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* vc4: Drop a dead prototype.Eric Anholt2015-08-041-8/+0
* freedreno/a4xx: add independent blend function supportRob Clark2015-08-042-8/+10
* freedreno/a4xx: MRT supportRob Clark2015-08-0412-132/+212
* freedreno: move the half-precision logic into coreRob Clark2015-08-044-31/+38
* freedreno: simplify/cleanup resource status trackingRob Clark2015-08-044-48/+71
* freedreno: fix stream-out caps vec4->componentsRob Clark2015-08-041-2/+2
* freedreno: small bit of cleanup about max rendertargetsRob Clark2015-08-0413-17/+40
* r600,compute: force tiling on 2D and 3D texture compute resourcesZoltan Gilian2015-08-031-2/+9
* r600g: re-enable single-sample fast clearMarek Olšák2015-08-031-6/+1
* r600g: fix the CB_SHADER_MASK setupMarek Olšák2015-08-032-4/+5
* r600g: fix the single-sample fast clear setupMarek Olšák2015-08-031-2/+6
* radeonsi: flush if the memory usage for an IB is too highMarek Olšák2015-08-022-0/+17
* Revert "gallium/radeon: re-enable unsafe math for graphics shaders"Marek Olšák2015-08-011-4/+0
* radeonsi: copy *8_SNORM bits exactly in resource_copy_regionMarek Olšák2015-07-311-1/+3
* r600g: early exit in r600_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
* radeonsi: early exit in si_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
* radeonsi: fix a regression since the resource_copy_region cleanupMarek Olšák2015-07-311-1/+1
* radeonsi: fix broken st/nine from merging tessellationMarek Olšák2015-07-311-2/+7
* radeonsi: move CP DMA functions to their own fileMarek Olšák2015-07-316-236/+274
* radeonsi: add a debug flag that disables printing ISA in shader dumpsMarek Olšák2015-07-313-9/+13
* radeonsi: add a debug flag that disables printing TGSI in shader dumpsMarek Olšák2015-07-313-1/+3
* radeonsi: add a debug flag that disables printing the LLVM IR in shader dumpsMarek Olšák2015-07-316-29/+29
* radeonsi: store shader disassemblies in memory for future usersMarek Olšák2015-07-317-17/+18
* radeonsi: don't use llvm.AMDIL.fraction for FRC and DFRACMarek Olšák2015-07-311-4/+16
* gallium/radeon: re-enable unsafe math for graphics shadersMarek Olšák2015-07-311-0/+4
* gallium/radeon: don't use rsq_actionMarek Olšák2015-07-311-7/+3
* gallium/radeon: move r600-specific code to r600gMarek Olšák2015-07-312-152/+150
* gallium/radeon: remove unused variables and old commentsMarek Olšák2015-07-314-35/+0
* gallium/radeon: remove build_intrinsic and build_tgsi_intrinsicMarek Olšák2015-07-314-108/+58
* gallivm: add LLVMAttribute parameter to lp_build_intrinsicMarek Olšák2015-07-312-9/+9
* radeonsi: completely rework updating descriptors without CP DMAMarek Olšák2015-07-314-271/+128
* vc4: Lower uniform loads to scalar in NIR.Eric Anholt2015-07-302-31/+81
* vc4: Move some FS input lowering into NIR.Eric Anholt2015-07-302-35/+50
* vc4: Move program keys to the header file.Eric Anholt2015-07-302-47/+49
* vc4: Lower NIR inputs to scalar as well.Eric Anholt2015-07-302-4/+44
* vc4: Start adding a NIR-based output lowering pass.Eric Anholt2015-07-304-7/+137
* vc4: Mark our shaders as single-threaded.Eric Anholt2015-07-302-0/+6
* vc4: Avoid leaking indirect array access UBOs.Eric Anholt2015-07-301-0/+2
* vc4: Avoid overflowing various static tables.Eric Anholt2015-07-304-4/+4
* vc4: Fix return values from recent validation changes.Eric Anholt2015-07-301-4/+4
* radeonsi: enable GL4.1 and update documentation (v2)Dave Airlie2015-07-301-1/+1
* radeonsi: add GS multiple streams support (v2)Dave Airlie2015-07-306-39/+127
* svga: scons: remove unused HAVE_SYS_TYPES_H defineEmil Velikov2015-07-291-1/+0
* nvc0/ir: cache vertex out base so that we don't recompute againIlia Mirkin2015-07-291-8/+15
* nvc0/ir: output base for reading is based on laneidIlia Mirkin2015-07-291-0/+25
* radeon: add support for streams to the common streamout code. (v2)Dave Airlie2015-07-296-15/+50
* radeon: move streamout buffer config to streamout enable function. (v2)Dave Airlie2015-07-292-9/+15
* vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt2015-07-285-43/+158
* vc4: Drop unused vpm_offset value.Eric Anholt2015-07-281-3/+0
* vc4: Simplify vc4_use_bo and make sure it's not a shader.Eric Anholt2015-07-284-39/+26