| Commit message (Collapse) | Author | Age | Files | Lines |
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This can happen when there's no active fragment shader, such as
when using transform feedback. This wasn't hit by any Piglit test
but is hit by Daniel Rákos' Nature demo. VMware bug 2026189.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes a crash since the variant object isn't allocated until later
in the function. Not sure how this got through.
Reviewed-by: Charmaine Lee <[email protected]>
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Similar to si_init_exec_full_mask().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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No piglit changes.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes about 24 Piglit tex-miplevel-selection tests.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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In some cases, We do shadow comparison cases in the fragment shader
instead of with texture sampler state. But when we do so, we must
disable the shadow comparison test in the sampler state. As it
was, we were doing the comparison twice, which resulted in nonsense.
Also, we had the texcoord and texel value swapped in the comparison
instruction.
Fixes about 38 Piglit tex-miplevel-selection tests.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This is a regression since I added cayman atomic support, not sure
it fixes anything, but the shader dumps look better.
Signed-off-by: Dave Airlie <[email protected]>
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This is ported from amdvlk.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are just taken from amdvlk, we probably knew these already,
but may as well port them now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Increase the limit and handle non-square images better.
This makes glxgears 20% faster on APUs, and a little more on dGPUs.
We all use and love glxgears.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This is based on how nvc0 translates the state.
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Fixes running piglits without -fbo. Probably lots of other stuff too.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is parallel to the pre-SM50 change which does this. Adjusts the
shuffles / quadops to make the values correct relative to lane 0, and
then splat the results to all lanes for the final move into the target
register.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-By: Karol Herbst <[email protected]>
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Thanks to Karol Herbst for the debugging / tracing work that led to this
change.
Move to using lane 0 as the "work" lane for the texture. It is unclear
why this helps, as that computation should be identical to doing it in
the "correct" lane with the properly adjusted quadops.
In order to be able to use the lane 0 result, we also have to ensure
that lane 0 contains the proper array/indirect/shadow values.
This applies to Fermi and Kepler. Maxwell+ may or may not need fixing,
but that lowering logic is separate.
Fixes KHR-GL45.texture_cube_map_array.sampling
Signed-off-by: Ilia Mirkin <[email protected]>
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Most piglit textures happened to work out by RGBW not changing in that
bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
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I wrote this early in driver development, and our UIF handling is much
better now.
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The mb_tile_layout table was just the utile_w/h times two, so reuse the
utile code instead.
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Apparently gallium's u_blitter wants depth from at least the .z component,
and other swizzling appears to apply on top of that. Fixes
fbo-generatemipmap-formats failures with depth formats.
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This matches freedreno's behavior.
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There may be some more RCL work to be done (I think I need to split my Z/S
stores when doing separate stencil), but this gets piglit's "texwrap
GL_ARB_depth_buffer_float" working.
v2: Unwrap the z32f_wrapper before calling the helper, rather than having
the helper have a callback.
v3: Rebase on Rob Clark's u_transfer_helper instead
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Mainly for testing, FD_MESA_DEBUG=hiprio will force high priority
contexts.
Signed-off-by: Rob Clark <[email protected]>
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For devices (and kernels) which support different priority ringbuffers,
expose context priority support.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Need to do some gymnastics to copy the parameter from the indirect
parameters buffer to uniform so shader sees the correct base-vertex-id.
Fixes ./bin/arb_draw_indirect-vertexid on a5xx and probably a4xx too.
Signed-off-by: Rob Clark <[email protected]>
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For dealing with indirect-draw + gl_VertexID, we'll introduce another
case where we need to use CP_MEM_TO_MEM. Rather than adding more
if(a5xx)/else make this a ctx vfunc.
Signed-off-by: Rob Clark <[email protected]>
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Cmdstream traces from blob make it clear that the blob driver dev's
*think* a5xx has a real (non-zero-based) vtxid. But reality claims
differently.
Fixes ./bin/gl-3.2-basevertex-vertexid and probably others.
This means draw-indirect is going to need some gymnastics to copy
base-vertex into uniform. (a4xx probably needs that too.)
Signed-off-by: Rob Clark <[email protected]>
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If we aren't binding an image, clear the compressed flags.
This fixes a segfault seen with an apitrace.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104331
Signed-off-by: Dave Airlie <[email protected]>
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When calculating buffer offsets for client buffers account for info.index_bias.
Fixes the follow piglit tests:
arb_draw_elements_base_vertex-drawelements-user_varrays
arb_draw_elements_base_vertex-negative-index-user_varrays
Reviewed-By: Bruce Cherniak <[email protected]>
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This fixes a crash on r600/r700.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This is in no way optimal, but there seems to be some problems
mixing at the moment, lots of hangs, it is possible, just need
to figure out more magic.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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FD_MESA_DEBUG=noblit to disable
Signed-off-by: Rob Clark <[email protected]>
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Basically a clone of util_blitter_blit() but with special handling to
blit PIPE_BUFFER as a PIPE_TEXTURE_1D.
Signed-off-by: Rob Clark <[email protected]>
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Get rid of "gmem" (ie. tiling) ringbuffer, and just emit setup commands
directly to "draw" ringbuffer for compute (and in future for blits not
using the 3d pipe). This way we can have a simple flat cmdstream buffer
and bypass setup related to 3d pipe.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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In the busy && !needs_flush case, we can support a DISCARD_RANGE upload
using a staging buffer. This is a bit different from the case of mid-
batch uploads which require us to shadow the whole resource (because
later draws in an earlier tile happen before earlier draws in a later
tile).
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This was undefined yet harmless behavior in LLVM.
Not anymore - it causes a hang now.
Cc: 17.3 <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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