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* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-193-4/+2
| | | | | Now that we have fetch shaders, the full range of VS resources can be used for sampling.
* r600g: use meaningful defines for chiprevAlex Deucher2010-11-193-19/+24
| | | | Makes the code much clearer.
* r600g: translate ARR instruction for evergreenAlex Deucher2010-11-191-4/+13
| | | | | evergreen variant of: 9f7ec103e26c67cb077fd7d94d2fb68562b86c40
* r600g: add fetch shader capabilitiesJerome Glisse2010-11-199-12/+92
| | | | | | | | Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <[email protected]>
* gallium/noop: report GL 2.1Dave Airlie2010-11-181-5/+8
| | | | | this should at least make app use the same paths as they would for a real driver.
* r600g: fix buffer alignmentAlex Deucher2010-11-171-10/+35
| | | | This should fix the remaining buffer alignment issues in r600g.
* gallium: Remove redundant sw and debug target helpersJakob Bornecrantz2010-11-174-118/+0
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* r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse2010-11-179-73/+70
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák2010-11-171-7/+17
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* r600g: Synchronize supported color formats between Evergreen and r600/r700.Henri Verbeet2010-11-171-1/+4
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* r600g: Swizzle vertex data only once.Henri Verbeet2010-11-172-35/+4
| | | | | Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example.
* r300g: remove the hack with OPCODE_RETMarek Olšák2010-11-161-4/+1
| | | | | | | | RET was interpreted as END, which was wrong. Instead, if a shader contains RET in the main function, it will fail to compile with an error message from now on. The hack is from early days.
* r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.Henri Verbeet2010-11-151-0/+2
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* r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet2010-11-151-3/+3
| | | | The (piglit) mipmap_limits test shows the issue very clearly.
* gallium/noop: no operation gallium driverJerome Glisse2010-11-155-0/+861
| | | | | | | | | | | | | | | | | This driver is a fake swdri driver that perform no operations beside allocation gallium structure and buffer for upper layer usage. It's purpose is to help profiling core mesa/gallium without having pipe driver overhead hidding hot spot of core code. scons file are likely inadequate i am unfamiliar with this build system. To use it simply rename is to swrast_dri.so and properly set LIBGL_DRIVERS_PATH env variable. Signed-off-by: Jerome Glisse <[email protected]>
* r300g: return shader caps from Draw for SWTCL vertex shadersMarek Olšák2010-11-141-0/+6
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* r300g: clean up redundancy in draw functionsMarek Olšák2010-11-141-57/+45
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* r300g: fix texture border color for all texture formatsMarek Olšák2010-11-131-33/+31
| | | | | | | This fixes 8 texwrap format tests. The code should handle arbitrary formats now and is cleaner. NOTE: This is a candidate for the 7.9 branch.
* svga: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+13
| | | | | As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
* r600g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* r300g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
| | | | | To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
| | | | To match shader model 2.0.
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* i965g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* i915g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* r600g: enforce minimum stride on render target texture imagesKeith Whitwell2010-11-111-0/+4
| | | | Fixes piglit/fbo_readpixels since staging upload changes.
* r600g: do not try to use staging resource for depth texturesKeith Whitwell2010-11-111-0/+9
| | | | | | Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits.
* r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell2010-11-111-0/+9
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* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4
| | | | | Signed-off-by: Lucas Stach <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* galahad: Correct the name of the scons libraryJakob Bornecrantz2010-11-101-1/+1
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* r300g: turn magic numbers into names in the hyperz codeMarek Olšák2010-11-101-12/+18
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* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-105-11/+11
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* r300g: mention ATI in the renderer stringMarek Olšák2010-11-101-25/+25
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* r600: fix my pessimism about PIPE_TRANSFER_x flagsKeith Whitwell2010-11-091-8/+5
| | | | | | For some reason I though we needed the _DISCARD flag to avoid readbacks, which isn't true at all. Now write operations should pipeline properly, gives a good speedup to demos/tunnel.
* r600g: translate ARR instructionKeith Whitwell2010-11-091-2/+13
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* r600g: attempt to turn on DXTn formatsKeith Whitwell2010-11-093-4/+17
| | | | | Seems to sort-of work for non-mipmapped textures. Better than just black anyway.
* r600g: avoid recursion with staged uploadsKeith Whitwell2010-11-091-0/+34
| | | | | | Don't use an intermediate for formats which don't support hardware blits under u_blitter.c, as these will recursively attempt to create a transfer.
* softpipe: can't no-op depth test stage when occlusion query is enabledBrian Paul2010-11-091-0/+1
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31479
* r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)Benjamin Franzke2010-11-082-1/+16
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* r600g: Mention AMD in the renderer string.Henri Verbeet2010-11-071-18/+18
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* softpipe: disable vertex texturing with draw/llvmBrian Paul2010-11-051-0/+5
| | | | | This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing.
* llvmpipe: added some debug assertions, but disabledBrian Paul2010-11-041-0/+10
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* r300g: Do not use buf param before checking for NULL.Guillermo S. Romero2010-11-041-1/+1
| | | | | | | Commit 8dfafbf0861fe3d2542332658dd5493851053c78 forgot to update r300g. There is a buf == NULL check, but buf is used before for var init. Tested-by: Guillermo S. Romero <[email protected]>
* r600g: Swap the util_blitter_destroy call order.José Fonseca2010-11-031-2/+3
| | | | | | | | | | Trivial change that avoids a segmentation fault when the blitter state happens to be bound when the context is destroyed. The free calls should probably removed altogether in the future -- the responsibility to destroy the state atoms lies with whoever created it, and the safest thing for the pipe driver is to not touch any bound state in its destructor.
* evergreeng: set hardware pixelcenters according to gl_rasterization_rulesKeith Whitwell2010-11-032-1/+8
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* evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell2010-11-033-2/+8
| | | | | | | | | | | Discard fractional bits from linewidth. This matches the nvidia closed drivers, my reading of the OpenGL SI and current llvmpipe behaviour. It looks a lot nicer & avoids ugliness where lines alternate between n and n+1 pixels in width along their length. Also fix up r600g to match.
* r600g: don't call debug_get_bool_option for tiling more than onceKeith Whitwell2010-11-031-1/+7
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* evergreeng: protect against null constant buffersKeith Whitwell2010-11-031-0/+7
| | | | | Should do better than this and actually unbind the buffer, but haven't yet gotten it to work.
* r600g: set hardware pixel centers according to gl_rasterization_rulesKeith Whitwell2010-11-032-0/+9
| | | | | | | These were previously being left in the default (D3D) mode. This mean that triangles were drawn slightly incorrectly, but also because this state is relied on by the u_blitter code, all blits were half a pixel off.
* r600g: remove unused flink, domain fields from r600_resourceKeith Whitwell2010-11-033-33/+0
| | | | These were being set but not used anywhere.