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* svga: add a helper function to send ResolveCopy commandCharmaine Lee2018-09-102-6/+40
* svga: sync svga3d header filesCharmaine Lee2018-09-103-16/+98
* svga: add SM4_1 enable debug printCharmaine Lee2018-09-101-0/+4
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
* svga: fix starting index for system valuesCharmaine Lee2018-09-103-3/+13
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-102-0/+26
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-102-2/+6
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-102-2/+43
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: implement no-op svga_set_min_samples()Brian Paul2018-09-101-0/+12
* svga: add support for independent blend function per render targetCharmaine Lee2018-09-102-18/+17
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for rendering to cubemap arrayCharmaine Lee2018-09-101-0/+1
* svga: add support for TXL2 opcodeCharmaine Lee2018-09-101-0/+46
* svga: add support for cubemap arrayCharmaine Lee2018-09-104-13/+38
* svga: add have_sm4_1 flag, helper functionBrian Paul2018-09-102-0/+9
* virgl: do not map zero-sized resourceErik Faye-Lund2018-09-101-2/+1
* virgl: remove dead codeErik Faye-Lund2018-09-101-5/+1
* virgl: drop needless return-codeErik Faye-Lund2018-09-101-2/+1
* virgl: free trans on map-errorErik Faye-Lund2018-09-101-0/+1
* etnaviv: Reduce max offset to available hardware bits.Mathias Fröhlich2018-09-101-0/+2
* virgl: don't send a shader create with no data. (v2)Dave Airlie2018-09-101-1/+1
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-0713-0/+19
* radeonsi: pin the winsys thread to the requested L3 cache (v2)Marek Olšák2018-09-072-0/+23
* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+1
* v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.Eric Anholt2018-09-071-1/+3
* freedreno: fix rast->depth_cleap_near/farRob Clark2018-09-071-1/+2
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-0617-3/+17
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-0616-21/+21
* nir: Drop the vs_inputs_dual_locations optionJason Ekstrand2018-09-061-1/+0
* radeonsi/nir: Set vs_inputs_dual_locations and let NIR do the remapJason Ekstrand2018-09-061-0/+1
* gallium: add PIPE_CAP_RASTERIZER_SUBPIXEL_BITSMarek Olšák2018-09-062-0/+2
* freedreno/ir3: insert mov if same instruction in the outputs.Hyunjun Ko2018-09-051-0/+14
* freedreno/ir3: make immediates array dynamicHyunjun Ko2018-09-053-1/+11
* freedreno: allocate ctx's batch on demandRob Clark2018-09-054-15/+25
* freedreno: add fd_context_batch() accessorRob Clark2018-09-058-10/+21
* freedreno/a6xx: fix mem2gmem for zsbufRob Clark2018-09-051-1/+4
* freedreno/batch: fix crash in !reorder caseRob Clark2018-09-051-2/+8
* freedreno/ir3: better compile_error() printingRob Clark2018-09-051-2/+16
* freedreno/a6xx: bordercolor fixesRob Clark2018-09-051-4/+25
* freedreno: fix context teardown harderRob Clark2018-09-054-8/+8
* freedreno/ir3: ignore unused inputsRob Clark2018-09-051-1/+29