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* zink: use u_blitter when format-reinterpretingErik Faye-Lund2019-11-061-0/+10
* zink: always allow sampling of imagesErik Faye-Lund2019-11-061-4/+3
* zink: transition resources before resolvingErik Faye-Lund2019-11-061-0/+8
* zink: disable fragment-shader texture-lodErik Faye-Lund2019-11-061-0/+2
* zink: make sure src image is transfer-src-optimalDuncan Hopkins2019-11-061-0/+4
* zink: do not advertize coherent mappingErik Faye-Lund2019-11-061-1/+1
* zink: always allow mutating the formatErik Faye-Lund2019-11-061-2/+3
* zink: use actual format for render-passErik Faye-Lund2019-11-061-3/+4
* radeonsi: fix shader disk cache keyPierre-Eric Pelloux-Prayer2019-11-061-2/+3
* radeonsi: keep serialized NIR instead of nir_shader in si_shader_selectorMarek Olšák2019-11-055-13/+65
* radeonsi: don't keep compute shader IR after compilationMarek Olšák2019-11-051-2/+5
* radeonsi: use IR SHA1 as the cache key for the in-memory shader cacheMarek Olšák2019-11-053-71/+55
* lima: add support for gl_PointSizeVasily Khoruzhick2019-11-055-32/+90
* util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIANDylan Baker2019-11-0510-20/+20
* util/u_endian: set PIPE_ARCH_*_ENDIAN to 1Dylan Baker2019-11-0510-17/+17
* svga: check return value of define_query_vgpu{9,10}Philipp Sieweck2019-11-051-8/+23
* nir: pack nir_variable::data::streamMarek Olšák2019-11-041-2/+2
* iris: try to set the specified tiling when importing a dmabufJames Xiong2019-11-043-11/+29
* iris: Fix "Force Zero RTA Index Enable" setting againKenneth Graunke2019-11-041-1/+1
* panfrost: MALI_DEPTH_TEST is actually MALI_DEPTH_WRITEMASKBoris Brezillon2019-11-041-1/+2
* nv50/ir: fix crash in isUniform for undefined valuesKarol Herbst2019-11-031-0/+2
* lima: set dithering flag when necessaryVasily Khoruzhick2019-11-011-1/+3
* lima: ignore flags while looking for BO in cacheVasily Khoruzhick2019-11-011-2/+2
* lima: align size before trying to fetch BO from cacheVasily Khoruzhick2019-11-011-2/+2
* lima: add debug prints for BO cacheVasily Khoruzhick2019-11-013-6/+56
* pan/midgard: Use fp32 blend shadersAlyssa Rosenzweig2019-11-012-10/+10
* lima: support indexed draw with biasIcenowy Zheng2019-10-311-1/+1
* zink: emit line-width when using polygon line-modeErik Faye-Lund2019-10-311-1/+20
* zink: heap-allocate samplers objectsErik Faye-Lund2019-10-311-7/+14
* radeonsi: tell the shader disk cache what IR is usedPierre-Eric Pelloux-Prayer2019-10-311-7/+10
* android: Add panfrost support to build scriptsRobert Foss2019-10-312-0/+97
* v3d: rename vertex shader key (num)_fs_inputs fieldsIago Toral Quiroga2019-10-311-13/+13
* gallium/swr: Fix depth values for blit scenarioJan Zielinski2019-10-311-0/+8
* iris/gen11+: Move flush for render target changeJordan Justen2019-10-311-19/+20
* iris: Add IRIS_DIRTY_RENDER_BUFFER state flagJordan Justen2019-10-311-1/+3
* lima: add cubemap supportArno Messiaen2019-10-316-8/+45
* lima: introduce ppir_op_load_coords_reg to differentiate between loading text...Arno Messiaen2019-10-316-5/+18
* lima: add layer_stride field to lima_resource structArno Messiaen2019-10-313-15/+28
* lima: fix stride in texture descriptorArno Messiaen2019-10-312-3/+3
* nv50/ir: mark STORE destination inputs as usedIlia Mirkin2019-10-301-0/+6
* gm107/ir: fix loading z offset for layered 3d image bindingsIlia Mirkin2019-10-304-54/+202
* iris: Add Tile Cache Flush for Unified Cache.Rafael Antognolli2019-10-302-0/+21
* etnaviv: fix non-pointsprite points on GC7000LJonathan Marek2019-10-301-0/+4
* etnaviv: stencil fixJonathan Marek2019-10-301-13/+15
* etnaviv: fix depth biasJonathan Marek2019-10-302-1/+2
* iris: Set MOCS for external surfaces to uncachedJordan Justen2019-10-301-4/+8
* iris: Align fast clear color state buffer to a page.Rafael Antognolli2019-10-301-0/+5
* zink: only enable KHR_external_memory_fd if supportedErik Faye-Lund2019-10-303-7/+28
* freedreno/a2xx: add missing vertex formats (SSCALE/USCALE/FIXED)Jonathan Marek2019-10-307-49/+82
* radeonsi: disable sdma for gfx10Pierre-Eric Pelloux-Prayer2019-10-301-1/+7