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* r600g: Implemented the Z and W component write for the SCS opcode.Tilman Sauerbeck2010-09-201-0/+49
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: Honour destination operand's writemask in the SCS implementation.Tilman Sauerbeck2010-09-201-26/+35
| | | | | | | If we are not going to write to the X or Y components of the destination vector we also don't need to prepare to compute SIN or COS. Signed-off-by: Tilman Sauerbeck <[email protected]>
* softpipe: fix whitespaceLuca Barbieri2010-09-201-2/+2
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* softpipe: make z/s test always pass if no zsbuf, instead of crashingLuca Barbieri2010-09-201-2/+6
| | | | D3D10 specifies this.
* llvmpipe: fix query bug when no there's no sceneBrian Paul2010-09-201-2/+3
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* r600g: move chip class to radeon common structureJerome Glisse2010-09-2010-75/+26
| | | | | | | So texture code can be shared btw new state design & old one. Signed-off-by: Jerome Glisse <[email protected]>
* svga: Integer constant register file has a separate namespace.Michal Krol2010-09-203-8/+9
| | | | | | Count int and float constants independently. Since there are only few i# constants available and hundreds of c# constants, it would be too easy to end up with an i# declaration out of its range.
* svga: Fix relative addressing translation for pixel shaders.Michal Krol2010-09-201-14/+37
| | | | | | | | | | | | Pixel shaders do not have address registers a#, only one loop register aL. Our only hope is to assume the address register is in fact a loop counter and replace it with aL. Do not translate ARL instruction for pixel shaders -- MOVA instruction is only valid for vertex saders. Make it more explicit relative addressing of inputs is only valid for pixel shaders and constants for vertex shaders.
* r600g: Cleanup viewport floats.Corbin Simpson2010-09-191-10/+23
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* r600g: Clean up PS setup.Corbin Simpson2010-09-192-16/+25
| | | | | I didn't do r600d according to the docs; I split EXPORT_MODE to be a bit more useful and obvious. Hope this is okay.
* r600g: add missing BC_INST wrapper for evergreenDave Airlie2010-09-201-1/+1
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* r600g: fixup r700 CB_SHADER_CONTROL register.Dave Airlie2010-09-202-34/+35
| | | | r600c emits this with a mask of each written output.
* r600g: fix r700 cube map sizing.Dave Airlie2010-09-201-4/+9
| | | | this fixes fbo-cubemap on r700.
* r600g: add color/texture support for more depth formats.Dave Airlie2010-09-203-2/+20
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* r600g: add z16 to color setupDave Airlie2010-09-202-0/+13
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* r600g: "tmp" is such a bad name for a texture.Corbin Simpson2010-09-191-10/+10
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* r600g: Fix false and true.Corbin Simpson2010-09-198-17/+17
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* r600g: Clean up some indentation and |= vs. | usage.Corbin Simpson2010-09-191-21/+22
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* r600g: Deobfuscate and comment a few more functions in r600_hw_states.Corbin Simpson2010-09-192-11/+66
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* r600g: Trivially deobfuscate r600_hw_states.Corbin Simpson2010-09-191-20/+40
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* r600g: Use align() instead of handrolled code.Corbin Simpson2010-09-193-6/+3
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* r600g: drop debugging that snuck inDave Airlie2010-09-201-1/+0
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* r600g: clean up valgrind issues on maxtargets test.Dave Airlie2010-09-201-1/+7
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* r600g: fix fbo-drawbuffers-maxtargetsDave Airlie2010-09-202-8/+26
| | | | | | | we were leaking buffers since the flush code was added, it wasn't dropping references. move setting up flush to the set_framebuffer_state. clean up the flush state object. make more space in the BOs array for flushing.
* r600g: modify index buffers for sizes the hw can't deal with.Dave Airlie2010-09-201-2/+37
| | | | this just uses the common code from r300g now in util to do translations on r600g.
* util/r300g: split the r300 index buffer modifier functions out to utilDave Airlie2010-09-201-108/+4
| | | | | | These can be used by other drivers, like r600g. Signed-off-by: Dave Airlie <[email protected]>
* r600g: fix exports_ps to export a number not a mask.Henri Verbeet2010-09-202-2/+2
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* Revert "r600g: Flush upload buffers before draws instead of before flushes."Henri Verbeet2010-09-192-5/+4
| | | | | | | This reverts commit a1d9a58b825825723f1c5f7705f2ed3ef834038a. Flushing the upload buffers on draw is wrong, uploads aren't supposed to cause flushes in the first place. The real issue was radeon_bo_pb_map_internal() not respecting PB_USAGE_UNSYNCHRONIZED.
* r600g: Buffer object maps imply a wait.Henri Verbeet2010-09-194-24/+0
| | | | Unless e.g. PB_USAGE_DONTBLOCK or PB_USAGE_UNSYNCHRONIZED would be specified.
* r600g: Remove a redundant flush in r600_texture_transfer_map().Henri Verbeet2010-09-191-1/+0
| | | | radeon_ws_bo_map() will already take care of that if needed.
* r600g: Flush upload buffers before draws instead of before flushes.Henri Verbeet2010-09-192-4/+5
| | | | | | | | | | If a upload buffer is used by a previous draw that's still in the CS, accessing it would need a context flush. However, doing a context flush when mapping the upload buffer would then flush/destroy the same buffer we're trying to map there. Flushing the upload buffers before a draw avoids both the CS flush and the upload buffer going away while it's being used. Note that u_upload_data() could e.g. use a pool of buffers instead of allocating new ones all the time if that turns out to be a significant issue.
* r600g: only emit uses waterfall on r6xx hw.Dave Airlie2010-09-191-1/+1
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* r600g; add uses waterfall to asm cf for r6xx.Dave Airlie2010-09-193-0/+3
| | | | On r6xx if an MOVA instruction is emitted we should set this bit.
* r600g: Added support for TGSI_SEMANTIC_FACE.Tilman Sauerbeck2010-09-192-2/+16
| | | | | | This makes the 'glsl1-gl_FrontFacing var (1)' piglit test pass. Signed-off-by: Tilman Sauerbeck <[email protected]>
* nv50: Remove dead initialization.Vinson Lee2010-09-181-1/+1
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* nv50: Remove dead initialization.Vinson Lee2010-09-181-1/+1
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* nv50: Silence missing initializer warning.Vinson Lee2010-09-181-1/+1
| | | | | | Fixes this GCC warning. nv50_state_validate.c:336: warning: missing initializer nv50_state_validate.c:336: error: (near initialization for 'validate_list[20].func')
* nv50: fix typo in fifo packet length limitChristoph Bumiller2010-09-182-2/+6
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* nv50: emit constbuf relocs before uploading constantsChristoph Bumiller2010-09-183-21/+56
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* nv50: add relocs for stack and local mem buffersChristoph Bumiller2010-09-185-3/+31
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* r600g: Remove unused variable.Vinson Lee2010-09-181-1/+0
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* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-09-181-0/+2
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* nvfx: Remove const qualifer from nvfx_vertprog_translate.Vinson Lee2010-09-181-1/+1
| | | | | | Silences this GCC warning. nvfx_vertprog.c: In function 'nvfx_vertprog_translate': nvfx_vertprog.c:998: warning: assignment discards qualifiers from pointer target type
* r600g: Silence unused variable warnings.Vinson Lee2010-09-171-0/+2
| | | | The variables are used in code that is currently ifdef'ed out.
* r600g: Remove unnecessary header.Vinson Lee2010-09-171-1/+0
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* llvmpipe: Default to no threading on single processor systems.José Fonseca2010-09-171-2/+1
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* r600g: alternative command stream building from contextJerome Glisse2010-09-178-16/+4580
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Winsys context build a list of register block a register block is a set of consecutive register that will be emited together in the same pm4 packet (the various r600_block* are there to provide basic grouping that try to take advantage of states that are linked together) Some consecutive register are emited each in a different block, for instance the various cb[0-7]_base. At winsys context creation, the list of block is created & an index into the list of block. So to find into which block a register is in you simply use the register offset and lookup the block index. Block are grouped together into group which are the various pkt3 group of config, context, resource, Pipe state build a list of register each state want to modify, beside register value it also give a register mask so only subpart of a register can be updated by a given pipe state (the oring is in the winsys) There is no prebuild register list or define for each pipe state. Once pipe state are built they are bound to the winsys context. Each of this functions will go through the list of register and will find into which block each reg falls and will update the value of the block with proper masking (vs/ps resource/constant are specialized variant with somewhat limited capabilities). Each block modified by r600_context_pipe_state_set* is marked as dirty and we update a count of dwords needed to emit all dirty state so far. r600_context_pipe_state_set* should be call only when pipe context change some of the state (thus when pipe bind state or set state) Then to draw primitive you make a call to r600_context_draw void r600_context_draw(struct r600_context *ctx, struct r600_draw *draw) It will check if there is enough dwords in current cs buffer and if not will flush. Once there is enough room it will copy packet from dirty block and then add the draw packet3 to initiate the draw. The flush will send the current cs, reset the count of dwords to 0 and remark all states that are enabled as dirty and recompute the number of dwords needed to send the current context. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: Fixed the shift in S_02880C_KILL_ENABLE.Tilman Sauerbeck2010-09-172-2/+2
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.Tilman Sauerbeck2010-09-171-2/+1
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: Only set PA_SC_EDGERULE on rv770 and greater.Tilman Sauerbeck2010-09-171-2/+14
| | | | | | This is what xf86-video-ati and r600c do. Signed-off-by: Tilman Sauerbeck <[email protected]>