| Commit message (Collapse) | Author | Age | Files | Lines |
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The winsys doesn't need it.
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The scons build still depended on libdrm_radeon.
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Try to use the PMPEG where available
Signed-off-by: Maarten Lankhorst <[email protected]>
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According to the GLSL spec, the implementor can decide which way to round
when the fraction is .5. The r300 compiler will round down.
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I had to guess & verify how some of the SAMPLE instructions work.
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This fixes piglit/fbo-depth-array.
Reviewed-by: Dave Airlie <[email protected]>
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This fixes piglit/fbo-generatemipmap-array.
It looks like SQ_TEX_SAMPLER_WORD0_0.TEX_ARRAY_OVERRIDE should be set
for array textures in order to disable filtering between slices,
which adds a dependency between sampler views and sampler states.
This patch reworks sampler state updates such that they are postponed until
draw time. TEX_ARRAY_OVERRIDE is updated according to bound sampler views.
This also consolidates setting the texture state between vertex and
pixel shaders.
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v2: remove PIPE_CAP_ARRAY_TEXTURES in favor of the new CAP.
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It's not clear if these are acceptable cases so issue a one-time warning
in debug builds when we hit them.
Fixes segfault in piglit fbo-mipmap-copypix test.
Reviewed-by: José Fonseca <[email protected]>
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Note: This is a candidate for the 7.11 branch.
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Signed-off-by: Dave Airlie <[email protected]>
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This just adds the opcodes for evergreen, need to work on r600 and cayman
implementations.
don't advertise nativeintegers yet until we work out all the regressions.
Signed-off-by: Dave Airlie <[email protected]>
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As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Sampling worked out of the box, but this make them work as surface as well.
Signed-off-by: Christian König <[email protected]>
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Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
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The layersize calculation is slightly different on +evergreen.
This makes mpeg2 video decoding and piglits texture-packed-formats
test work correctly on this hardware.
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Should get rid of "destroying GPU memory cache with some buffers
still in use" message.
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Will round to nearest-even.
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This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
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The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Compile tested only.
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Compile tested only.
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Quickly tested with 945GME. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work and some do not.
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Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce
GT220. SurfaceFlinger (the display server and compositor) works. 2D
apps with RGB visual works. However, due to missing
PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
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For each driver, factor out C_SOURCES from Makefile to Makefile.sources,
and let Makefile and SConscript share it.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
Note that
$(TOP)/src/glsl/ralloc.c and
$(TOP)/src/mesa/program/register_allocate.c
are removed from C_SOURCES in Makefile.sources and added back in
Makefile and SConscript. The idea is that they are not part of r300g.
But having them in libr300.a makes build non-GL targets such as the
compiler tests or g3dvl much easier. Also, for practical reason, TOP
would be an undefined variable in Makefile.sources.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile
and SConscript share it.
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If the state tracker tries to map the resource directly but we can't or don't
want to do that, fail to create a transfer.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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