| Commit message (Collapse) | Author | Age | Files | Lines |
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Trivial.
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Fixes piglit glean "do-loop with continue and break" on RS690
It's based on Tom Stellard patch and improved to handle CMP instruction.
[v2] handle CMP instruction
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: David Heidelberger <[email protected]>
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We were leaking the input buffer used for kernel arguments and since
we were allocating it using si_upload_const_buffer() we were leaking
1 MB per kernel invocation.
CC: "10.2" <[email protected]>
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CC: "10.2" <[email protected]>
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This will decrement the reference count for buffers referenced in the
command stream will prevent us from leaking them.
CC: "10.2" <[email protected]>
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CC: "10.2" <[email protected]>
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CC: "10.2" <[email protected]>
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There is a hard limit in older kernels of 256 MB for buffer allocations,
so report this value as MAX_MEM_ALLOC_SIZE and adjust MAX_GLOBAL_SIZE
to statisfy requirements of OpenCL.
CC: "10.2" <[email protected]>
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Previously, there were 3 entrypoints into parts of the actual allocator,
and an API called ra_allocate_no_spills() that called all 3. Nobody
would ever want to call any of the 3 entrypoints by themselves, so
everybody just used ra_allocate_no_spills(). So just make them static
functions, and while we're at it rename ra_allocate_no_spills() to
ra_allocate() since there's no equivalent "with spills," because the
backend is supposed to handle spilling.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Rather than having two separate almost empty and identical makefiles,
compact them thus improving the configure and build time.
Additionally this makes the automake build symmetrical to the scons
and android one.
v2: Rebase on top of vc4, compact drivers + winsys on a single line.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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For all the people interested in testing the freedreno driver on
their Android devices. The next commit will hook these up within
the libEGL driver (via the gallium-egl backend).
There may be some rough edges but those can be sorted when a
willing builder/tester comes along.
v2:
- s/freefreno/freedreno/. Spotted by Matt Turner.
- Use the installed libdrm headers.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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Rather than including two extra folders only for two headers,
just prefix the headers and be done with it.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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- include the correct folders
- add a new buildscript for the common radeon folder
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <[email protected]>
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nouveau uses STL for a while now thus we need to include
external/stlport/libstlport.mk in order to get the build
at least partially working.
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Now that eglkms is working, and some tests are working under
PIGLIT_PLATFORM=gbm, I don't think I need this any more.
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We don't actually do them (or even fake them) currently, but it does get
us a bunch of unrelated glean glsl1 tests passing, which previously would
error out due to glean assuming the minimums on a 3D texture that 2 of the
subtests use.
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We will support more than this eventually, but for now this makes u_vbuf
format-convert a few things (32-bit snorm and scaled, doubles) for us.
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This can be useful for looking at context init setup and texture format
choices, and there's no reason for the silly retval computation we do if
you're not going to have this code (mostly from freedreno) around.
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This was inherited from freedreno, but doesn't apply to us.
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It's 2048x2048 that's the max, not 1024x1024.
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The link error occurs because the static libraries are linked in the wrong
order. This fixes it.
Signed-off-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82483
Reviewed-by: Tom Stellard <[email protected]>
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This patch adds a limit to the maximum surface size which is
based on the maximum size of a single mob. If this value is not
available, the maximum surface size is by default set to 128 MB.
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We need to get the new gpu_address as well when
reallocating the cs buffer.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=82428
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This mostly fixes glxgears rendering.
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This gets glxgears partially rendering again.
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This isn't passing all tests (glsl-fs-fragcoord-zw-ortho, for example),
but it does get a bunch more tests passing.
v2: Rebase on helpers change.
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This makes some space for handling special inputs like fragcoords.
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This prevents some simulator assertion failures, but it does mean (since
I've dropped the "* 16" padding) that on real hardware you need a kernel
that does overflow memory management (currently, "drm/vc4: Add support for
binner overflow memory allocation." in my kernel tree).
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These #defines are 0, but it should help make math above make more sense.
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This should reduce a bunch of spurious failures in sim.
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When you're debugging validation, it's nice to know what the BOs are for.
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In addition to reducing sim-specific code, it also avoids our local handle
allocation conflicting with the host GEM's handle numbering, which was
causing vc4_gem_hindex() to not distinguish between winsys BOs and the
same-numbered non-winsys bo.
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Otherwise it'll stick around forever.
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... and reject everything else, for now.
v2: Rebase on v2 of the rendering config validation change.
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It's not relevant to our command streams any more.
v2: Fix indentation and a typo in the comment.
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It turns out they aren't packed when attributes are missing, according to
both docs and simulation.
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It turns out they aren't packed when attributes are missing, according to
both docs and simulation.
v2: Drop unused variable.
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v2: Fix a build break after some previous rebase.
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We don't care if things like vertex data get smashed by render target
data, but we do need to make sure that shader code doesn't get rendered
to.
v2: Fix overflowing read of gl_relocs[] that incorrect flagged of some
VBOs as shader code.
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