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drivers
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Author
Age
Files
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...
*
winsys/radeon: move GEM domains out of the drivers into winsys
Marek Olšák
2011-09-30
10
-65
/
+22
*
winsys/radeon: remove a redundant parameter 'size' from buffer_from_handle
Marek Olšák
2011-09-30
2
-2
/
+2
*
r600g: remove struct radeon (or what's left of it)
Marek Olšák
2011-09-30
3
-24
/
+5
*
r600g: move family and chip_class from struct radeon to r600_screen
Marek Olšák
2011-09-30
4
-15
/
+42
*
r600g: merge r600_bo with r600_resource
Marek Olšák
2011-09-30
11
-191
/
+179
*
gallium: add PIPE_CAP_TEXTURE_BARRIER
Marek Olšák
2011-09-30
4
-0
/
+4
*
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
2011-09-30
5
-0
/
+6
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
11
-50
/
+55
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
10
-16
/
+0
*
winsys/svga: Update to vmwgfx kernel module 2.1
Thomas Hellstrom
2011-09-29
2
-2
/
+3
*
llvmpipe: Convert some of the null checks back to asserts.
José Fonseca
2011-09-29
1
-26
/
+12
*
llvmpipe: Also reset the state in lp_scene_bin_reset
José Fonseca
2011-09-29
1
-0
/
+1
*
llvmpipe: Prevent segfault during fs variant cache shrinking.
José Fonseca
2011-09-29
1
-4
/
+15
*
r300g: remove useless variables in some structures
Marek Olšák
2011-09-29
4
-29
/
+12
*
r300g: simplify the immd_is_good_idea function
Marek Olšák
2011-09-29
1
-26
/
+2
*
nv50,nvc0: support polygon offset clamp state
Christoph Bumiller
2011-09-28
6
-3
/
+9
*
r600: support polygon offset clamp state
Christoph Bumiller
2011-09-28
2
-2
/
+2
*
gallium: add polygon offset clamp state
Christoph Bumiller
2011-09-28
1
-0
/
+1
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
10
-30
/
+30
*
r600g: add index_bias to index buffer bounds
Marek Olšák
2011-09-26
1
-0
/
+5
*
u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
Marek Olšák
2011-09-26
7
-18
/
+18
*
u_vbuf_mgr: cleanup original vs real vertex buffer arrays
Marek Olšák
2011-09-26
3
-19
/
+20
*
nouveau: fix crash during fence emission
Marcin Slusarz
2011-09-25
1
-2
/
+2
*
noop: Always use memory allocation macros.
José Fonseca
2011-09-25
1
-2
/
+2
*
llvmpipe: Always use memory allocation macros.
José Fonseca
2011-09-25
1
-2
/
+3
*
softpipe: Use memory allocation macros.
José Fonseca
2011-09-25
2
-3
/
+3
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
8
-4
/
+119
*
svga: add translation for float formats
Brian Paul
2011-09-23
1
-0
/
+14
*
svga: check to avoid writing beyond end of constant buffer
Brian Paul
2011-09-23
1
-1
/
+23
*
svga: Cleanup format capability checking.
José Fonseca
2011-09-23
8
-192
/
+683
*
svga: Don't use the new depth formats for surfaces that will never be sampled...
José Fonseca
2011-09-23
5
-17
/
+23
*
svga: Share one texcoord between depth and fog
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
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