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* i915g: If we have a program, that means the other fields are ours and we can ...Stéphane Marchesin2011-06-281-3/+5
* i915g: Don't overflow the program buffer.Stéphane Marchesin2011-06-281-13/+25
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-06-281-0/+2
* i915g: Fix comment about sin/cos constants.Stéphane Marchesin2011-06-281-2/+2
* i915g: Fix staging texture uploads a bit.Stéphane Marchesin2011-06-281-5/+1
* i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin2011-06-281-0/+3
* i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin2011-06-283-0/+10
* i915g: Improve SIN/COS a bit.Stéphane Marchesin2011-06-281-20/+20
* i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin2011-06-281-2/+2
* i915g: fix shadow compare.Stéphane Marchesin2011-06-282-1/+26
* i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2011-06-272-2/+1
* i915g: Fix a bug in facing.Stéphane Marchesin2011-06-273-7/+7
* i915g: Remove unused cbuf_dirty.Stéphane Marchesin2011-06-271-2/+0
* i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
* i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
* i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
* i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák2011-06-251-21/+0
* i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
* i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
* i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
* i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
* r600g: limit fs_write_all shader rebuild to eg+Alex Deucher2011-06-241-1/+1
* r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFSAlex Deucher2011-06-246-30/+61
* r600g: implement fragment and vertex color clampVadim Girlin2011-06-247-9/+87
* r600g: optimize spi updateVadim Girlin2011-06-242-3/+8
* r600g: LIT: fix x&y slots orderVadim Girlin2011-06-241-11/+11
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-248-22/+32
* r600g: Add R8G8B8A8_UNORM to evergreen colorswap tableBenjamin Franzke2011-06-231-0/+1
* r600g: bump shader input limitsMarek Olšák2011-06-231-2/+2
* i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
* i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
* i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
* r600g: Fix use of uninitialized local variable extra_size.Michel Dänzer2011-06-221-1/+1
* r600g: fix fbo depth/stencil texture allocation for evergreen+Alex Deucher2011-06-211-3/+8
* r600g: use maths instead of a loop to work out mask.Dave Airlie2011-06-211-4/+1
* r600g: optimise draw vbo function a bit more.Dave Airlie2011-06-211-43/+9
* r600g: reorder LIT instructions to support src == dstPierre-Eric Pelloux-Prayer2011-06-211-35/+36
* nvfx: nasty hack to make glFinish() actually finish..Ben Skeggs2011-06-213-2/+22
* gallium/nouveau: remove unused nouveau_screen_bo_userMarcin Slusarz2011-06-202-16/+0
* r600g: implement seamless_cube_map on r600-r700Marek Olšák2011-06-203-7/+46
* r600g: remove some magic numbersMarek Olšák2011-06-192-2/+13
* u_vbuf_mgr: make u_vbuf_mgr_draw_begin return flags in a bitmaskMarek Olšák2011-06-192-5/+2
* r600g: fix warning: assignment discards qualifiers from pointer target typeMarek Olšák2011-06-191-1/+2
* r300g: rename AOS -> VARRAYSMarek Olšák2011-06-181-17/+17
* r300g: fix handling PREP_* optionsMarek Olšák2011-06-181-31/+32