| Commit message (Collapse) | Author | Age | Files | Lines |
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It is a getter and is not supposed to modify ilo_render.
Signed-off-by: Chia-I Wu <[email protected]>
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Follow the file renaming.
Signed-off-by: Chia-I Wu <[email protected]>
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Move members of ilo_3d that still make sense to ilo_context. With ilo_3d
gone, rename functions whose names begin with ilo_3d to something more
appropriate.
Signed-off-by: Chia-I Wu <[email protected]>
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They are used to build render engine commands, which can be more than 3D.
Signed-off-by: Chia-I Wu <[email protected]>
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There is not much left in struct ilo_3d. We want to kill it and ilo_3d.[ch]
will be bad names.
Signed-off-by: Chia-I Wu <[email protected]>
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There is no dedicated instruction for this, so just combine it with the
constant offset.
Acked-by: Ben Skeggs <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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The draw module would still try to use gallivm, causing many piglit tests
to fail with an assertion failure. llvmpipe might have been similarly
affected.
Reviewed-by: Tom Stellard <[email protected]>
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This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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This parallels the fixes in commit afea9bae.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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These are pretty catastrophic, "should never happen" failure paths (though
4 tests in piglit hit them currently, due to a single bug). An abort()
that you can gdb on easily is probably more useful than a clean exit,
particularly since a bug in piglit framework right now is causing early
exit(1)s to simply not be recorded in the results at all.
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We were using the un-minified value, meaning we'd reject correctly laid
out textures.
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max_index was coming from either the user telling us as part of
glDrawRangeElements, or from an incidental calculation as part of some
sort of primitive conversion fallback. Sometimes, it was just set to the
default "I don't know" ~0 value.
If it wasn't set to the actual max index, then the kernel would reject the
draw call for allowing out-of-bounds VBO reads. So, compute the max index
from the sizes of the VBOs, which isn't too expensive (unlike mapping and
reading the index buffer) and is reliable.
Fixes piglit vao-element-array-buffer.
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The flush only happens after both are written, so we can do them in either
order. This will let me compute max_index during the shader record setup.
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Fixes piglit glsl-fs-pointcoord, point-sprite, and fbo-gl_pointcoord.
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This is the support for both the global and per-vertex modes.
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I don't see piglit tests for it, but this should be better than not
emitting it at all.
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Setting the bit without setting the offset values is kind of useless.
Fixes piglit polygon-offset (but not polygon-mode-offset).
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Fixes many 565 piglit tests (like fbo-generatemipmap-formats) that weren't
expecting dithering.
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Fixes most of piglit fbo-alphatest-formats (but not RGB565/332).
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Still some open questions.. and at any rate, no additional piglit passes
due to various wrap modes that we need to emulate in at least some
cases :-(
But it does fix some mystery page-faults.. So add some comments in the
code where there are things that we need to emulate or do more r/e, and
push as-is.
Signed-off-by: Rob Clark <[email protected]>
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This fixes heap corruption. The sampler view can be bound in the context,
so we cannot call destroy directly.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Cc: 10.2 10.3 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Cc: 10.2 10.3 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This should prevent accessing context state there.
Reviewed-by: Michel Dänzer <[email protected]>
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Instead, pass the layout of GS inputs in memory to the ES using the shader
key. Only 64 bits are needed to represent the layout in the key.
Mixing and matching different VS and GS shaders should now always work.
Reviewed-by: Michel Dänzer <[email protected]>
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This was the original naming convention in r600g and it somehow crept
into radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
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One is part of the other anyway.
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes piglit: arb_sample_shading-builtin-gl-sample-mask 0
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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I will need this for fixing sample shading with 1 sample.
The good news is that all shader pm4 states no longer use the current context
state, so we can generate the pm4 states outside of draw_vbo if needed.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Also set the field on SI too. It's not just specific to CIK.
Reviewed-by: Michel Dänzer <[email protected]>
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It's called db_misc_state in r600g.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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There's no other way. It will use hw resolve + blit.
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-by: Matt Turner <[email protected]>
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