summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers
Commit message (Expand)AuthorAgeFilesLines
...
* r600g: abstract the hw states out behind a vtbl.Dave Airlie2010-09-087-975/+1103
* llvmpipe: Add lp_rast_debug.c to Makefile.Chia-I Wu2010-09-071-0/+1
* llvmpipe: Refactor lp_scene_add_resource_referenceJosé Fonseca2010-09-071-14/+15
* llvmpipe: Fix negated logic in lp_scene_add_resource_reference().José Fonseca2010-09-071-1/+1
* llvmpipe: move more coef setup into lp_setup_coef.cKeith Whitwell2010-09-074-40/+61
* llvmpipe: declare fence handle structKeith Whitwell2010-09-071-0/+1
* llvmpipe: rasterization debugging helpersKeith Whitwell2010-09-077-0/+428
* llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell2010-09-0715-441/+513
* llvmpipe: rearrange queriesKeith Whitwell2010-09-074-116/+53
* llvmpipe: enforce fixed memory limit on scenesKeith Whitwell2010-09-0711-341/+459
* llvmpipe: clean up deferred zstencil clearsKeith Whitwell2010-09-076-79/+41
* llvmpipe: rework fences and queriesKeith Whitwell2010-09-077-92/+124
* llvmpipe: move whole-tile emit into a functionKeith Whitwell2010-09-072-8/+42
* llvmpipe: put fs variant dumping in a functionKeith Whitwell2010-09-072-4/+15
* nvfx: fix return in vp mainLuca Barbieri2010-09-061-17/+39
* r600g: add error print for no literals for r700s as wellDave Airlie2010-09-061-0/+3
* r600g: fixup r700 assembler for clamp/relative addressingDave Airlie2010-09-061-13/+18
* r600g: add script to generate header file with offsets into state objects.Dave Airlie2010-09-062-412/+525
* r600g: fix up surface referencesDave Airlie2010-09-061-4/+2
* r600g: search for sampler views in context on removal.Dave Airlie2010-09-061-0/+17
* r600g: add missing printf operandDave Airlie2010-09-061-1/+1
* nvfx: support nv30 simulation on nv40Luca Barbieri2010-09-057-32/+50
* nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri2010-09-054-9050/+1775
* nvfx: move nv04_2d to rules-ng-ngLuca Barbieri2010-09-053-17/+1518
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-0518-334/+2587
* nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri2010-09-052-15/+18
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-054-10/+36
* nvfx: properly return fogcoord.w == 1Luca Barbieri2010-09-051-1/+15
* nvfx: support saturate in vpLuca Barbieri2010-09-052-66/+93
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-058-263/+238
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
* llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca2010-09-051-49/+0
* llvmpipe: Fix perspective divide interpolation.José Fonseca2010-09-052-9/+76
* llvmpipe: Relax the colormask constraint on opaque.José Fonseca2010-09-052-13/+29
* gallivm: Pass condition masks as an unsigned bitmask.José Fonseca2010-09-051-3/+2
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-051-0/+1
* nvfx: support unlimited constants and immediates in fpLuca Barbieri2010-09-052-49/+37
* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
* nvfx: support rendering to more formatsLuca Barbieri2010-09-044-2/+30
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* Revert "r300g: refuse to create a texture with size 0"Marek Olšák2010-09-041-12/+0
* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
* r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák2010-09-041-0/+3
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-044-18/+22
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-042-0/+2