| Commit message (Collapse) | Author | Age | Files | Lines |
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Tested-by: Christopher Egert <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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The new allocator uses ra and does swizzle packing.
Also, a data structure (struct rc_variable) and associated functions have
been added for generating UD and DU chains.
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Nothing else needed.
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
Signed-off-by: Christopher Egert <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Fixes piglit regression.
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If we run out of bin memory and do an early return from
lp_setup_begin_query() we'd omit setting the setup->active_query
pointer. Then, when lp_setup_end_query() was later called, the
assertion for setup->active_query == pq would fail. Moving the
assigment in lp_setup_begin_query() avoids that.
Reviewed-by: Jose Fonseca <[email protected]>
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User-defined clip planes were a swtnl fallback before.
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This is safe because it's initialized if buffers & PIPE_CLEAR_COLOR and
probably doesn't have any effect otherwise.
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Signed-off-by: Henri Verbeet <[email protected]>
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In particular, make sure the code is at least compiled on little endian
systems.
Signed-off-by: Henri Verbeet <[email protected]>
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This would actually fail to compile when PIPE_ARCH_BIG_ENDIAN is defined.
Signed-off-by: Henri Verbeet <[email protected]>
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This is a follow-up to commit d737857ed2ff4313fd6046dcd80018c6308a53c5.
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Passes fbo-generatemipmap-formats.
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move the one function into state common
Signed-off-by: Dave Airlie <[email protected]>
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Doesn't cause any piglit regression and passes the fbo-draw-buffers-blend
test.
Signed-off-by: Dave Airlie <[email protected]>
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the provoking vertex doesn't apply to quad/strip/polygon.
This fixes clipFlat on r600g.
Signed-off-by: Dave Airlie <[email protected]>
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Broken with 72239d16cd08113e994ea3508f91193c682b0930.
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the hw does neg after abs, so don't neg the source in the ABS instruction case.
Signed-off-by: Dave Airlie <[email protected]>
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In the initial code if we had nothing in the vector slots r would
never get reset to 0, so we'd fail to compile shaders, after the previous
commit this would happen for the LIT tests. When I fixed that we did a lot
of unnecessary loops through all the vector states when we had no vector
slots filled. So this patch optimises thing for the scalar only state.
This fixes the 3 LIT piglit tests on r600g.
Signed-off-by: Dave Airlie <[email protected]>
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In the R600 ISA document:
Section 4.7.5 Cycle restrictions for the ALU.trans states that
PV/PS have cycle restrictions wrt constants.
This is part of a fix for the LIT tests
Signed-off-by: Dave Airlie <[email protected]>
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It seems they can't do unclamped vertex colors. Tested on RV350.
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Reviewed-by: Jakob Bornecrantz <[email protected]>
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Just to keep drivers working.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Keep track of when the caches are dirty, and only flush them when
the framebuffer state is set and when the context is flushed.
Signed-off-by: Dave Airlie <[email protected]>
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Based on Cédric's r6xx/r7xx patch.
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Cedric Cano <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Check for signed type and enable SNORM.
Signed-off-by: Dave Airlie <[email protected]>
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Fill in the swaps for the formats to fix warnings.
Signed-off-by: Dave Airlie <[email protected]>
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This gets me from 2200 to 1978 dwords for a gears frame.
This is due to us having some 32-dwords blocks in the SPI, that we only
modify the first dwords off.
v2: fix dirty reg count from Bas Nieuwenhuizen
Signed-off-by: Dave Airlie <[email protected]>
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This is a first step to decreasing the CPU usage, by decreasing how much
stuff we pass to the GPU and hence to the kernel CS checker.
This adds a check to see if the values we need to write are actually dirty,
and avoids writing if they are. However certain register need to always
be written so we add a new flag to say which ones should be always written
if used. (Note this could probably be done cleaner with a larger refactoring,
since I think the CONST_BUFFER_SIZE_PS/VS and CONST_CACHE_PS/VS might
be better off as a special state).
It also moves the need_bo to be a flags on the register now.
With this, a frame of gears goes from emitting 3k dwords to emitting 2k dwords,
and I'm sure it could get a lot smaller.
v2: fix some evergreen dirty bits.
Original patch from: Bas Nieuwenhuizen, I NIHed nearly the same thing
before seeing his patch on the list, oops.
Reviewed-by: Bas Nieuwenhuizen
Signed-off-by: Dave Airlie <[email protected]>
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Renaming a few files, types, and functions.
Also make the winsys independent of r300g.
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The very presence of this extension breaks things.
This should bring us closer to being able to run Unigine Heaven.
The extension will be re-enabled once gl_InstanceID is implemented.
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This fixes Unigine Heaven.
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Without it gcc complains:
nv50_screen.c: In function ‘nv50_screen_is_format_supported’:
nv50_screen.c:48: warning: implicit declaration of function ‘util_format_is_supported’
and handles it wrongly - util_format_is_supported returns boolean, which is typedef'ed
to uchar, but function without prototype is assumed to return int.
For me nv50_screen_is_format_supported was returning true for float formats without
--enable-texture-float...
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Sounds very unlikely, but I don't have a better explanation at the
moment.
The GPU throws page faults at the first page after the code buffer
quite frequently on startup, and traces don't show us overflowing.
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v2: Unsigned floats are allowed regardless of the configure switch.
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The earlier change to ensure rendertargets and textures are always
rebound at every command buffer start had the downside of making
successive flushes no longer no-ops, as a command buffer with merely
the rebinding commands were being unnecessarily sent to the vGPU.
This change only re-emits the bindings when necessary, by keeping track
of the need to rebind outside of the dirty state update mechanism.
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