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* svga: Remove the screen private context.José Fonseca2010-05-0311-106/+63
| | | | | | All affected operations have already been moved to context. More cleanup work can be done, in particular with the buffer transfers.
* svga: Remove empty file.José Fonseca2010-05-031-2/+0
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* svga: Update flags documentation.José Fonseca2010-05-031-8/+5
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* softpipe: Fix alpha blending for formats without alpha channel.José Fonseca2010-05-031-60/+108
| | | | | Don't use the dst alpha channel from the tile cache when it does not exist in the true format.
* llvmpipe: Fix alpha blending for formats without alpha channel.José Fonseca2010-05-031-2/+51
| | | | | Don't use the dst alpha channel from the swizzled tile when it does not exist in the true format.
* svga: Include svga_surface.h in svga_screen.c.Vinson Lee2010-05-021-0/+1
| | | | Fixes svga_screen_init_surface_functions implicit declaration warning.
* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
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* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
| | | | No accelerated blitting for these, it's too messy.
* trace: Fix typo in method name.José Fonseca2010-05-021-1/+1
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* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
| | | | This further reduces the number of DRM calls and flushes.
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
| | | | This reverts commit 3e0f1719d411b34f77fd2a053ecf83b43bb836ca.
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-028-207/+96
| | | | | | | | | | | | These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
* r300g: inline update_derived_shader_stateMarek Olšák2010-05-021-12/+5
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* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
| | | | | | Resetting tiling flags might happen after a texture is destroyed... Looking at the kernel sources, we don't actually need to reset the tiling flags.
* i965g: s/sprintf/util_snprintf/Vinson Lee2010-05-021-5/+6
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* llvmpipe: Remove unused variable.Vinson Lee2010-05-011-2/+0
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* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-303-15/+10
| | | | | Removed the param heaps, haven't been using them for a long time now.
* nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller2010-04-301-1/+27
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* nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller2010-04-301-5/+6
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* svga: Fix index offsetJakob Bornecrantz2010-04-211-2/+3
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* svga: Init surface functionsJakob Bornecrantz2010-04-201-0/+1
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* softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz2010-04-292-0/+4
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* llvmpipe: fix texture/display target memory leakBrian Paul2010-04-291-0/+5
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* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
| | | | Ouch.
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
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* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
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* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
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* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
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* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
| | | | We still need to wait for state tracker support.
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
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* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
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* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
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* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
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* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
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* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
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* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
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* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
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* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
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* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
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* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
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* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
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* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
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* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
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* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
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* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
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