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* nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset2015-07-201-3/+3
* nouveau: always align buffers to 0x100Samuel Pitoiset2015-07-201-7/+1
* nv50: limit the maximum number of samplers to 16Samuel Pitoiset2015-07-201-1/+1
* nv50: turn samples counts off during blitSamuel Pitoiset2015-07-201-0/+11
* nv50: add nesting support for occlusion queriesSamuel Pitoiset2015-07-202-11/+20
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* gm107/ir: fix indirect txq emissionIlia Mirkin2015-07-181-2/+8
* nvc0/ir: don't worry about sampler in txq handlingIlia Mirkin2015-07-181-22/+8
* nvc0/ir: fix txq on indirect samplersIlia Mirkin2015-07-182-2/+56
* vc4: Switch to using a separate ioctl for making shaders.Eric Anholt2015-07-174-12/+78
* vc4: Fix printing of shader-db debug when shader-db isn't turned on.Eric Anholt2015-07-171-4/+6
* vc4: Add debugging on texture relocation validation failures.Eric Anholt2015-07-171-7/+13
* vc4: Also consider uniform 0 in uniform lowering.Eric Anholt2015-07-171-3/+3
* vc4: Use the pure/const attributes on a bunch of our QPU functions.Eric Anholt2015-07-172-18/+18
* gallium: add interface for writable shader imagesMarek Olšák2015-07-162-8/+12
* gallium: add new limits for shader buffers and imagesMarek Olšák2015-07-161-1/+1
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-164-4/+6
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-1613-0/+13
* vc4: Cache the texture p1 for the sampler.Eric Anholt2015-07-143-49/+69
* vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt2015-07-143-28/+43
* vc4: Move uniforms handling to a separate file.Eric Anholt2015-07-143-314/+341
* vc4: Fix some -Wdouble-promotion warnings.Eric Anholt2015-07-143-6/+6
* vc4: Fix compiler warnings on release builds.Eric Anholt2015-07-144-7/+14
* vc4: Add better debug for register allocation failure.Eric Anholt2015-07-141-1/+5
* vc4: Drop reloc_count tracking for debug asserts on non-debug builds.Eric Anholt2015-07-141-0/+10
* vc4: Rework cl handling to be friendlier to the compiler.Eric Anholt2015-07-146-152/+203
* vc4: Make a helper function for getting the current offset in the CL.Eric Anholt2015-07-144-20/+21
* vc4: Drop separate cl*_reloc_hindex().Eric Anholt2015-07-141-18/+6
* vc4: Store reloc pointers as pointers, not offsets.Eric Anholt2015-07-141-5/+5
* vc4: Add perf debug for when we wait on BOs.Eric Anholt2015-07-144-43/+72
* radeonsi: directly include radeon/* headersEmil Velikov2015-07-131-1/+1
* radeonsi: direct emit intrinsic for DFRAC.Dave Airlie2015-07-131-0/+1
* radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.Dave Airlie2015-07-124-11/+171
* r600g: move sampler/ubo index registers before temp regDave Airlie2015-07-111-7/+6
* r600g: fix sampler/ubo indexing on caymanDave Airlie2015-07-112-6/+18
* nv50, nvc0: enable at least one color RT if alphatest is enabledIlia Mirkin2015-07-102-0/+36
* freedreno/a4xx: occlusion query supportRob Clark2015-07-101-1/+85
* freedreno: update generated headersRob Clark2015-07-1011-57/+116
* freedreno/ir3/sched: fixup new instr's blockRob Clark2015-07-101-0/+4
* freedreno/ir3/ra: fix failed assert for a0/p0Rob Clark2015-07-101-0/+5
* freedreno/ir3: shader-db tracesRob Clark2015-07-107-8/+67
* freedreno: fix crash in fd_invalidate_resource()Rob Clark2015-07-101-2/+2
* vc4: unref old fenceRob Clark2015-07-101-0/+2
* ilo: unref old fenceRob Clark2015-07-101-0/+2
* freedreno: unref old fenceRob Clark2015-07-101-1/+3
* nv50: avoid segfault with enabled but unbound vertex attribSamuel Pitoiset2015-07-081-0/+5
* nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copySamuel Pitoiset2015-07-081-1/+1
* android: freedreno: add missing components to the buildVarad Gautam2015-07-081-1/+4
* nvc0: turn sample counts off during blitIlia Mirkin2015-07-071-0/+7
* radeonsi: Use param export count from si_llvm_export_vs in si_shader_vsMichel Dänzer2015-07-073-22/+6