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* r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
* r300g: do not support separate depth/stencil clear in the driverMarek Olšák2010-08-131-3/+1
* r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák2010-08-132-2/+2
* r600g: update shader capsMarek Olšák2010-08-131-5/+13
* r300g: disable depth clamp for nowMarek Olšák2010-08-131-1/+1
* r600g: fix memory leaks running gears.Dave Airlie2010-08-131-0/+5
* Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák2010-08-121-3/+1
* r600g: fix typo in stencil translate.Dave Airlie2010-08-121-1/+1
* r600g: fix provoking-vertex piglit test.Dave Airlie2010-08-121-8/+12
* r600g: improve texture format checker.Dave Airlie2010-08-124-12/+263
* u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák2010-08-121-1/+3
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-111-1/+1
* r600g: accept empty frag prog shaderJerome Glisse2010-08-113-3/+17
* r600g: add src negation supportJerome Glisse2010-08-111-0/+1
* r600g: add point/sprite rendering supportJerome Glisse2010-08-113-14/+149
* llvmpipe: Debug code to dump interpolation coefficients.José Fonseca2010-08-111-1/+29
* llvmpipe: Use single precision divide for one over area computation.José Fonseca2010-08-111-1/+1
* auxiliary: fix u_split_prim naming conventionLuca Barbieri2010-08-112-6/+6
* auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri2010-08-113-102/+2
* r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
* r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
* r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
* r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-104-2/+38
* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
* util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-091-28/+1
* r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse2010-08-092-3/+16
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-092-5/+4
* r600g: fix some warningsMarek Olšák2010-08-093-3/+5
* r600g: fill out some missing caps and sort themMarek Olšák2010-08-091-32/+65
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
* nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCKLuca Barbieri2010-08-091-3/+2
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-084-7/+58
* r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák2010-08-081-0/+6
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-075-10/+11
* nouveau: fix potential NULL-ptr dereference in nouveau_stateobj.hMaarten Maathuis2010-08-061-6/+4
* r600g: add PA_CL_CLIP_CNTL definitionJerome Glisse2010-08-061-0/+55
* r600g: fix rendering, only enable target we write tooJerome Glisse2010-08-061-2/+2
* r600g: really fix multi target supportJerome Glisse2010-08-064-46/+26
* gallium: remove stray semicolonsBrian Paul2010-08-061-1/+1
* r600g: finish multi target rendering supportJerome Glisse2010-08-065-32/+68
* r600g: fix color format, indentation, definesJerome Glisse2010-08-063-89/+93
* Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse2010-08-066-297/+346
* r300g: Remove unnecessary headers.Vinson Lee2010-08-051-2/+0
* r600g: start to fix up multiple targets.Dave Airlie2010-08-063-17/+50
* r600g: add SRGB support.Dave Airlie2010-08-063-4/+23
* r600g: fixup z format translations.Dave Airlie2010-08-062-20/+24
* r600g: fix targetmask to work correctly.Dave Airlie2010-08-061-2/+1