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* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-272-8/+13
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
* r300g: fix macrotiling on R350Marek Olšák2010-09-261-2/+2
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8
* r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen2010-09-261-0/+8
* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-261-0/+1
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-264-23/+28
* softpipe: minor asst. clean-upsBrian Paul2010-09-252-12/+11
* softpipe: make clip state functions staticBrian Paul2010-09-253-26/+26
* softpipe: make stream out state functions staticBrian Paul2010-09-253-24/+24
* softpipe: make rasterizer state functions staticBrian Paul2010-09-253-16/+19
* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127
* r600g: add eg db count control register.Dave Airlie2010-09-252-9/+11
* r600g: make index bias fix for evergreenDave Airlie2010-09-251-1/+1
* llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
* llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
* r600g: add eg poly mode code.Dave Airlie2010-09-252-1/+23
* r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee2010-09-241-0/+3
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-241-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* r300g: Silence uninitialized variable warning.Vinson Lee2010-09-241-0/+1
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-243-24/+173
* r600g: fix evergreen new pathJerome Glisse2010-09-242-8/+6
* r600g: fix reg definitionJerome Glisse2010-09-241-1/+3
* r600g: fix evergreen new pathJerome Glisse2010-09-242-165/+256
* r600g: fixup some evergreen register definitionsJerome Glisse2010-09-242-56/+56
* llvmpipe: make texture border_color dynamic stateBrian Paul2010-09-244-2/+10
* llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-246-4/+42
* r600g: fix compilation after change to evergreend.hJerome Glisse2010-09-241-2/+2
* r600g: evergreen fix for new designJerome Glisse2010-09-243-41/+36
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1