| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix the trivial typo in the variable name.
Cc: "10.2 10.3" <[email protected]>
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We'll need to update gallivm for the interface changes in LLVM 3.6, and
the fewer the number of older LLVM versions we support the less hairy that
will be.
As consequence HAVE_AVX define can disappear. (Note HAVE_AVX meant
whether LLVM version supports AVX or not. Runtime support for AVX is
always checked and enforced independently.)
Verified llvmpipe builds and runs with with LLVM 3.3, 3.4, and 3.5.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Fixes use-after-free when the currently bound blend state is destroyed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85267
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84140
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Cc: [email protected]
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Also fix z16 restore format which was completely wrong.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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We don't have a scissor enable bit in hw, so when a raster state change
results in scissor enable bit changing, we need to also mark scissor
state as dirty.
Signed-off-by: Rob Clark <[email protected]>
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The optimization of avoiding restore (mem2gmem) if there was a clear
falls down a bit if you don't have a fullscreen scissor. We need to
make the decision logic a bit more clever to keep track of *what* was
cleared, so that we can (a) completely skip mem2gmem if entire buffer
was cleared, or (b) skip mem2gmem on a per-tile basis for tiles that
were completely cleared.
Signed-off-by: Rob Clark <[email protected]>
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The values are hardcoded in the LLVM backend, but the TGSI definitions are
going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be
increased by 2.
We'll use VS for LS and HS, because there's nothing special about them
from the LLVM backend point of view, even though the hardware side is
different. We do the same for ES.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: document the new functions
Reviewed-by: Michel Dänzer <[email protected]>
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I'll need indexed loads without the meta data flag for tessellation later.
Also rename load_const to buffer_load_const to distinguish it from indexed
const loads.
v2: add comments
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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st/mesa and gallium expect the DX9 format, so this is useless.
Reviewed-by: Michel Dänzer <[email protected]>
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This reverts commit 032e5548b3d4b5efa52359218725cb8e31b622ad.
I've run glsl-max-varyings 30 times and it always passed.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The si_pm4_delete_state calls became useless, because the pm4 state is
always generated only once.
Reviewed-by: Michel Dänzer <[email protected]>
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It seemed like the function needed a context pointer. Let's remove it
to make it less confusing.
Reviewed-by: Michel Dänzer <[email protected]>
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With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
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Fixes glean blendFunc.
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If the writemask doesn't compress, then we want to put in the uncompressed
writemask, not the compressed writemask failure value (all-on).
Fixes glean's stencil2 and fbo-clear-formats on stencil.
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Fixes regressions in the next bugfix, because gallium util stuff leaves
the back stencil state as 0 if !back->enabled.
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FD_MESA_DEBUG=nocp will disable copy propagation pass.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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It seems like the hardware is unhappy if we execute a kill instruction
prior to last input (ei). Probably the shader thread stops executing
and the end-input flag is never set.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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If app only updates (for example) vertex uniforms, it would be nice to
only re-emit those and not also frag uniforms. Means we need to mark
the first frag shader const buffer dirty after a clear.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Fixes assertion failures in 14 piglit tests (half of which now pass).
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GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't. Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
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Fixes all the piglit built-in-functions/*sqrt tests, among others.
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Fixes all the piglit floating-point *-op-div tests, among others.
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Probably should have done this *before* staring at all those render lists
today.
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This caught the previous commit's bug in the kernel validator.
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Notably this included the EOF flag (the other bits are the full buffer
dump selection, but we don't do full dumps), which caused the kernel
checking for frame completion to trigger.
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The other driver does this manually before calling into each tile, but we
can just let it get binned into the tiles (saving repeated kernel
validation on the packet).
Fixes simulator assertion failures on polygon-mode and non-auto texwrap.
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We don't need to emit all of our current state at the end of each bin
list. We're going to be smashing it all at the start of the next tile's
bin list, anyway.
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It's not documented that I can see, but the other driver does it (check
vg_hw_4.c), and one of the HW guys confirmed that you really do need to do
it.
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The kernel files are built into a separate static library and
all the functions that require it are already wrapped in ifdef
USE_VC4_SIMULATOR. Don't forget the header file :)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Manual LTO
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Because we reuse various bits of emit code (for state/vertex/prog/etc)
for both regular draws and internal draws (gmem<->mem, clear, etc), the
number of parameters getting passed around has been growing. Refactor
to group these into fd3_emit. This simplifies fxn signatures, avoids
passing around shader key on the stack, etc. It also gives us a nice
place to cache shader-variant lookup to avoid looking up shader variants
multiple times per draw (without having to *also* pass them around as
fxn args everywhere).
Signed-off-by: Rob Clark <[email protected]>
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