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* freedreno: limit non-user constant buffers to a4xxRob Clark2016-07-291-1/+1
* vc4: automake: remove vc4_drm.h from the sources listsEmil Velikov2016-07-281-1/+0
* ddebug: use pclose to close a popen()'d FILENicolai Hähnle2016-07-281-1/+1
* nvc0: enable ARB_tessellation_shader on GM107+Samuel Pitoiset2016-07-271-3/+0
* gm107/ir: add a legalize SSA pass for PFETCHSamuel Pitoiset2016-07-274-2/+43
* nvc0: fix up TCP header on GM107+Samuel Pitoiset2016-07-271-0/+9
* radeon/llvm: Use alloca instructions for larger arrays [revert a revert]Marek Olšák2016-07-262-25/+149
* r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)Marek Olšák2016-07-261-0/+6
* radeonsi: pre-generate shader logs for ddebugMarek Olšák2016-07-264-6/+34
* radeonsi: add empty lines after shader statsMarek Olšák2016-07-261-1/+1
* radeonsi: move the shader key dumping to si_shader_dumpMarek Olšák2016-07-263-5/+9
* ddebug: implement pipelined hang detection modeMarek Olšák2016-07-264-4/+567
* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-262-15/+29
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* nvc0: use nvc0_m2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-13/+3
* nvc0: use nve4_p2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-36/+9
* nvc0: upload sample locations on GM20xSamuel Pitoiset2016-07-243-5/+31
* freedreno/a4xx: time-elapsed query should be active for clearsRob Clark2016-07-241-1/+1
* nvc0/ir: fix up an assertion in emitUADD()Samuel Pitoiset2016-07-241-4/+3
* nvc0: fix wrong indentation in nvc0_validate_fb()Samuel Pitoiset2016-07-231-141/+141
* freedreno/a4xx: timestamp queriesRob Clark2016-07-233-1/+34
* freedreno: hw timestamp supportRob Clark2016-07-232-2/+15
* freedreno: prep work for timestamp queriesRob Clark2016-07-233-6/+10
* radeonsi: ensure sample locations are set for line and polygon smoothingNicolai Hähnle2016-07-231-2/+1
* radeonsi: fix Polaris MSAA regressionNicolai Hähnle2016-07-232-15/+20
* freedreno/ir3: Add missing braces in initializer[email protected]2016-07-231-1/+1
* freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)[email protected]2016-07-231-0/+2
* radeonsi: implement buffer_subdata without indirect callsMarek Olšák2016-07-235-5/+41
* gallium/util: don't modify usage in pipe_buffer_writeMarek Olšák2016-07-231-0/+5
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-2334-132/+186
* nv50/ir: allow to swap sources for OP_SUBSamuel Pitoiset2016-07-221-1/+6
* gallium/radeon: make deferred flushes asynchronousMarek Olšák2016-07-221-0/+2
* nvc0/mme: fix offsets used for indirect drawsSamuel Pitoiset2016-07-222-8/+8
* nvc0: fix offsets of MP perf counters input parametersSamuel Pitoiset2016-07-221-15/+15
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-202-1/+12
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-202-0/+62
* vc4: Detect and report kernel support for branching.Eric Anholt2016-07-201-2/+12
* vc4: Switch to using the libdrm-provided vc4_drm.h.Eric Anholt2016-07-202-280/+2
* swr: [rasterizer core] introduce simd16intrin.hTim Rowley2016-07-204-6/+751
* swr: [rasterizer core] fix for possible int32 overflow conditionTim Rowley2016-07-201-1/+1