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gallium
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drivers
Commit message (
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Author
Age
Files
Lines
*
svga: remove some unneeded INLINE qualifiers
Brian Paul
2014-08-14
3
-5
/
+5
*
r300g: Fix bug in build_loop_info()/compiler v2
Tom Stellard
2014-08-13
1
-11
/
+23
*
radeonsi/compute: Stop leaking the input buffer
Tom Stellard
2014-08-13
1
-7
/
+14
*
radeonsi/compute: Whitespace fixes
Tom Stellard
2014-08-13
1
-2
/
+1
*
radeonsi/compute: Call si_pm4_free_state() after emitting compute state
Tom Stellard
2014-08-13
1
-1
/
+1
*
radeonsi/compute: Update reference counts for buffers in si_set_global_binding()
Tom Stellard
2014-08-13
1
-2
/
+2
*
radeon/compute: Report a value for PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
Tom Stellard
2014-08-13
2
-1
/
+17
*
radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZE
Tom Stellard
2014-08-13
1
-13
/
+19
*
ra: cleanup the public API
Connor Abbott
2014-08-13
1
-1
/
+1
*
nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5
Ilia Mirkin
2014-08-13
1
-1
/
+1
*
automake: compact gallium/drivers and gallium/winsys makefiles
Emil Velikov
2014-08-13
1
-100
/
+0
*
android: gallium/freedreno: add preliminary build
Emil Velikov
2014-08-13
1
-0
/
+44
*
automake: gallium/freedreno: drop spurious include dirs
Emil Velikov
2014-08-13
2
-4
/
+2
*
android: gallium/radeon: attempt to fix the android build
Paulo Sergio Travaglia
2014-08-13
4
-4
/
+41
*
android: gallium/nouveau: fix include folders, link against libstlport
Emil Velikov
2014-08-13
1
-4
/
+5
*
nvc0: add BPTC format support
Ilia Mirkin
2014-08-12
1
-0
/
+7
*
softpipe,llvmpipe: mark BPTC formats as unsupported
Ilia Mirkin
2014-08-12
2
-0
/
+10
*
vc4: Drop the dump_fbo() routine.
Eric Anholt
2014-08-12
1
-50
/
+0
*
vc4: Claim the GL 2.1 minimum for 3D textures.
Eric Anholt
2014-08-12
1
-1
/
+2
*
vc4: Declare what vertex formats we actually support.
Eric Anholt
2014-08-12
1
-2
/
+7
*
vc4: Stash some debug code for format support checks.
Eric Anholt
2014-08-12
1
-0
/
+9
*
vc4: Texture format support has nothing to do with VBO format support.
Eric Anholt
2014-08-12
1
-2
/
+1
*
vc4: Fix off-by-one in texture maximum levels.
Eric Anholt
2014-08-12
1
-1
/
+1
*
vc4: Add support for the FLR opcode.
Eric Anholt
2014-08-12
1
-0
/
+18
*
gallium/r300: Fix a link error in the tests
Jason Ekstrand
2014-08-12
1
-1
/
+1
*
svga: Add a limit to the maximum surface size
Charmaine Lee
2014-08-12
5
-5
/
+71
*
radeon/uvd: fix gpu_address for video surfaces
Christian König
2014-08-12
2
-0
/
+4
*
nvc0/ir: describe the tex arguments for fermi/kepler
Ilia Mirkin
2014-08-11
1
-0
/
+25
*
nvc0/ir: add kepler+ support for indirect texture references
Ilia Mirkin
2014-08-11
1
-7
/
+27
*
nvc0/ir: add base tex offset for fermi indirect tex case
Ilia Mirkin
2014-08-11
1
-2
/
+10
*
vc4: Flip which primitives are considered front-facing.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Don't forget to set the depth clear value in the packet.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
5
-4
/
+76
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Clean up the tile alloc buffer size.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Clarify some values implicitly chosen for binning config.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Improve simulator memory allocation.
Eric Anholt
2014-08-11
1
-4
/
+20
*
vc4: Handle stride==0 in VBO validation
Eric Anholt
2014-08-11
1
-7
/
+9
*
vc4: Stash some debug code for looking at what BOs are at what hindex.
Eric Anholt
2014-08-11
2
-0
/
+5
*
vc4: Use GEM under simulation even for non-winsys BOs.
Eric Anholt
2014-08-11
2
-14
/
+9
*
vc4: Don't forget to unmap the GEM BO when freeing.
Eric Anholt
2014-08-11
1
-0
/
+3
*
vc4: Add validation of raster-format textures.
Eric Anholt
2014-08-11
2
-17
/
+96
*
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
2014-08-11
2
-18
/
+71
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
2014-08-11
3
-11
/
+151
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
4
-8
/
+25
*
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
2014-08-11
2
-17
/
+140
*
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
2014-08-11
3
-37
/
+81
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