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gallium
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drivers
Commit message (
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Author
Age
Files
Lines
*
nvfx: refactor to support multiple fragment program versions
Luca Barbieri
2010-08-22
5
-76
/
+127
*
nvfx: move stuff around
Luca Barbieri
2010-08-22
5
-84
/
+95
*
r600g: depth buffer likely needs decompression when used as texture
Jerome Glisse
2010-08-22
8
-34
/
+919
*
llvmpipe: reduce size of fragment shader variant key
Keith Whitwell
2010-08-22
2
-6
/
+22
*
llvmpipe: remove unused member from lp_fragment_shader_variant_key
Keith Whitwell
2010-08-22
1
-4
/
+0
*
llvmpipe: don't clear unused bins
Keith Whitwell
2010-08-22
1
-2
/
+5
*
nvfx: simplify and correct fragment program update logic
Luca Barbieri
2010-08-22
6
-94
/
+149
*
nvfx: make stipple setting independent of enable
Luca Barbieri
2010-08-22
4
-27
/
+3
*
nvfx: fix vertex programs
Luca Barbieri
2010-08-22
1
-0
/
+2
*
nvfx: use relocations array for vp constants
Luca Barbieri
2010-08-22
4
-35
/
+34
*
svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.
José Fonseca
2010-08-22
2
-6
/
+9
*
nvfx: Silence unused variable warning.
Vinson Lee
2010-08-22
1
-0
/
+1
*
nvfx: Silence uninitialized variable warnings.
Vinson Lee
2010-08-21
2
-0
/
+6
*
i965g: Silence printf format warnings on 64-bit builds.
Vinson Lee
2010-08-21
1
-4
/
+4
*
nvfx: Silence uninitialized variable warnings.
Vinson Lee
2010-08-21
1
-4
/
+4
*
nv50: Silence incompatible pointer type initialization warning.
Vinson Lee
2010-08-21
1
-2
/
+3
*
nv50: Disable unused code.
Vinson Lee
2010-08-21
1
-0
/
+4
*
i965g: Fix printf format warning on 32-bit platforms.
Vinson Lee
2010-08-21
1
-1
/
+1
*
r600g: partialy fix texturing from depth buffer + initial support for untiling
Jerome Glisse
2010-08-21
7
-66
/
+165
*
nvfx: actually fix it properly
Luca Barbieri
2010-08-21
1
-1
/
+1
*
nvfx: fix incorrect assert
Luca Barbieri
2010-08-21
1
-6
/
+9
*
nvfx: Fix SCons build.
Vinson Lee
2010-08-21
7
-56
/
+105
*
nvfx: fix warnings
Luca Barbieri
2010-08-21
3
-5
/
+2
*
nvfx: enable translate_sse
Luca Barbieri
2010-08-21
1
-1
/
+1
*
scons: Fix nvfx build.
Vinson Lee
2010-08-21
1
-1
/
+2
*
nvfx: slightly improve handling of overlong vps
Luca Barbieri
2010-08-21
1
-2
/
+10
*
nvfx: tweak CMP in fp
Luca Barbieri
2010-08-21
1
-1
/
+1
*
nvfx: implement CMP in vp
Luca Barbieri
2010-08-21
1
-0
/
+13
*
nvfx: implement TXL in fp
Luca Barbieri
2010-08-21
1
-0
/
+6
*
nvfx: implement SSG in fp
Luca Barbieri
2010-08-21
1
-1
/
+13
*
nvfx: implement DP2 in vp and fp
Luca Barbieri
2010-08-21
2
-0
/
+10
*
nvfx: implement TRUNC in vp and fp
Luca Barbieri
2010-08-21
2
-6
/
+32
*
nvfx: implement NOP
Luca Barbieri
2010-08-21
2
-0
/
+4
*
nvfx: add vertex program control flow
Luca Barbieri
2010-08-21
2
-18
/
+169
*
nvfx: fix vertex shader headers
Luca Barbieri
2010-08-21
2
-4
/
+4
*
nv40: add fragment program control flow
Luca Barbieri
2010-08-21
2
-5
/
+247
*
nvfx: refactor shader assembler
Luca Barbieri
2010-08-21
3
-360
/
+357
*
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri
2010-08-21
2
-8
/
+30
*
nvfx: improve and correct nvfx_shader.h
Luca Barbieri
2010-08-21
1
-13
/
+65
*
nvfx: fix lodbias
Luca Barbieri
2010-08-21
2
-4
/
+4
*
nvfx: mostly fix inline corruption magically
Luca Barbieri
2010-08-21
1
-1
/
+9
*
nvfx: fix GPU hardlocks when depth buffer is absent
Luca Barbieri
2010-08-21
4
-5
/
+15
*
nvfx: fire ring after transfers
Luca Barbieri
2010-08-21
1
-0
/
+5
*
nv30: band-aid viewport issues
Luca Barbieri
2010-08-21
1
-3
/
+5
*
nvfx: support flatshade_first
Luca Barbieri
2010-08-21
3
-1
/
+5
*
nvfx: expose GLSL
Luca Barbieri
2010-08-21
1
-1
/
+1
*
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri
2010-08-21
7
-88
/
+211
*
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
21
-921
/
+1365
*
nvfx: refactor sampling code, add support for swizzles and depth tex
Luca Barbieri
2010-08-21
9
-393
/
+525
*
nvfx: new 2D: unify textures and buffers
Luca Barbieri
2010-08-21
4
-137
/
+46
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