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* llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
* r600g: disable dirty handling on texture from depth code.Dave Airlie2010-09-221-8/+1
* r600g: make stencil readback workDave Airlie2010-09-221-2/+1
* r600g: cleanup some of the DB blit codeDave Airlie2010-09-222-4/+65
* r600g: fix typo in struct member nameDave Airlie2010-09-225-7/+7
* r600g: occlusion query for new designJerome Glisse2010-09-212-1/+84
* softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul2010-09-211-0/+8
* r600g: fix multi buffer renderingJerome Glisse2010-09-211-2/+2
* r600g: directly allocate bo for user bufferJerome Glisse2010-09-212-3/+39
* llvmpipe: When failing free fs shader too.José Fonseca2010-09-211-0/+1
* llvmpipe: Describe how to profile llvmpipe.José Fonseca2010-09-211-0/+38
* Merge branch 'sprite-coord'Brian Paul2010-09-219-39/+88
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| * llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul2010-09-201-2/+5
| * llvmpipe: implement sprite coord origin modesBrian Paul2010-09-201-6/+12
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-205-6/+10
| * llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul2010-09-201-5/+10
| * llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul2010-09-201-21/+23
| * llvmpipe: indentation fixBrian Paul2010-09-201-1/+1
| * llvmpipe: maintain fragment shader state for draw moduleBrian Paul2010-09-202-0/+14
| * gallium: rework handling of sprite_coord_enable stateBrian Paul2010-09-172-1/+16
* | llvmpipe: fix flatshading in new line codeKeith Whitwell2010-09-211-6/+13
* | r600g: Removed debug code.Tilman Sauerbeck2010-09-211-1/+0
* | r600g: fix eg texture borders.Dave Airlie2010-09-212-15/+19
* | r600g: fixup evergreen miptree setup.Dave Airlie2010-09-211-2/+5
* | r600g: deal with overflow of VTX/TEX CF clauses.Dave Airlie2010-09-211-2/+8
* | r600g: use pipe context for flushing inside mapJerome Glisse2010-09-207-12/+21
* | r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck2010-09-201-0/+49
* | r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck2010-09-201-26/+35
* | softpipe: fix whitespaceLuca Barbieri2010-09-201-2/+2
* | softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri2010-09-201-2/+6
* | llvmpipe: fix query bug when no there's no sceneBrian Paul2010-09-201-2/+3
* | r600g: move chip class to radeon common structureJerome Glisse2010-09-2010-75/+26
* | svga: Integer constant register file has a separate namespace.Michal Krol2010-09-203-8/+9
* | svga: Fix relative addressing translation for pixel shaders.Michal Krol2010-09-201-14/+37
* | r600g: Cleanup viewport floats.Corbin Simpson2010-09-191-10/+23
* | r600g: Clean up PS setup.Corbin Simpson2010-09-192-16/+25
* | r600g: add missing BC_INST wrapper for evergreenDave Airlie2010-09-201-1/+1
* | r600g: fixup r700 CB_SHADER_CONTROL register.Dave Airlie2010-09-202-34/+35
* | r600g: fix r700 cube map sizing.Dave Airlie2010-09-201-4/+9
* | r600g: add color/texture support for more depth formats.Dave Airlie2010-09-203-2/+20
* | r600g: add z16 to color setupDave Airlie2010-09-202-0/+13
* | r600g: "tmp" is such a bad name for a texture.Corbin Simpson2010-09-191-10/+10
* | r600g: Fix false and true.Corbin Simpson2010-09-198-17/+17
* | r600g: Clean up some indentation and |= vs. | usage.Corbin Simpson2010-09-191-21/+22
* | r600g: Deobfuscate and comment a few more functions in r600_hw_states.Corbin Simpson2010-09-192-11/+66
* | r600g: Trivially deobfuscate r600_hw_states.Corbin Simpson2010-09-191-20/+40
* | r600g: Use align() instead of handrolled code.Corbin Simpson2010-09-193-6/+3
* | r600g: drop debugging that snuck inDave Airlie2010-09-201-1/+0
* | r600g: clean up valgrind issues on maxtargets test.Dave Airlie2010-09-201-1/+7