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path: root/src/gallium/drivers
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* r600g/llvm:translate ARL opcode to a simple castVincent Lejeune2013-01-181-2/+12
* r600g/llvm: rework handling of the constantsVadim Girlin2013-01-183-16/+54
* llvmpipe: turn on integer texture supportRoland Scheidegger2013-01-181-6/+16
* llvmpipe: more fixes for integer color buffersRoland Scheidegger2013-01-181-3/+39
* llvmpipe: trivial code and comment cleanup.Roland Scheidegger2013-01-181-14/+12
* llvmpipe: fix using wrong format with MRT in blend codeRoland Scheidegger2013-01-184-11/+26
* radeonsi: Actually keep track if we are using depth textures for samplers.Michel Dänzer2013-01-171-3/+7
* radeonsi: Fix Z24 texture formats.Michel Dänzer2013-01-171-2/+2
* radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel shader actually exports.Michel Dänzer2013-01-175-7/+14
* radeonsi: Use proper hardware format for stencil texturing.Michel Dänzer2013-01-171-1/+2
* radeonsi: Enable tiling for depth/stencil resources.Michel Dänzer2013-01-171-4/+3
* radeonsi: Consolidate calculation of tile mode index.Michel Dänzer2013-01-171-111/+71
* nvc0: add support for accelerated video decoding through the dedicated enginesMaarten Lankhorst2013-01-176-3/+1833
* radeonsi: Pass texture type to sampling intrinsics.Michel Dänzer2013-01-171-4/+2
* nvc0: add space checks to clear functionsMaarten Lankhorst2013-01-171-5/+14
* nv50: add space checks to clear functions, and respect depthMaarten Lankhorst2013-01-171-13/+24
* nvc0: Add support for video bufferMaarten Lankhorst2013-01-167-11/+310
* r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZMarek Olšák2013-01-154-18/+17
* r300g: implement MSAA compression and fast MSAA color clearMarek Olšák2013-01-1513-6/+211
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-1510-14/+0
* softpipe: implement separate depth-stencil clearMarek Olšák2013-01-151-3/+12
* gallium/svga: Make sure -std=gnu99 is set.Johannes Obermayr2013-01-141-1/+2
* r300g: set a dummy vertex buffer in context_createMarek Olšák2013-01-141-0/+1
* r300g: fix MSAA resolve to an untiled textureMarek Olšák2013-01-143-3/+10
* r300g: advertise MSAA support for the RGB10_A2 format on r500Marek Olšák2013-01-142-12/+47
* r300g: allow separate depth and stencil clearMarek Olšák2013-01-141-1/+1
* r300g: if both Z and stencil are present, they must be fast-cleared togetherMarek Olšák2013-01-141-6/+11
* r300g: allow HiZ with a 16-bit zbufferMarek Olšák2013-01-141-1/+0
* r300g: random hyperz cleanupsMarek Olšák2013-01-142-3/+2
* Remove hacks for static MakefilesMatt Turner2013-01-1314-57/+0
* nv50/nvc0: Build codegen in nv50.Johannes Obermayr2013-01-126-36/+45
* r600g: fix warnings for htile vaDave Airlie2013-01-112-2/+2
* r600g: texture buffer object + glsl 1.40 enable support (v2)Dave Airlie2013-01-1110-19/+373
* r600g: uniform buffer object supportDave Airlie2013-01-112-9/+49
* r600: always export a position from vertex shaderDave Airlie2013-01-111-0/+17
* drivers/radeon: Don't link against libgallium.laTom Stellard2013-01-111-2/+1
* llvmpipe: fix clearing integer color buffersRoland Scheidegger2013-01-105-31/+87
* Clean up .gitignore filesMatt Turner2013-01-1013-14/+0
* Remove MESA_PIC_FLAGS macroMatt Turner2013-01-101-2/+1
* build: Update drivers/Makefile.am to use LTLIBRARIESMatt Turner2013-01-101-10/+20
* radeon/llvm: Convert to AutomakeTom Stellard2013-01-105-36/+51
* radeonsi: Convert to automakeMatt Turner2013-01-103-21/+42
* nvc0: Convert to automakeMatt Turner2013-01-103-12/+37
* nv50: Convert to automakeMatt Turner2013-01-103-12/+37
* nv30: Convert to automakeMatt Turner2013-01-103-12/+37
* nouveau: Convert to automakeMatt Turner2013-01-103-16/+39
* svga: Convert to automakeMatt Turner2013-01-103-19/+40
* softpipe: Convert to automakeMatt Turner2013-01-103-37/+65
* llvmpipe: Convert to automakeMatt Turner2013-01-103-70/+110
* rbug: Convert to automakeMatt Turner2013-01-103-12/+44