| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Tomeu Vizoso <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
| |
This avoids a memcpy into a temporary in the upload path.
Improves x11perf -putimage100 performance by 12.1586% +/- 1.38155% (n=145)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, we would load out the tile-aligned area, update the raster
copy, and store it back. This was a huge cost for XPutImage calls to the
screen under glamor.
Instead, implement a general load/store path that walks over the source
x/y writing into the corresponding pixel of the destination (using clever
math from
https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/).
If things are aligned, we go through the previous utile-at-a-time loop.
Improves x11perf -putimage10 performance by 139.777% +/- 2.83464% (n=5)
Improves x11perf -putimage100 performance by 383.908% +/- 22.6297% (n=11)
Improves x11perf -getimage10 performance by 2.75731% +/- 0.585054% (n=145)
|
|
|
|
|
|
|
|
| |
For the partial load/store support I'm about to add, we want the memcpy to
be compiled out to a single load/store. This should also eliminate the
calls to vc4_utile_width/height().
Improves x11perf -putimage100 performance by 3.76344% +/- 1.16978% (n=15)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
instead of the underlying texture's target. This fixes an issue
where the TGSI sampler type was not agreeing with the sampler view
target/type. In particular, this fixes a Mint 19 XFCE desktop
scaling issue because the TGSI code was using a RECT sampler but
the sampler view's underlying texture was PIPE_TEXTURE_2D.
We want to use the sampler view's type rather than the underlying
resource, as we do for the view's surface format.
No piglit regressions.
VMware issue 2156696.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I'm not sure why we didn't support this in the past, but fillmode
is supported by all renderers nowadays.
Also fix the logic in svga_create_rasterizer_state() to avoid a few
swtnl case.
No piglit regressions
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
| |
Fixes failed assertion running Piglit polygon-mode-face test.
Though, the test still does not pass.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We won't have an FD if we're just having the server wait on a fence
created by eglCreateSyncKHR(). Our seqno fences will happen in order, so
server-side waits are no-ops in that case. Fixes
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.buffers.gen_delete
Fixes: b0acc3a5628c ("broadcom/vc4: Native fence fd support")
|
|
|
|
|
|
|
|
|
|
| |
Fixes:
dEQP-GLES2.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_array_vertex
dEQP-GLES2.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.shaders.struct.uniform.sampler_nested_vertex
Cc: [email protected]
|
|
|
|
| |
Similar to what I did for V3D, provide some description of the uniforms.
|
|
|
|
|
|
| |
Reduces the size of vc4_uniforms.o by about 10%. We would basically
always end up loading the cachline of uinfo->data[i] anyway, so it should
be good for performance as well as making the code a bit cleaner.
|
|
|
|
|
|
|
|
|
|
| |
The HW only executes a load once the tile coordinates packet happens, and
only tracks one at a time, so by emitting our two MSAA loads back to back
we would end up with an undefined color or Z buffer. The simulator
doesn't seem to care, but sync up the RCL generation with the kernel
anyway.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
|
|
|
|
|
|
|
| |
Fixes texturing from EGL images created from cubemap faces, as in
dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgba_texture
Cc: [email protected]
|
|
|
|
| |
Reviewed-by: Erik Faye-Lund <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With earlier rework the user and provider of the symbol are within the
same binary. Thus there's no point in exporting the function.
Spotted while reviewing patch from Chuck, that nearly added another
unneeded PUBLIC function.
Cc: Chuck Atkins <[email protected]>
Cc: Tim Rowley <[email protected]>
Fixes: f50aa21456d "(swr: build driver proper separate from rasterizer")
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Chuck Atkins <[email protected]>
Reviewed-By: George Kyriazis <[email protected]<mailto:[email protected]>>
Tested-by: Chuck Atkins <[email protected]<mailto:[email protected]>>
|
|
|
|
|
|
|
|
| |
This just makes sure we're currently up-to-date with what
virglrenderer has.
Signed-off-by: Erik Faye-Lund <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This matches what this field is called in virglrenderer's copy of
this.
This reduces the diff between the two different versions of
virgl_hw.h, and should make it easier to upgrade the file in
the future.
Signed-off-by: Erik Faye-Lund <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Fixes: bd1925562ad1 ("vc4: Convert the driver to emitting the shader record using pack macros.")
|
|
|
|
|
|
| |
Noticed when trying to run current Mesa on rpi's downstream kernel.
Fixes: b0acc3a5628c ("broadcom/vc4: Native fence fd support")
|
|
|
|
|
|
|
| |
This is needed to ensure that we don't get blocked waiting for VPM space
with bin/render overlapping.
Cc: "18.2" <[email protected]>
|
|
|
|
| |
VC5 isn't a useful name any more, just stick to v3d.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We already guarded all OP_SULDP against out of bound accesses, but we
ended up just reusing whatever value was stored in the dest registers.
Fixes CTS test shader_image_load_store.incomplete_textures
v2: fix for loads not ending up with predicates (bindless_texture)
v3: fix replacing the def
Cc: <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
mitigates hurt shaders after adding sqrt:
total instructions in shared programs : 5456166 -> 5454825 (-0.02%)
total gprs used in shared programs : 647522 -> 647551 (0.00%)
total shared used in shared programs : 389120 -> 389120 (0.00%)
total local used in shared programs : 21064 -> 21064 (0.00%)
total bytes used in shared programs : 58288696 -> 58274448 (-0.02%)
local shared gpr inst bytes
helped 0 0 0 516 516
hurt 0 0 27 2 2
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
./GpuTest /test=pixmark_piano 1024x640 30sec:
301 -> 327 points
shader-db:
total instructions in shared programs : 5472103 -> 5456166 (-0.29%)
total gprs used in shared programs : 647530 -> 647522 (-0.00%)
total shared used in shared programs : 389120 -> 389120 (0.00%)
total local used in shared programs : 21064 -> 21064 (0.00%)
total bytes used in shared programs : 58459304 -> 58288696 (-0.29%)
local shared gpr inst bytes
helped 0 0 27 8281 8281
hurt 0 0 21 431 431
v2: use NVISA_GM200_CHIPSET
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
| |
|
|
|
|
|
|
| |
Users are encouraged to switch to LLVM 6.0 released in March 2018.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Darren Powell <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Zeroing memory after calloc is not necessary. This also allows to avoid
possible crash when allocation fails, because memset is called before
checking screen for NULL.
Fixes: a29d63ecf71546c4798c6 "swr: refactor swr_create_screen to allow
for proper cleanup on error"
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
To make dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
finish sooner on the older CPUs. (otherwise it gets killed and we fail
the test)
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
CXXLD gallium_dri.la
../../../../src/gallium/drivers/vc4/.libs/libvc4.a(vc4_cl_dump.o): In function `vc4_dump_cl':
src/gallium/drivers/vc4/vc4_cl_dump.c:45: undefined reference to `clif_dump_init'
src/gallium/drivers/vc4/vc4_cl_dump.c:82: undefined reference to `clif_dump_destroy'
../../../../src/broadcom/cle/.libs/libbroadcom_cle.a(cle_libbroadcom_cle_la-v3d_decoder.o): In function `v3d_field_iterator_next':
src/broadcom/cle/v3d_decoder.c:902: undefined reference to `clif_lookup_bo'
Fixes: e92959c4e0 ("v3d: Pass the whole clif_dump structure to v3d_print_group().")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107423
CC: Eric Anholt <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Python 2 had string_escape and unicode_escape codecs. Python 3 only has
the latter. These work the same as far as we're concerned, so let's use
the future-proof one.
However, the reste of the code expects unicode strings, so we need to
decode them again.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes the following dEQP-GLES31 cases from NotSupported to
Pass for me:
- dEQP-GLES31.functional.blend_equation_advanced.state_query.*
- dEQP-GLES31.functional.blend_equation_advanced.basic.*
- dEQP-GLES31.functional.blend_equation_advanced.srgb.*
- dEQP-GLES31.functional.blend_equation_advanced.msaa.*
- dEQP-GLES31.functional.blend_equation_advanced.barrier.*
- dEQP-GLES31.functional.draw_buffers_indexed.overwrite_*advanced_blend_eq*
- dEQP-GLES31.functional.state_query.indexed.blend_equation_advanced_*
- dEQP-GLES31.functional.debug.negative_coverage.*.advanced_blend.*
Signed-off-by: Erik Faye-Lund <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In gallium, supporting FBFETCH means supporting non-coherent fetches, but
in virglrenderer, due to technical reasons this is backed by coherent
fetches instead. This means we don't need to do anything for the barriers.
However, if we don't have a texture_barrier implementation, we get crashes
because the non-coherent extensions is exposed.
So, let's leave this as a NOP for now.
[airlied: I've got a more complete impl of this somewhere, once we
land the host side].
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Erik Faye-Lund <[email protected]>
|
|
|
|
| |
Reviewed-by: Gurchetan Singh <[email protected]>
|
|
|
|
|
|
| |
This uses new protocol to send the default sizes to the host.
Reviewed-by: Gurchetan Singh <[email protected]>
|
|
|
|
|
|
| |
This hooks up compute shader creation and launch grid support.
Reviewed-by: Gurchetan Singh <[email protected]>
|
|
|
|
|
|
| |
Framebuffer without attachments now supports 16 samples.
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
|
|
|
| |
and use pipe_resource::nr_storage_samples instead of
r600_texture::num_color_samples.
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When texture buffers are used as images in compute shaders, the guest
never sees the modified data since the TBO is always marked as clean.
Fixes most dEQP-GLES31.functional.image_load_store.buffer.* tests.
Example test cases:
dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui
dEQP-GLES31.functional.image_load_store.buffer.qualifiers.coherent_r32f
dEQP-GLES31.functional.image_load_store.buffer.format_reinterpret.rgba8_rgba8ui
Note: virglrenderer side patch also needed to bind TBOs correctly
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviwed-by: Gert Wollny <[email protected]>
|
|
|
|
| |
Reviwed-by: Gert Wollny <[email protected]>
|
|
|
|
|
|
| |
v2: add max image samples support
Reviwed-by: Gert Wollny <[email protected]>
|
|
|
|
|
|
|
| |
Fixes: d0bed0b4944d ("etnaviv: support HI performance counters")
Cc: [email protected]
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Chris Healy <[email protected]>
|
| |
|