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gallium
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drivers
Commit message (
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Author
Age
Files
Lines
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Fix register aliasing for packing of scaled coordinates.
Eric Anholt
2014-08-08
1
-11
/
+18
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
2
-20
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
4
-0
/
+15
*
vc4: Crank up the tile allocation BO size
Eric Anholt
2014-08-08
1
-2
/
+2
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
4
-69
/
+46
*
vc4: Add more useful debug for the undefined-source case
Eric Anholt
2014-08-08
1
-5
/
+12
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
2
-1
/
+45
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add copy propagation between temps.
Eric Anholt
2014-08-08
4
-0
/
+81
*
vc4: Add dead code elimination.
Eric Anholt
2014-08-08
4
-3
/
+94
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
5
-4
/
+125
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
4
-1
/
+48
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
3
-90
/
+212
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
6
-8
/
+59
*
vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage
Eric Anholt
2014-08-08
1
-8
/
+8
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
3
-65
/
+232
*
vc4: Load the tile buffer before incrementally drawing.
Eric Anholt
2014-08-08
2
-27
/
+50
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
2
-10
/
+21
*
vc4: Add VC4_DEBUG env option
Eric Anholt
2014-08-08
5
-14
/
+63
*
vc4: Add support for SNE/SEQ/SGE/SLT.
Eric Anholt
2014-08-08
6
-11
/
+96
*
vc4: Use the user's actual first vertex attribute.
Eric Anholt
2014-08-08
4
-35
/
+70
*
vc4: Fix UBO allocation when no uniforms are used.
Eric Anholt
2014-08-08
1
-1
/
+2
*
vc4: Add initial support for math opcodes
Eric Anholt
2014-08-08
2
-1
/
+41
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
12
-247
/
+1243
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
3
-45
/
+177
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
26
-0
/
+4438
*
ilo: break down the format table
Chia-I Wu
2014-08-08
1
-299
/
+431
*
llvmpipe/tests: automake: link against libmesautil.la
Emil Velikov
2014-08-05
1
-5
/
+6
*
llvmpipe: implement support for cube map arrays
Roland Scheidegger
2014-08-05
5
-4
/
+16
*
svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.
Matthew McClure
2014-08-04
1
-1
/
+1
*
gallium: Move sRGB <-> RGB handling to libmesautil
Jason Ekstrand
2014-08-04
3
-2
/
+3
*
util: Gather some common macros
Jason Ekstrand
2014-08-04
4
-4
/
+2
*
util: Move ralloc to a new src/util directory.
Kenneth Graunke
2014-08-04
2
-1
/
+4
*
llvmpipe: don't store number of layers per level
Roland Scheidegger
2014-08-01
2
-78
/
+50
*
llvmpipe: integrate memory allocation into llvmpipe_texture_layout
Roland Scheidegger
2014-08-01
1
-45
/
+29
*
llvmpipe: get rid of impossible code in alloc_image_data
Roland Scheidegger
2014-08-01
1
-26
/
+13
*
r600g: Implement gpu_shader5 textureGather
Glenn Kennard
2014-08-01
2
-5
/
+36
*
r600g/radeonsi: Prefer VRAM for CPU -> GPU streaming buffers
Michel Dänzer
2014-08-01
1
-4
/
+11
*
r600g/radeonsi: Reduce or even drop special treatment of persistent mappings
Michel Dänzer
2014-08-01
1
-4
/
+8
*
r600g: gpu_shader5 gl_SampleMaskIn support
Glenn Kennard
2014-07-31
2
-7
/
+40
*
r600g: Implement gpu_shader5 integer ops
Glenn Kennard
2014-07-31
1
-0
/
+190
*
r600g: Add IMUL_HI/UMUL_HI support
Glenn Kennard
2014-07-31
1
-6
/
+6
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