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* svga: remove some unneeded INLINE qualifiersBrian Paul2014-08-143-5/+5
| | | | Trivial.
* r300g: Fix bug in build_loop_info()/compiler v2Tom Stellard2014-08-131-11/+23
| | | | | | | | | | | Fixes piglit glean "do-loop with continue and break" on RS690 It's based on Tom Stellard patch and improved to handle CMP instruction. [v2] handle CMP instruction Reviewed-by: Tom Stellard <[email protected]> Signed-off-by: David Heidelberger <[email protected]>
* radeonsi/compute: Stop leaking the input bufferTom Stellard2014-08-131-7/+14
| | | | | | | | We were leaking the input buffer used for kernel arguments and since we were allocating it using si_upload_const_buffer() we were leaking 1 MB per kernel invocation. CC: "10.2" <[email protected]>
* radeonsi/compute: Whitespace fixesTom Stellard2014-08-131-2/+1
| | | | CC: "10.2" <[email protected]>
* radeonsi/compute: Call si_pm4_free_state() after emitting compute stateTom Stellard2014-08-131-1/+1
| | | | | | | This will decrement the reference count for buffers referenced in the command stream will prevent us from leaking them. CC: "10.2" <[email protected]>
* radeonsi/compute: Update reference counts for buffers in si_set_global_binding()Tom Stellard2014-08-131-2/+2
| | | | CC: "10.2" <[email protected]>
* radeon/compute: Report a value for PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZETom Stellard2014-08-132-1/+17
| | | | CC: "10.2" <[email protected]>
* radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZETom Stellard2014-08-131-13/+19
| | | | | | | | There is a hard limit in older kernels of 256 MB for buffer allocations, so report this value as MAX_MEM_ALLOC_SIZE and adjust MAX_GLOBAL_SIZE to statisfy requirements of OpenCL. CC: "10.2" <[email protected]>
* ra: cleanup the public APIConnor Abbott2014-08-131-1/+1
| | | | | | | | | | | | | | Previously, there were 3 entrypoints into parts of the actual allocator, and an API called ra_allocate_no_spills() that called all 3. Nobody would ever want to call any of the 3 entrypoints by themselves, so everybody just used ra_allocate_no_spills(). So just make them static functions, and while we're at it rename ra_allocate_no_spills() to ra_allocate() since there's no equivalent "with spills," because the backend is supposed to handle spilling. Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-131-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* automake: compact gallium/drivers and gallium/winsys makefilesEmil Velikov2014-08-131-100/+0
| | | | | | | | | | | | Rather than having two separate almost empty and identical makefiles, compact them thus improving the configure and build time. Additionally this makes the automake build symmetrical to the scons and android one. v2: Rebase on top of vc4, compact drivers + winsys on a single line. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* android: gallium/freedreno: add preliminary buildEmil Velikov2014-08-131-0/+44
| | | | | | | | | | | | | | | | | | For all the people interested in testing the freedreno driver on their Android devices. The next commit will hook these up within the libEGL driver (via the gallium-egl backend). There may be some rough edges but those can be sorted when a willing builder/tester comes along. v2: - s/freefreno/freedreno/. Spotted by Matt Turner. - Use the installed libdrm headers. Cc: "10.1 10.2" <[email protected]> Cc: Rob Clark <[email protected]> Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* automake: gallium/freedreno: drop spurious include dirsEmil Velikov2014-08-132-4/+2
| | | | | | | | | | | Rather than including two extra folders only for two headers, just prefix the headers and be done with it. Cc: "10.1 10.2" <[email protected]> Cc: Rob Clark <[email protected]> Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* android: gallium/radeon: attempt to fix the android buildPaulo Sergio Travaglia2014-08-134-4/+41
| | | | | | | | | | | - include the correct folders - add a new buildscript for the common radeon folder v2: Use the installed libdrm headers over the DRM_TOP ones. Cc: "10.1 10.2" <[email protected]> [Emil Velikov] Split up and add commit message. Signed-off-by: Emil Velikov <[email protected]>
* android: gallium/nouveau: fix include folders, link against libstlportEmil Velikov2014-08-131-4/+5
| | | | | | | | | | | nouveau uses STL for a while now thus we need to include external/stlport/libstlport.mk in order to get the build at least partially working. v2: Use the installed libdrm headers over the DRM_TOP ones. Cc: "10.1 10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* nvc0: add BPTC format supportIlia Mirkin2014-08-121-0/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* softpipe,llvmpipe: mark BPTC formats as unsupportedIlia Mirkin2014-08-122-0/+10
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* vc4: Drop the dump_fbo() routine.Eric Anholt2014-08-121-50/+0
| | | | | Now that eglkms is working, and some tests are working under PIGLIT_PLATFORM=gbm, I don't think I need this any more.
* vc4: Claim the GL 2.1 minimum for 3D textures.Eric Anholt2014-08-121-1/+2
| | | | | | | We don't actually do them (or even fake them) currently, but it does get us a bunch of unrelated glean glsl1 tests passing, which previously would error out due to glean assuming the minimums on a 3D texture that 2 of the subtests use.
* vc4: Declare what vertex formats we actually support.Eric Anholt2014-08-121-2/+7
| | | | | We will support more than this eventually, but for now this makes u_vbuf format-convert a few things (32-bit snorm and scaled, doubles) for us.
* vc4: Stash some debug code for format support checks.Eric Anholt2014-08-121-0/+9
| | | | | | This can be useful for looking at context init setup and texture format choices, and there's no reason for the silly retval computation we do if you're not going to have this code (mostly from freedreno) around.
* vc4: Texture format support has nothing to do with VBO format support.Eric Anholt2014-08-121-2/+1
| | | | This was inherited from freedreno, but doesn't apply to us.
* vc4: Fix off-by-one in texture maximum levels.Eric Anholt2014-08-121-1/+1
| | | | It's 2048x2048 that's the max, not 1024x1024.
* vc4: Add support for the FLR opcode.Eric Anholt2014-08-121-0/+18
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* gallium/r300: Fix a link error in the testsJason Ekstrand2014-08-121-1/+1
| | | | | | | | | The link error occurs because the static libraries are linked in the wrong order. This fixes it. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82483 Reviewed-by: Tom Stellard <[email protected]>
* svga: Add a limit to the maximum surface sizeCharmaine Lee2014-08-125-5/+71
| | | | | | | | | This patch adds a limit to the maximum surface size which is based on the maximum size of a single mob. If this value is not available, the maximum surface size is by default set to 128 MB. Reviewed-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon/uvd: fix gpu_address for video surfacesChristian König2014-08-122-0/+4
| | | | | | | | | | | We need to get the new gpu_address as well when reallocating the cs buffer. Bug: https://bugs.freedesktop.org/show_bug.cgi?id=82428 Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Kai Wasserbäch <[email protected]>
* nvc0/ir: describe the tex arguments for fermi/keplerIlia Mirkin2014-08-111-0/+25
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: add kepler+ support for indirect texture referencesIlia Mirkin2014-08-111-7/+27
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: add base tex offset for fermi indirect tex caseIlia Mirkin2014-08-111-2/+10
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* vc4: Flip which primitives are considered front-facing.Eric Anholt2014-08-111-1/+1
| | | | This mostly fixes glxgears rendering.
* vc4: Don't forget to set the depth clear value in the packet.Eric Anholt2014-08-111-1/+1
| | | | This gets glxgears partially rendering again.
* vc4: Add support for gl_FragCoord.Eric Anholt2014-08-115-4/+76
| | | | | | | This isn't passing all tests (glsl-fs-fragcoord-zw-ortho, for example), but it does get a bunch more tests passing. v2: Rebase on helpers change.
* vc4: Refactor shader input setup again.Eric Anholt2014-08-111-17/+24
| | | | This makes some space for handling special inputs like fragcoords.
* vc4: Clean up the tile alloc buffer size.Eric Anholt2014-08-111-1/+9
| | | | | | | This prevents some simulator assertion failures, but it does mean (since I've dropped the "* 16" padding) that on real hardware you need a kernel that does overflow memory management (currently, "drm/vc4: Add support for binner overflow memory allocation." in my kernel tree).
* vc4: Clarify some values implicitly chosen for binning config.Eric Anholt2014-08-111-1/+4
| | | | These #defines are 0, but it should help make math above make more sense.
* vc4: Improve simulator memory allocation.Eric Anholt2014-08-111-4/+20
| | | | This should reduce a bunch of spurious failures in sim.
* vc4: Handle stride==0 in VBO validationEric Anholt2014-08-111-7/+9
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* vc4: Stash some debug code for looking at what BOs are at what hindex.Eric Anholt2014-08-112-0/+5
| | | | When you're debugging validation, it's nice to know what the BOs are for.
* vc4: Use GEM under simulation even for non-winsys BOs.Eric Anholt2014-08-112-14/+9
| | | | | | | In addition to reducing sim-specific code, it also avoids our local handle allocation conflicting with the host GEM's handle numbering, which was causing vc4_gem_hindex() to not distinguish between winsys BOs and the same-numbered non-winsys bo.
* vc4: Don't forget to unmap the GEM BO when freeing.Eric Anholt2014-08-111-0/+3
| | | | Otherwise it'll stick around forever.
* vc4: Add validation of raster-format textures.Eric Anholt2014-08-112-17/+96
| | | | | | ... and reject everything else, for now. v2: Rebase on v2 of the rendering config validation change.
* vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.Eric Anholt2014-08-112-4/+4
| | | | | | It's not relevant to our command streams any more. v2: Fix indentation and a typo in the comment.
* vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt2014-08-112-18/+71
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* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-0/+1
| | | | | It turns out they aren't packed when attributes are missing, according to both docs and simulation.
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-1/+4
| | | | | | | It turns out they aren't packed when attributes are missing, according to both docs and simulation. v2: Drop unused variable.
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-113-11/+151
| | | | v2: Fix a build break after some previous rebase.
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-114-8/+25
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* vc4: Add a bunch of validation of the binning mode config.Eric Anholt2014-08-112-17/+140
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* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-113-37/+81
| | | | | | | | | We don't care if things like vertex data get smashed by render target data, but we do need to make sure that shader code doesn't get rendered to. v2: Fix overflowing read of gl_relocs[] that incorrect flagged of some VBOs as shader code.