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gallium
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drivers
Commit message (
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Author
Age
Files
Lines
*
svga: add num-commands-per-draw HUD query
Brian Paul
2018-01-17
6
-0
/
+24
*
meson: add llvm dependency for swr build
George Kyriazis
2018-01-17
1
-0
/
+1
*
radeonsi: bump glsl version to 450 for nir backend
Timothy Arceri
2018-01-18
1
-6
/
+1
*
radeonsi/nir: add some missing tcs bits to the nir scan pass
Timothy Arceri
2018-01-18
1
-0
/
+14
*
ac/radeonsi: add tcs load outputs support
Timothy Arceri
2018-01-18
2
-16
/
+29
*
radeon: remove unneeded semicolons
Grazvydas Ignotas
2018-01-17
1
-3
/
+3
*
ac: import lp_create_builder() from gallivm
Samuel Pitoiset
2018-01-16
1
-4
/
+4
*
radeon/vcn: update quantiser matrices only when requested
Indrajit Das
2018-01-16
1
-6
/
+11
*
radeon/uvd: update quantiser matrices only when requested
Indrajit Das
2018-01-16
1
-6
/
+11
*
r600/shader: Initialize max_driver_temp_used correctly for the first time
Gert Wollny
2018-01-15
1
-0
/
+1
*
freedreno/ir3: "soft" depth scheduling for SFU instructions
Rob Clark
2018-01-14
1
-9
/
+21
*
freedreno/a5xx: work around SWAP vs TILE_MODE constraint
Rob Clark
2018-01-14
1
-0
/
+20
*
freedreno/a5xx: texture tiling
Rob Clark
2018-01-14
16
-25
/
+339
*
freedreno: update generated headers
Rob Clark
2018-01-14
6
-26
/
+35
*
freedreno: add screen->setup_slices() for tex layout
Rob Clark
2018-01-14
3
-19
/
+43
*
r300g: remove double assignment
Grazvydas Ignotas
2018-01-14
1
-1
/
+0
*
ac: fix build error in si_shader
Mauro Rossi
2018-01-13
1
-1
/
+1
*
radv/radeonsi/nir: lower 64bit flrp
Timothy Arceri
2018-01-13
1
-0
/
+1
*
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
2018-01-12
1
-2
/
+5
*
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
2018-01-12
7
-27
/
+76
*
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
2018-01-12
1
-5
/
+5
*
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
2018-01-12
1
-2
/
+12
*
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
2018-01-12
1
-2
/
+4
*
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
2018-01-12
7
-14
/
+206
*
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
2018-01-12
1
-1
/
+12
*
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
2018-01-12
1
-3
/
+7
*
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
2018-01-12
12
-337
/
+451
*
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
2018-01-12
1
-3
/
+26
*
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
2018-01-12
9
-20
/
+93
*
broadcom/vc5: Enable the driver on V3D 4.1
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Port the simulator to support V3D 4.1
Eric Anholt
2018-01-12
9
-125
/
+216
*
broadcom/vc5: Port the RCL setup to V3D4.1.
Eric Anholt
2018-01-12
7
-58
/
+360
*
broadcom/vc5: Fix per-tile extra clear packet.
Eric Anholt
2018-01-12
1
-1
/
+1
*
broadcom/vc5: Move the TLB loads and stores to helper functions.
Eric Anholt
2018-01-12
1
-35
/
+50
*
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
2018-01-12
7
-10
/
+24
*
meson: move libsensors dependency to libgallium
Dylan Baker
2018-01-11
4
-6
/
+3
*
meson: Use dependencies for nir
Dylan Baker
2018-01-11
4
-13
/
+15
*
meson: Use consistent style for tests
Dylan Baker
2018-01-11
2
-2
/
+6
*
meson: Use consistent style
Dylan Baker
2018-01-11
1
-2
/
+4
*
svga: simplify failure code in emit_rss_vgpu9()
Brian Paul
2018-01-11
1
-17
/
+12
*
svga: remove unused fail parameter to EMIT_RS(), EMIT_RS_FLOAT()
Brian Paul
2018-01-11
1
-57
/
+57
*
svga: add assertion in svga_queue_rs()
Brian Paul
2018-01-11
1
-0
/
+1
*
svga: whitespace/formatting fixes in svga_state_rss.c
Brian Paul
2018-01-11
1
-79
/
+75
*
ac: add load_patch_vertices_in() to the abi
Timothy Arceri
2018-01-11
1
-6
/
+14
*
swr: Handle indirect indices in GS
George Kyriazis
2018-01-10
1
-8
/
+39
*
amd/common: import get_{load,store}_intr_attribs() from RadeonSI
Samuel Pitoiset
2018-01-10
1
-21
/
+5
*
swr/rast: switch win32 jit format to COFF
Tim Rowley
2018-01-10
1
-2
/
+2
*
swr/rast: don't use 32-bit gathers for elements < 32-bits in size
Tim Rowley
2018-01-10
1
-1
/
+60
*
swr/rast: autogenerate named structs instead of literal structs
Tim Rowley
2018-01-10
1
-8
/
+15
*
swr/rast: SIMD16 fetch shader jitter cleanup
Tim Rowley
2018-01-10
1
-720
/
+368
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