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* nv50/nvc0: add support for R4A4_UNORM and A4R4_UNORM formatsMarcin Slusarz2011-09-132-0/+16
| | | | R4A4 is needed by OSD in mplayer's xvmc output
* r600g: remove unused function r600_buffer_from_handleMarek Olšák2011-09-122-28/+0
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* r600g: remove an irrelevant XXX commentMarek Olšák2011-09-121-1/+1
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* r600g: remove r600_resource_buffer structMarek Olšák2011-09-124-80/+65
| | | | | This subclass of r600_resource doesn't contain any useful members, so let's just use r600_resource.
* r600g: set the return type of radeon_destroy to voidMarek Olšák2011-09-121-1/+1
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* r600g: remove r600_drm_public.hMarek Olšák2011-09-122-1/+1
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* r600g: inline some of the winsys r600_get functionsMarek Olšák2011-09-125-12/+7
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* r600g: compute tiling info in the pipe, not in the winsysMarek Olšák2011-09-124-12/+133
| | | | The winsys doesn't need it.
* r600g: cleanup build include dirs and dependenciesMarek Olšák2011-09-123-8/+2
| | | | The scons build still depended on libdrm_radeon.
* r300g: handle the new CAPsMarek Olšák2011-09-111-0/+2
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* nouveau: Add support for XvMC accelerationMaarten Lankhorst2011-09-106-7/+1328
| | | | | | Try to use the PMPEG where available Signed-off-by: Maarten Lankhorst <[email protected]>
* r300/compiler: Implement ROUNDTom Stellard2011-09-104-1/+56
| | | | | According to the GLSL spec, the implementor can decide which way to round when the fraction is .5. The r300 compiler will round down.
* r600g: fix shadow rect samplersMarek Olšák2011-09-101-3/+6
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* r600g: use SAMPLE_LB for OPCODE_TXBMarek Olšák2011-09-101-3/+6
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* r600g: enable texture arraysMarek Olšák2011-09-101-3/+3
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* r600g: add support for shadow array samplersMarek Olšák2011-09-102-19/+57
| | | | I had to guess & verify how some of the SAMPLE instructions work.
* r600g: implement texture arrays for evergreenMarek Olšák2011-09-101-5/+18
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* r600g: always decompress all mipmaps and layers, slices, or faces of zbuffersMarek Olšák2011-09-102-28/+49
| | | | | | This fixes piglit/fbo-depth-array. Reviewed-by: Dave Airlie <[email protected]>
* r600g: fix texture array filteringMarek Olšák2011-09-103-74/+113
| | | | | | | | | | | | | | This fixes piglit/fbo-generatemipmap-array. It looks like SQ_TEX_SAMPLER_WORD0_0.TEX_ARRAY_OVERRIDE should be set for array textures in order to disable filtering between slices, which adds a dependency between sampler views and sampler states. This patch reworks sampler state updates such that they are postponed until draw time. TEX_ARRAY_OVERRIDE is updated according to bound sampler views. This also consolidates setting the texture state between vertex and pixel shaders.
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-107-11/+10
| | | | v2: remove PIPE_CAP_ARRAY_TEXTURES in favor of the new CAP.
* llvmpipe: add some null pointer checksBrian Paul2011-09-092-1/+35
| | | | | | | | | It's not clear if these are acceptable cases so issue a one-time warning in debug builds when we hit them. Fixes segfault in piglit fbo-mipmap-copypix test. Reviewed-by: José Fonseca <[email protected]>
* nouveau: fix nouveau_fence leakMarcin Slusarz2011-09-081-0/+2
| | | | Note: This is a candidate for the 7.11 branch.
* nv50: fix screen->blitctx memory leakMarcin Slusarz2011-09-081-0/+2
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* r600g: add TXQ and TXF supportDave Airlie2011-09-062-7/+21
| | | | Signed-off-by: Dave Airlie <[email protected]>
* r600g: add initial evergreen integer opcode supportDave Airlie2011-09-062-29/+162
| | | | | | | | | This just adds the opcodes for evergreen, need to work on r600 and cayman implementations. don't advertise nativeintegers yet until we work out all the regressions. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add 10/10/10/2 vertex format conversion.Dave Airlie2011-09-051-0/+6
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* gallium: add caps for MIN/MAX texel offsets.Dave Airlie2011-09-022-0/+10
| | | | | | | | As per Brian's suggestion, add caps for drivers that support texture offsets to advertise a min/max via TGSI, also use it in the state tracker. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* tgsi: add support for texture offsets to the TGSI IR. (v2)Dave Airlie2011-09-021-5/+12
| | | | | | | | | | | | | This adds tokens for texture offsets, to store 4 * swizzled vec 3 for use in TXF and other opcodes. It also contains TGSI exec changes for softpipe to use this code, along with GLSL->TGSI support for TXF. v2: add some more comments, add back padding I removed. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600g: add support for R4A4 and A4R4 textures.Christian König2011-09-012-0/+8
| | | | | | Sampling worked out of the box, but this make them work as surface as well. Signed-off-by: Christian König <[email protected]>
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-312-2/+2
| | | | | | | | Advertising different format support based on sample count was a bad idea, it made resolve to window work, but resolve to anything else would fail. See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
* r600g: Make unaligned 3D textures work on +evergreenChristian König2011-08-301-1/+5
| | | | | | The layersize calculation is slightly different on +evergreen. This makes mpeg2 video decoding and piglits texture-packed-formats test work correctly on this hardware.
* nouveau: use PRIu64 for printing uint64_tChristoph Bumiller2011-08-303-2/+6
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* nouveau/mm: move slabs to correct list on memory releaseChristoph Bumiller2011-08-301-5/+5
| | | | | Should get rid of "destroying GPU memory cache with some buffers still in use" message.
* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-308-15/+16
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* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-307-14/+63
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* nv50: align pitch of linear surfaces correctlyChristoph Bumiller2011-08-301-1/+2
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* nv50: handle TGSI_OPCODE_ROUNDChristoph Bumiller2011-08-305-3/+10
| | | | Will round to nearest-even.
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-308-24/+31
| | | | | | This prevents null dereferences in validation of interdependent state after a switch to a pipe context where we mark all state as dirty but where not all state is valid / set yet.
* nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2011-08-302-2/+17
| | | | | | The window system buffer will be BGRA and applications will try to directly resolve to it, which would trigger an INVALID_OPERATION in BlitFramebuffer if the multisample renderbuffer is RGBA.
* i915g: remove unused var in i915_flush_heuristically()Brian Paul2011-08-291-2/+0
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* r600g: Fix include styleKai Wasserbäch2011-08-299-66/+66
| | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* noop: Fix include styleKai Wasserbäch2011-08-292-13/+13
| | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* android: add support for nouveauChia-I Wu2011-08-274-0/+149
| | | | Compile tested only.
* android: add support for r300gChia-I Wu2011-08-271-0/+46
| | | | Compile tested only.
* android: add support for i915gChia-I Wu2011-08-271-0/+38
| | | | | | Quickly tested with 945GME. SurfaceFlinger (the display server and compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D apps, some work and some do not.
* android: add support for vmwgfxChia-I Wu2011-08-271-0/+38
| | | | | | | Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce GT220. SurfaceFlinger (the display server and compositor) works. 2D apps with RGB visual works. However, due to missing PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
* nouveau: share the source listsChia-I Wu2011-08-2712-149/+91
| | | | | For each driver, factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile and SConscript share it.
* r300g: share the source listChia-I Wu2011-08-273-114/+63
| | | | | | | | | | | | | | | | Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile and SConscript share it. Note that $(TOP)/src/glsl/ralloc.c and $(TOP)/src/mesa/program/register_allocate.c are removed from C_SOURCES in Makefile.sources and added back in Makefile and SConscript. The idea is that they are not part of r300g. But having them in libr300.a makes build non-GL targets such as the compiler tests or g3dvl much easier. Also, for practical reason, TOP would be an undefined variable in Makefile.sources.
* i915g: share the source listChia-I Wu2011-08-273-53/+30
| | | | | Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile and SConscript share it.
* svga: share the source listChia-I Wu2011-08-273-97/+50
| | | | | Factor out C_SOURCES from Makefile to Makefile.sources, and let Makefile and SConscript share it.