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* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127
* r600g: add eg db count control register.Dave Airlie2010-09-252-9/+11
* r600g: make index bias fix for evergreenDave Airlie2010-09-251-1/+1
* llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
* llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
* r600g: add eg poly mode code.Dave Airlie2010-09-252-1/+23
* r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee2010-09-241-0/+3
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-241-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* r300g: Silence uninitialized variable warning.Vinson Lee2010-09-241-0/+1
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-243-24/+173
* r600g: fix evergreen new pathJerome Glisse2010-09-242-8/+6
* r600g: fix reg definitionJerome Glisse2010-09-241-1/+3
* r600g: fix evergreen new pathJerome Glisse2010-09-242-165/+256
* r600g: fixup some evergreen register definitionsJerome Glisse2010-09-242-56/+56
* llvmpipe: make texture border_color dynamic stateBrian Paul2010-09-244-2/+10
* llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-246-4/+42
* r600g: fix compilation after change to evergreend.hJerome Glisse2010-09-241-2/+2
* r600g: evergreen fix for new designJerome Glisse2010-09-243-41/+36
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1
* r600g: break alu clause earlierAndre Maasikas2010-09-241-2/+3
* r600g: fix polygon modeDave Airlie2010-09-242-1/+20
* r600g: fixup sprite coord enable.Dave Airlie2010-09-241-1/+2
* r600g: fix typo in r700 alu emitDave Airlie2010-09-241-1/+1
* r600g: fixup VP->FP output->input routing.Dave Airlie2010-09-244-2/+19
* r600g: fixup tex wrapping.Dave Airlie2010-09-242-8/+8
* r600g: drop index_offset parameter to index buffer translate.Dave Airlie2010-09-241-17/+13
* r600g: fix draw-elements and draw-elements-base-vertexDave Airlie2010-09-243-6/+8
* r600g: some more vertex formatsDave Airlie2010-09-242-4/+11
* r600g: add some more vertex format support.Dave Airlie2010-09-247-11/+92
* r600g: add vert support for 16/16 and 16/16/16 floats.Dave Airlie2010-09-241-0/+3
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-243-6/+84
* r300g: fix a copy-paste typo for loggingMarek Olšák2010-09-241-3/+3
* r300g: Always try to build libr300compiler.aTom Stellard2010-09-231-0/+1
* r300g: fix point sprite coord.Dave Airlie2010-09-241-3/+1