| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
This happens with glsl-convolution-1, where we have 64 constants. This
doesn't make the test pass (we don't have 64 constants anyway, only
32) but this prevents it from crashing.
Signed-off-by: Stéphane Marchesin <[email protected]>
|
|
|
|
|
|
| |
This is an array of temp registers, so use I915_MAX_TEMPORARY for the size.
Signed-off-by: Stéphane Marchesin <[email protected]>
|
|
|
|
|
|
|
| |
So far it has been compiled into pretty ugly code (8 instructions or so
for either opcode).
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
| |
Our submits now return immediately and you have to manually wait for
things to complete if you want to (like a normal driver).
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
No changes required in the driver itself, all handled by draw.
piglit results in a quick run:
skip->pass 7
skip->fail 2
(The new failures in the ARB_fragment_layer_viewport group are expected,
we fail the same if gs doesn't write these outputs regardless of the vs.)
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.
Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray
v2: rewrite to handle more cases and be consistent with code
above.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Otherwise we seem to lose the split_gs_inputs and try and
pull from an uninitialised register.
fixes 9 texelFetch geom shader tests.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Previously, the kernel would dispatch thread 0, wait, then dispatch thread
1. By insisting that the thread contents use semaphores in the right
place, the kernel can sleep for longer by dispatching both threads at
once.
|
|
|
|
| |
Drops 1kb of code from this inner loop, in exchange for 2.5k of data.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We cannot guarantee that vertex buffers have the necessary alignment for
fetching all AoS members at once (for instance 4x32bit XYZW data). We can
however guarantee that for textures. This did not cause errors for older
llvm versions but it now matters and will cause segfaults if the data
happens to not be aligned. Thus we need to set alignment manually.
(Note that we can't actually really guarantee data to be even element aligned
due to offsets in vertex buffers being bytes and OpenGL allowing this, but
it does not matter for x86 as alignment is only required for sse vectors -
not sure what happens on other archs, however.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85467.
|
|
|
|
|
|
| |
No known benefit for OpenGL, but it doesn't hurt.
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
| |
Cc: 10.4 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some of the geom shader tests produce an empty vertex shader,
on cayman we'd crash in the finaliser because last_cf was NULL.
cayman doesn't need the NOP workaround, so if the code arrives
here with no last_cf, just emit an END.
fixes crashes in a bunch of piglit geom shader tests.
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
It appears on cayman the TG4 outputs were reordered.
This fixes a lot of piglit tests.
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
There is no need to assign dst here, just use the chan from j
Pointed out by glennk.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes tests/spec/glsl-1.10/execution/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test.
hopeful fix for fd.o bug 85376
Reported-by: ghallberg
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Using the asynchronous DMA engine for multi-dimensional operations seems
to cause random GPU lockups for various people. While the root cause for
this might need to be fixed in the kernel, let's disable it for now.
Before re-enabling this, please make sure you can hit all newly enabled
paths in your testing, preferably with both piglit and real world apps,
and get in touch with people on the bug reports below for stability
testing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85647
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83500
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Grigori Goronzy <[email protected]>
|
|
|
|
|
|
| |
... or autotools will fail to pick them up for the distribution tarball.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Almost all drivers ignore them.
|
|
|
|
|
|
|
| |
Required by Nine.
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Nick Sarnie <[email protected]>
|
|
|
|
|
|
| |
Support to restore gmem (tile buffer) (in case it wasn't glClear'd).
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Addition of color fmt bitfield to this register (compared to a3xx) means
we need to re-emit if either prog or framebuffer state is dirty.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
This enables the ARB_clip_control extension.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4" <[email protected]>
|
|
|
|
|
|
|
|
| |
Very initial support. Basic stuff working (es2gears, es2tri, and maybe
about half of glmark2). Expect broken stuff. Still missing: mem->gmem
(restore), queries, mipmaps (blob segfaults!), hw binning, etc.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Split out a few helpers from fd3_program so we don't have to duplicate
for fd4_program.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Gets rid of a namespace conflict w/ a4xx which wants an fd4_draw()
version of fd_draw()..
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
| |
Handle hrN.c in printing outputs/inputs.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
To address http://lists.freedesktop.org/archives/mesa-dev/2014-November/070569.html
In short, revert 706ad3b649e6a75fdac9dc9acc3caa9e6067b853 for non-Windows
OSes.
|
|
|
|
|
|
|
|
|
| |
See 546d6c8d for the corresponding fix in freedreno.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Stephane Marchesin <[email protected]>
Cc: "10.3" <[email protected]>
|
|
|
|
| |
add_output() can resize the qreg array, so we might use a stale pointer.
|
|
|
|
|
|
|
|
| |
All the shaders we've received so far had this be the case, but with
nir-to-tgsi that changed.
I might decide to make nir-to-tgsi keep the outputs in the same order, for
debugging sanity, but I'm not sure.
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Make the helpers fill out valid Gen7 3DSTATE_SF and 3STATE_SBE. This
prevents the helpers from having to do
dw[0] = GEN7_SBE_DW1_x; // setting DW1 value to dw[0]!?
and simplifies gen7_3DSTATE_{SF,SBE}().
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
Render stream and render enable are independent from so enable. Having a
single return point makes it easier to see that.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
Started to make pipe_stream_output_info mandatory, but ended up adding support
for stream id and making a workaround Gen7-specific.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
Add gen7_disable_3DSTATE_SO_BUFFER() to disable SO buffers.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
It replaces gen6_fill_3dstate_constant(). gen6_3DSTATE_CONSTANT_{VS,GS,PS}
are made wrappers of the new function.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
Rename them to gen7_disable_3DSTATE_{HS,DS}() to reflect the fact.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
Add gen6_so_3DSTATE_GS(), gen6_disable_3DSTATE_GS(), and
gen7_disable_3DSTATE_GS() to do SO on GEN6 or to disable GS.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
Add gen6_disable_3DSTATE_VS() to disable VS.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
Add gen7_disable_3DSTATE_PS() to disable PS.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
Add gen6_hiz_3DSTATE_WM() and gen7_hiz_3DSTATE_WM() for HiZ ops without
dispatching.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
Add gen6_disable_3DSTATE_CLIP to disable clipping.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
| |
3DSTATE_VF is Gen7.5+ only.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
|
| |
Derive whether a RT supports blending, logicop, and the like when
set_framebuffer_state() is called. This enables us to simplify
gen6_BLEND_STATE().
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
We had some inlined state functions for dispatching. They were not needed
with the new top/bottom split.
Signed-off-by: Chia-I Wu <[email protected]>
|