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path: root/src/gallium/drivers
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* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
* llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul2010-04-282-0/+12
* softpipe: consolidate tex image offset codeBrian Paul2010-04-281-29/+32
* llvmpipe: remove unused write_depthBrian Paul2010-04-283-15/+6
* softpipe: use consistant names for local varsBrian Paul2010-04-281-36/+33
* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-281-1/+0
* r300g: move ZTOP to separate fileMarek Olšák2010-04-286-73/+142
* r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-2/+0
* cell: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-12/+0
* svga: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.José Fonseca2010-04-271-3/+0
* llvmpipe: remove lp_scene_map_buffers(), lp_scene_unmap_buffers()Brian Paul2010-04-271-58/+4
* llvmpipe: implement max scene sizeBrian Paul2010-04-274-2/+61
* llvmpipe: added llvmpipe_resource_size()Brian Paul2010-04-272-0/+25
* llvmpipe: comment-out unused field for nowBrian Paul2010-04-271-1/+1
* llvmipe: update commentsBrian Paul2010-04-271-3/+3
* r300g: fix mipmapped texture3D size calculationMarek Olšák2010-04-271-1/+1
* r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák2010-04-272-4/+11
* nvfx: Move src/gallium/drivers to beginning of SCons include path.Vinson Lee2010-04-271-1/+1
* r300g: reserve CS space for index offsetMarek Olšák2010-04-271-1/+1
* llvmpipe: Remove unused variable.Vinson Lee2010-04-261-2/+0
* r300g: add support for more unaligned vertex formatsMarek Olšák2010-04-271-1/+33
* r300g: setup PSC first, then align vertex formatsMarek Olšák2010-04-271-3/+5
* r300g: set undefined vertex swizzles to (0,0,0,1) respectivelyMarek Olšák2010-04-271-1/+8
* r300g: disable point sprites (again)Marek Olšák2010-04-261-1/+4
* r300g: fix warnings when printing uint64_tMarek Olšák2010-04-261-2/+4
* r300g: fix warnings by using the const qualifierMarek Olšák2010-04-261-1/+1
* r300g: use CS_OUT_TABLE betterMatt Turner2010-04-261-13/+3
* svga: Pass-through max_index to translate.José Fonseca2010-04-261-1/+1