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* gallium: add PIPE_CAP_TEXTURE_BARRIERMarek Olšák2011-09-304-0/+4
* gallium: add PIPE_CAP_CONDITIONAL_RENDERMarek Olšák2011-09-305-0/+6
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-3011-50/+55
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-3010-16/+0
* winsys/svga: Update to vmwgfx kernel module 2.1Thomas Hellstrom2011-09-292-2/+3
* llvmpipe: Convert some of the null checks back to asserts.José Fonseca2011-09-291-26/+12
* llvmpipe: Also reset the state in lp_scene_bin_resetJosé Fonseca2011-09-291-0/+1
* llvmpipe: Prevent segfault during fs variant cache shrinking.José Fonseca2011-09-291-4/+15
* r300g: remove useless variables in some structuresMarek Olšák2011-09-294-29/+12
* r300g: simplify the immd_is_good_idea functionMarek Olšák2011-09-291-26/+2
* nv50,nvc0: support polygon offset clamp stateChristoph Bumiller2011-09-286-3/+9
* r600: support polygon offset clamp stateChristoph Bumiller2011-09-282-2/+2
* gallium: add polygon offset clamp stateChristoph Bumiller2011-09-281-0/+1
* gallium: move border color to be a color unionDave Airlie2011-09-2710-30/+30
* r600g: add index_bias to index buffer boundsMarek Olšák2011-09-261-0/+5
* u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_Marek Olšák2011-09-267-18/+18
* u_vbuf_mgr: cleanup original vs real vertex buffer arraysMarek Olšák2011-09-263-19/+20
* nouveau: fix crash during fence emissionMarcin Slusarz2011-09-251-2/+2
* noop: Always use memory allocation macros.José Fonseca2011-09-251-2/+2
* llvmpipe: Always use memory allocation macros.José Fonseca2011-09-251-2/+3
* softpipe: Use memory allocation macros.José Fonseca2011-09-252-3/+3
* svga: indentation/formatting fixesBrian Paul2011-09-231-16/+16
* svga: remove emit_consts() offset parameterBrian Paul2011-09-231-3/+7
* svga: s/int/unsigned/ in svga_state_constants.cBrian Paul2011-09-231-3/+7
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13