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path: root/src/gallium/drivers
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* panfrost: Respect offset for imported resourcesDaniel Stone2019-10-181-0/+3
* iris/resource: Use isl surface alignment during bo allocationJordan Justen2019-10-171-1/+3
* iris: Let isl decide the supported tiling in more situationsJordan Justen2019-10-171-15/+0
* freedreno/a6xx: Turn on geometry shadersKristian H. Kristensen2019-10-172-3/+15
* freedreno/a6xx: Implement PIPE_QUERY_PRIMITIVES_GENERATED for GSKristian H. Kristensen2019-10-171-0/+34
* freedreno/blitter: Save GS stateKristian H. Kristensen2019-10-171-0/+1
* freedreno/a6xx: Support layered render targetsKristian H. Kristensen2019-10-174-4/+32
* freedreno/a6xx: Emit program state for GSKristian H. Kristensen2019-10-173-26/+148
* freedreno/ir3: Implement primitive layout intrinsicsKristian H. Kristensen2019-10-175-4/+82
* freedreno/ir3: Add has_gs flag to shader keyKristian H. Kristensen2019-10-171-5/+7
* freedreno/a6xx: Add missing adjacency primitives to tableKristian H. Kristensen2019-10-171-8/+12
* freedreno/a6xx: Trim a few regs from fd6_emit_restore()Kristian H. Kristensen2019-10-171-20/+0
* freedreno/registers: Update with GS, HS and DS registersKristian H. Kristensen2019-10-172-3/+3
* radeonsi: recreate aux_context after a GPU resetMarek Olšák2019-10-171-3/+25
* radeonsi: call the reset callback if get_device_reset_status returns a failureMarek Olšák2019-10-173-20/+7
* panfrost: Keep track of active BOsTomeu Vizoso2019-10-173-21/+87
* nv50/ir: remove DUMMY edge typeKarol Herbst2019-10-174-13/+1
* v3d: do not report alpha-test as supportedErik Faye-Lund2019-10-171-0/+3
* vc4: do not report alpha-test as supportedErik Faye-Lund2019-10-172-14/+4
* panfrost: do not report alpha-test as supportedErik Faye-Lund2019-10-172-9/+3
* nir: support feeding state to nir_lower_clip_[vg]sErik Faye-Lund2019-10-172-4/+5
* nir: support lowering clipdist to arraysErik Faye-Lund2019-10-172-5/+8
* nir: allow passing alpha-ref state to lowering-codeErik Faye-Lund2019-10-172-2/+4
* lima: Fix crash when there are no vertex shader attributesAndreas Baierl2019-10-161-3/+3
* lima: Fix compiler warning in standalone compilerAndreas Baierl2019-10-161-1/+1
* pan/midgard: Allow COMPUTE jobs in panfrost_bo_access_for_stageAlyssa Rosenzweig2019-10-161-1/+7
* panfrost: Disable frame throttlingAlyssa Rosenzweig2019-10-161-0/+3
* radeonsi/nir: simplify si_lower_nir signatureMarek Olšák2019-10-154-17/+17
* iris: finish aux import on get_paramJames Xiong2019-10-151-1/+5
* etnaviv: remove variable from global namespaceLionel Landwerlin2019-10-151-1/+1
* v3d: drop unused shader_rec_count member from contextIago Toral2019-10-152-3/+0
* freedreno/ir3: remove input ncomp fieldJonathan Marek2019-10-142-2/+2
* etnaviv: fix vertex buffer state emission for single stream GPUsLucas Stach2019-10-141-1/+1
* gallivm/draw/swr: make the gs_iface not depend on tgsi.Dave Airlie2019-10-151-42/+42
* iris: Implement the Gen < 9 tessellation quads workaroundKenneth Graunke2019-10-141-0/+3
* gallium: rename PIPE_CAP_MAX_FRAMES_IN_FLIGHT to PIPE_CAP_THROTTLEJames Xiong2019-10-143-3/+3
* panfrost: Fix support for packed 24-bit formatsBoris Brezillon2019-10-131-1/+1
* etnaviv: rework etna_resource_create tiling choiceJonathan Marek2019-10-111-40/+26
* etnaviv: rework compatible render baseJonathan Marek2019-10-117-58/+64
* etnaviv: get addressing mode from tiling layoutJonathan Marek2019-10-115-24/+8
* etnaviv: clear texture cache and flush ts when texture is modifiedJonathan Marek2019-10-113-29/+53
* etnaviv: output the same shader-db format as freedreno, v3d and intelChristian Gmeiner2019-10-111-6/+3
* etnaviv: nir: start to make use of compile_error(..)Christian Gmeiner2019-10-112-12/+15
* llvmpipe: add support for tg4 component selection.Dave Airlie2019-10-111-0/+1
* llvmpipe: increase max texture size to 2GBRoland Scheidegger2019-10-111-1/+5
* meson: add msvc compat args to swrDylan Baker2019-10-101-6/+18
* meson: add switches for SWR with MSVCDylan Baker2019-10-101-2/+7
* llvmpipe/draw: handle UBOs that are < 16 bytes.Dave Airlie2019-10-101-1/+1
* llvmpipe/draw: fix image sizes for vertex/geometry shaders.Dave Airlie2019-10-101-3/+4
* llvmpipe: make texture buffer offset alignment == 16Dave Airlie2019-10-101-1/+1