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path: root/src/gallium/drivers
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* radeonsi: add a debug flag to zero vram allocationsGrazvydas Ignotas2018-06-212-0/+2
* radeonsi: use shifts for sign extensionGrazvydas Ignotas2018-06-211-2/+2
* r600: fix copy/paste bug for sampleMaskIn workaroundRoland Scheidegger2018-06-211-1/+1
* v3d: Fix min vs mag determination when not doing mip filtering.Eric Anholt2018-06-201-2/+10
* v3d: Track write reference to the separate stencil buffer.Eric Anholt2018-06-201-1/+16
* v3d: Add missing reference to the separate stencil buffer.Eric Anholt2018-06-201-11/+13
* v3d: Fix return value from fence_finish.Eric Anholt2018-06-201-1/+1
* gallium: add scalar isa shader capChristian Gmeiner2018-06-2011-1/+26
* radeonsi: rename r600_texture -> si_texture, rxxx -> xxx or sxxxMarek Olšák2018-06-1916-892/+886
* amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbufMarek Olšák2018-06-1950-236/+236
* freedreno/a5xx: move emit_marker5() into a5xx backendRob Clark2018-06-195-21/+24
* freedreno/a5xx: fix crash in dEQP-GLES31.stress.vertex_attribute_binding.buff...Rob Clark2018-06-193-1/+24
* freedreno/a5xx: don't crash if compute shader compile failsRob Clark2018-06-191-0/+2
* freedreno/ir3: fix missing recursion into block conditionRob Clark2018-06-191-0/+4
* freedreno/a5xx: better FOUR_QUAD/TWO_QUAD decision for computeRob Clark2018-06-191-4/+12
* freedreno/a5xx: bordercolor fixesRob Clark2018-06-191-4/+27
* freedreno: remove per-stateobj dirty_mask'sRob Clark2018-06-195-37/+16
* freedreno/a5xx: remove one image stateblockRob Clark2018-06-191-13/+0
* freedreno/a5xx: cubemap image fixesRob Clark2018-06-192-2/+7
* freedreno/ir3: handle image bufferRob Clark2018-06-191-1/+8
* freedreno/ir3: handle arrays of imagesRob Clark2018-06-191-6/+30
* freedreno/ir3: images can be arrays tooRob Clark2018-06-192-22/+83
* freedreno/ir3: use move_load_const passRob Clark2018-06-191-0/+3
* radeonsi: ignore PIPE_RESOURCE_FLAG_MAP_COHERENTMarek Olšák2018-06-192-5/+4
* radeonsi: always put persistent buffers into GTT on radeonMarek Olšák2018-06-191-1/+5
* radeonsi: fix si_get_num_queries for radeonMarek Olšák2018-06-191-5/+16
* radeonsi: don't expose performance counters for non-existent blocksMarek Olšák2018-06-191-13/+16
* radeonsi: set a better NUM_PATCHES hard limitMarek Olšák2018-06-191-3/+10
* radeonsi: make sure LS-HS vector lanes are reasonably occupiedMarek Olšák2018-06-191-0/+8
* radeonsi: properly compute an LS-HS thread group size limitMarek Olšák2018-06-191-2/+3
* v3d: Fix blitting from a linear winsys BO.Eric Anholt2018-06-191-0/+36
* radeonsi: enable OpenGL 3.3 compat profileTimothy Arceri2018-06-191-1/+1
* v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt2018-06-185-4/+24
* swr/rast: Clang-Format most rasterizer source codeAlok Hota2018-06-18114-22174/+27802
* v3d: Handle a no-intersection scissor even if it's outside of the VP.Eric Anholt2018-06-151-10/+8
* v3d: Use the proper depth texture type for sampling.Eric Anholt2018-06-151-3/+3
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-151-1/+1
* nvc0: add support for programmable sample locationsRhys Perry2018-06-1410-46/+299
* gallium: add support for programmable sample locationsRhys Perry2018-06-1416-0/+16
* v3d: Fix polygon offset for Z16 buffers.Eric Anholt2018-06-143-2/+14
* v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.Eric Anholt2018-06-141-1/+2
* v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.Eric Anholt2018-06-141-2/+2
* v3d: Add static asserts for other packed packet sizes.Eric Anholt2018-06-142-0/+7
* v3d: Fix the size of the packed attribute state.Eric Anholt2018-06-141-1/+1
* v3d: Remove some unused context fields from vc4.Eric Anholt2018-06-141-11/+0
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-141-9/+0
* v3d: Use our #define for max attributes in shader caps.Eric Anholt2018-06-141-1/+1
* radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointersMarek Olšák2018-06-131-2/+2
* radeonsi/gfx9: update & clean up a DPBB heuristicMarek Olšák2018-06-131-9/+5
* radeonsi/gfx9: set POPS_DRAIN_PS_ON_OVERLAP due to a hw bugMarek Olšák2018-06-131-2/+4