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gallium_va_encpackedheader01
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gallium
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drivers
Commit message (
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Author
Age
Files
Lines
*
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
2019-03-21
1
-38
/
+19
*
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
2019-03-21
2
-2
/
+6
*
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
Eric Anholt
2019-03-21
1
-4
/
+4
*
nv50/ir/nir: support gather offsets
Karol Herbst
2019-03-21
2
-3
/
+16
*
iris: Let blorp update the clear color for us.
Rafael Antognolli
2019-03-20
5
-35
/
+33
*
iris: Track fast clear color.
Rafael Antognolli
2019-03-20
2
-3
/
+33
*
iris: Stall on the CPU and resolve predication during fast clears.
Rafael Antognolli
2019-03-20
1
-0
/
+40
*
iris: Add iris_resolve_conditional_render().
Rafael Antognolli
2019-03-20
2
-0
/
+25
*
iris: Implement fast clear color.
Rafael Antognolli
2019-03-20
2
-24
/
+157
*
iris: Bring back check for srgb and fast clear color.
Rafael Antognolli
2019-03-20
1
-3
/
+1
*
iris: Add function to update clear color in surface state.
Rafael Antognolli
2019-03-20
1
-2
/
+30
*
iris: Add helper to convert fast clear color.
Rafael Antognolli
2019-03-20
1
-0
/
+82
*
iris: Fast clear depth buffers.
Rafael Antognolli
2019-03-20
1
-3
/
+116
*
iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.
Rafael Antognolli
2019-03-20
2
-1
/
+26
*
iris: Allocate buffer space for the fast clear color.
Rafael Antognolli
2019-03-20
2
-8
/
+100
*
softpipe: fix texture view crashes
Dave Airlie
2019-03-21
1
-5
/
+6
*
nvc0: Skip new update barrier bits
Kenneth Graunke
2019-03-20
1
-0
/
+3
*
gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
Kenneth Graunke
2019-03-19
6
-0
/
+19
*
iris: mark switch case fallthrough
Tapani Pälli
2019-03-20
1
-3
/
+3
*
iris: initialize num_cbufs
Tapani Pälli
2019-03-20
1
-1
/
+1
*
panfrost: Properly align stride
Daniel Stone
2019-03-20
7
-25
/
+20
*
v3d: Expose the dma-buf modifiers query.
Eric Anholt
2019-03-19
1
-0
/
+29
*
v3d: Allow the UIF modifier with renderonly.
Eric Anholt
2019-03-19
1
-38
/
+52
*
v3d: Always lay out shared tiled buffers with UIF_TOP set.
Eric Anholt
2019-03-19
1
-4
/
+6
*
iris: Make intel_hiz_exec public.
Rafael Antognolli
2019-03-18
2
-1
/
+8
*
iris: Enable HiZ for multisampled depth surfaces.
Rafael Antognolli
2019-03-18
2
-17
/
+19
*
panfrost: Rewrite varying assembly
Alyssa Rosenzweig
2019-03-19
6
-217
/
+141
*
panfrost: Replay more varying buffers
Alyssa Rosenzweig
2019-03-19
1
-1
/
+1
*
panfrost/decode: Respect primitive size pointers
Alyssa Rosenzweig
2019-03-19
1
-3
/
+7
*
panfrost: Disable PIPE_CAP_TGSI_TEXCOORD
Alyssa Rosenzweig
2019-03-19
1
-3
/
+0
*
panfrost: Fix primconvert check
Alyssa Rosenzweig
2019-03-19
1
-1
/
+1
*
panfrost: Workaround buffer overrun with mip level
Alyssa Rosenzweig
2019-03-19
1
-1
/
+0
*
iris: Slightly better bounds on buffer sizes
Kenneth Graunke
2019-03-18
1
-2
/
+2
*
iris: Don't flush the batch for unsynchronized mappings
Kenneth Graunke
2019-03-18
1
-3
/
+5
*
i915g: remove calls to pipe_sampler_view_release()
Brian Paul
2019-03-17
1
-8
/
+2
*
swr: remove call to pipe_sampler_view_release()
Brian Paul
2019-03-17
1
-5
/
+0
*
llvmpipe: stop using pipe_sampler_view_release()
Brian Paul
2019-03-17
1
-6
/
+0
*
svga: stop using pipe_sampler_view_release()
Brian Paul
2019-03-17
2
-28
/
+14
*
android: nouveau: add support for nir
Mauro Rossi
2019-03-18
1
-1
/
+6
*
radeonsi/nir: call some more var optimisation passes
Timothy Arceri
2019-03-18
1
-3
/
+8
*
nv50ir/nir: move immediates before use
Karol Herbst
2019-03-17
1
-18
/
+41
*
nv50/ir/nir: handle user clip planes for each emitted vertex
Karol Herbst
2019-03-17
1
-1
/
+7
*
nv50/ir/nir: implement intrinsic shader_clock
Karol Herbst
2019-03-17
1
-0
/
+8
*
nv50/ir/nir: implement load_per_vertex_output
Karol Herbst
2019-03-17
1
-0
/
+23
*
nv50/ir/nir: add memory barriers
Karol Herbst
2019-03-17
1
-0
/
+21
*
nv50/ir/nir: implement images
Karol Herbst
2019-03-17
1
-10
/
+380
*
nv50/ir/nir: implement ssbo intrinsics
Karol Herbst
2019-03-17
1
-0
/
+90
*
nv50/ir/nir: implement nir_intrinsic_load_ubo
Karol Herbst
2019-03-17
1
-0
/
+14
*
nv50/ir/nir: implement geometry shader nir_intrinsics
Karol Herbst
2019-03-17
1
-0
/
+27
*
nv50/ir/nir: implement variable indexing
Karol Herbst
2019-03-17
1
-0
/
+58
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