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* freedreno: update generated headersRob Clark2014-10-024-8/+9
* freedreno: dual-source render targets are not supportedIlia Mirkin2014-10-021-1/+1
* vc4: Fix the mapping of the minification filter to HW values.Eric Anholt2014-10-011-8/+8
* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* freedreno: max-texture-lod-bias should be 15.0fRob Clark2014-10-011-1/+1
* llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.Vinson Lee2014-09-301-1/+1
* galahad: fix indirect drawRoland Scheidegger2014-10-011-2/+9
* galahad: (trivial) handle cubemap arraysRoland Scheidegger2014-10-011-0/+7
* freedreno: destroy transfer pool after blitterRob Clark2014-09-301-2/+2
* freedreno/lowering: fix token calculation for loweringRob Clark2014-09-301-16/+39
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* llvmpipe: Reuse llvmpipes LLVMContext in the draw context.Mathias Fröhlich2014-09-301-1/+2
* llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.Mathias Fröhlich2014-09-309-7/+17
* llvmpipe: move lp_jit_screen_init() call after allocation of screen objectBrian Paul2014-09-301-3/+5
* softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()Brian Paul2014-09-301-2/+3
* llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()Brian Paul2014-09-301-3/+6
* radeonsi: Pass the slice size to si_dma_copy_bufferMichel Dänzer2014-09-301-4/+4
* radeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tileMichel Dänzer2014-09-301-3/+11
* radeonsi: Fix si_dma_copy(_tile) for compressed formatsMichel Dänzer2014-09-301-2/+2
* radeonsi: Fix tiling mode index for stencil resourcesMichel Dänzer2014-09-301-2/+3
* ilo: fix format of edge flag pointerChia-I Wu2014-09-301-3/+5
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-308-158/+190
* ilo: precalculate aligned depth buffer sizeChia-I Wu2014-09-307-48/+43
* ilo: use dynamic bo for rectlist verticesChia-I Wu2014-09-3010-73/+92
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Shove some depth comparison bits down to where they're used.Eric Anholt2014-09-291-5/+5
* freedreno/a3xx: re-emit shaders on variant changeRob Clark2014-09-292-1/+50
* freedreno/ir3: add some cmdline argsRob Clark2014-09-291-8/+87
* freedreno/a3xx: add support to emulate GL_CLAMPRob Clark2014-09-298-16/+129
* freedreno: add texcoord clamp support to loweringRob Clark2014-09-292-5/+173
* freedreno: move bind_sampler_states to per-generationRob Clark2014-09-294-23/+48
* freedreno/a3xx: fix border color orderRob Clark2014-09-291-5/+4
* freedreno/a3xx: add 32bit integer vtx formatsRob Clark2014-09-292-17/+37
* vc4: Add support for GL 1.1's stupid CLAMP mode.Eric Anholt2014-09-291-4/+19
* vc4: Add support for texture border color.Eric Anholt2014-09-292-1/+84
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-294-1/+87
* vc4: Optimize out silly SUBs of 0.Eric Anholt2014-09-291-0/+11
* vc4: Dump constant uniform values in VC4_DEBUG=qir.Eric Anholt2014-09-296-24/+32
* vc4: Turn a SEL_X_Y(x, 0) into SEL_X_0(x).Eric Anholt2014-09-291-14/+61
* vc4: Add support for texture cube maps.Eric Anholt2014-09-295-22/+84
* vc4: Rename the slice's size0.Eric Anholt2014-09-292-5/+5
* vc4: Stop trying to reuse temporaries that store uniform values.Eric Anholt2014-09-292-12/+0
* ilo: fix a missing 'else'Chia-I Wu2014-09-291-1/+1
* freedreno/a3xx: add flat interpolation modeRob Clark2014-09-277-19/+60
* freedreno/a3xx: add LOD_BIASRob Clark2014-09-271-0/+1
* freedreno: turn missing caps into compile warningsRob Clark2014-09-271-10/+10