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* nvfx: use 64-bit bitmasks for tempsLuca Barbieri2010-08-231-8/+8
* r600g: fix DB decompressionJerome Glisse2010-08-226-75/+97
* nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee2010-08-221-0/+2
* nvfx: refactor to support multiple fragment program versionsLuca Barbieri2010-08-225-76/+127
* nvfx: move stuff aroundLuca Barbieri2010-08-225-84/+95
* r600g: depth buffer likely needs decompression when used as textureJerome Glisse2010-08-228-34/+919
* llvmpipe: reduce size of fragment shader variant keyKeith Whitwell2010-08-222-6/+22
* llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell2010-08-221-4/+0
* llvmpipe: don't clear unused binsKeith Whitwell2010-08-221-2/+5
* nvfx: simplify and correct fragment program update logicLuca Barbieri2010-08-226-94/+149
* nvfx: make stipple setting independent of enableLuca Barbieri2010-08-224-27/+3
* nvfx: fix vertex programsLuca Barbieri2010-08-221-0/+2
* nvfx: use relocations array for vp constantsLuca Barbieri2010-08-224-35/+34
* svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca2010-08-222-6/+9
* nvfx: Silence unused variable warning.Vinson Lee2010-08-221-0/+1
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-212-0/+6
* i965g: Silence printf format warnings on 64-bit builds.Vinson Lee2010-08-211-4/+4
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-211-4/+4
* nv50: Silence incompatible pointer type initialization warning.Vinson Lee2010-08-211-2/+3
* nv50: Disable unused code.Vinson Lee2010-08-211-0/+4
* i965g: Fix printf format warning on 32-bit platforms.Vinson Lee2010-08-211-1/+1
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-217-66/+165
* nvfx: actually fix it properlyLuca Barbieri2010-08-211-1/+1
* nvfx: fix incorrect assertLuca Barbieri2010-08-211-6/+9
* nvfx: Fix SCons build.Vinson Lee2010-08-217-56/+105
* nvfx: fix warningsLuca Barbieri2010-08-213-5/+2
* nvfx: enable translate_sseLuca Barbieri2010-08-211-1/+1
* scons: Fix nvfx build.Vinson Lee2010-08-211-1/+2
* nvfx: slightly improve handling of overlong vpsLuca Barbieri2010-08-211-2/+10
* nvfx: tweak CMP in fpLuca Barbieri2010-08-211-1/+1
* nvfx: implement CMP in vpLuca Barbieri2010-08-211-0/+13
* nvfx: implement TXL in fpLuca Barbieri2010-08-211-0/+6
* nvfx: implement SSG in fpLuca Barbieri2010-08-211-1/+13
* nvfx: implement DP2 in vp and fpLuca Barbieri2010-08-212-0/+10
* nvfx: implement TRUNC in vp and fpLuca Barbieri2010-08-212-6/+32
* nvfx: implement NOPLuca Barbieri2010-08-212-0/+4
* nvfx: add vertex program control flowLuca Barbieri2010-08-212-18/+169
* nvfx: fix vertex shader headersLuca Barbieri2010-08-212-4/+4
* nv40: add fragment program control flowLuca Barbieri2010-08-212-5/+247
* nvfx: refactor shader assemblerLuca Barbieri2010-08-213-360/+357
* nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri2010-08-212-8/+30
* nvfx: improve and correct nvfx_shader.hLuca Barbieri2010-08-211-13/+65
* nvfx: fix lodbiasLuca Barbieri2010-08-212-4/+4
* nvfx: mostly fix inline corruption magicallyLuca Barbieri2010-08-211-1/+9
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-214-5/+15
* nvfx: fire ring after transfersLuca Barbieri2010-08-211-0/+5
* nv30: band-aid viewport issuesLuca Barbieri2010-08-211-3/+5
* nvfx: support flatshade_firstLuca Barbieri2010-08-213-1/+5
* nvfx: expose GLSLLuca Barbieri2010-08-211-1/+1
* nvfx: support proper shader linkage - adds glsl supportLuca Barbieri2010-08-217-88/+211