| Commit message (Collapse) | Author | Age | Files | Lines |
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In exec_prepare() we were comparing pointers to see if the fragment
shader variant had changed before calling tgsi_exec_machine_bind_shader().
This didn't work reliably when there was a lot of shader token malloc/
freeing going on because the memory might get reused.
Instead, bind the shader variant during regular state validation.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404
(fixes a couple of piglit's glsl-max-varyings test)
Note: This is a candidate for the stable branches.
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This reverts commit d8287bac1fd4a77abc2db38de134f14176740d23.
Cause more issue than it fix. Need to think of a proper solution.
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This force surface allocated from ddx to be consider as height
aligned on 8 and fix 1D->2D tiling transition that result from
this.
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add support for TEX2, TXB2, TXL2, fix SHADOWCUBE
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Vadim Girlin <[email protected]>
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This allows the debug code to at least show the sign properly.
Signed-off-by: Dave Airlie <[email protected]>
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This builds on the previous draw/softpipe patch.
So llvmpipe does streamout calls after clip/viewport stages,
but we have the pre-clip position stored for later use, so
when we are doing transform feedback, and its the position vertex
grab the vertex from the stored pre clip position.
The perfect fix is too probably add a codegen transform feedback
stage in between shader and clip stages, but this is good enough
for now.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to draw for the new features of transform feedback.
a) fix count_from_stream_output, using max_index+1 for now but it looks
like it should be valid as its derived from the vertex elements/vbo.
b) fix striding and dst offsets in output buffers - was just wrong before.
c) fix crash if tfb is suspended (so.num_targets == 0)
This also enables the new features on softpipe. It should be possible
to enable them on llvmpipe as well after this commit, but would need
to schedule piglit runs.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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This is redundant since we're calling draw_bind_fragment_shader()
which already does a flush.
v2: the redundant flush in llvmpipe_set_constant_buffer() has
already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3
Reviewed-by: José Fonseca <[email protected]>
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Fetch shaders are usually destroyed at the context destruction by the state
tracker, so we can put them all in a large buffer without wasting memory.
This reduces the number of relocations sent to the kernel a little bit.
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Instead of having a 4-byte buffer for each streamout target, we suballocate
each dword from a 4K buffer.
This further reduces the overall number of relocations.
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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u_upload_mgr suballocates memory from a large buffer and maps the allocated
range (unsychronized), which is perfect for short-lived staging buffers.
This reduces the number of relocations sent to the kernel.
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Not really used by anybody now.
Reviewed-by: Brian Paul <[email protected]>
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There are only 2 possible usages: render target and depth stencil.
Both can be derived from the surface format, so the flag is redundant.
And it's going away...
Reviewed-by: Brian Paul <[email protected]>
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This adds seamless sampling for cubemap boundaries if requested.
The corner case averaging is messy but seems like it should be spec
compliant.
The face direction stuff is also a bit messy, I've no idea if that could
or should be simpler, or even if all my directions are fully correct!
v1.1: update comments, drop unneeded seamless calls for nearest, fix
if statement layout.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This fixes some use-after-free issues. I haven't measured any real
performance difference with a handful of Mesa demos.
Reviewed-by: Jose Fonseca <[email protected]>
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Before this we only supported user-based constant buffers.
First, we basically plumb pipe_constant_buffer objects through llvmpipe
rather than pipe_resource objects.
Second, update llvmpipe_set_constant_buffer() and try_update_scene_state()
so they understand both resource- and user-based constant buffers.
The problem with user constant buffers is the potential for use-after-free,
as seen in some WebGL tests. The next patch will flip the switch for
resource-based const buffers.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This enables GLSL 1.40 advertising by softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This adds TBO support to softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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NOTE: nv50 support not enabled, someone with nva3/8 please fix.
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The read can remain disabled if the src alpha factor needs it because
the result would still be zero.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57984
NOTE: This is a candidate for stable release branches.
Signed-off-by: Marek Olšák <[email protected]>
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Support 16 (defined in LP_MAX_TGSI_CONST_BUFFERS) as opposed to 32 (as
defined by PIPE_MAX_CONSTANT_BUFFERS) because that would make the jit
context become unnecessarily large.
v2: Bump limit from 4 to 16 to cover ARB_uniform_buffer_object needs,
per Dave Airlie.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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so that ReadPixels and various fallbacks work.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This fixes the gears regression since transform feedback.
Reported-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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8 more piglits.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Michel Dänzer <[email protected]>
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To be used by radeonsi.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Michel Dänzer <[email protected]>
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I'd written most of this ages ago, but never finished it off.
This passes 115/130 piglit tests so far. I'll look into the
others as time permits.
v1.1: fix calloc return check as suggested by Jose.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reveiwed-by: Tom Stellard <thomas.stellard at amd.com>
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Reveiwed-by: Tom Stellard <thomas.stellard at amd.com>
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Reveiwed-by: Tom Stellard <thomas.stellard at amd.com>
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My understanding and actual implementation of how the pixels are being
fetch differed.
This fixes bug 57863.
Trivial.
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Signed-off-by: Marek Olšák <[email protected]>
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This required an update for the query storage in llvmpipe, there
can now be an active query per query type, so an occlusion query
can run at the same time as a time elapsed query.
Based on PIPE_QUERY_TIME_ELAPSED patch from Dave Airlie.
v2: fix up piglits for timers (also from Dave Airlie)
a) if we don't render anything the result is 0, so just
return the current time
b) add missing screen get_timestamp callback.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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