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* r600g: Replace needless flush in texture upload.Mathias Fröhlich2011-10-291-1/+1
* r600g: remove one pointless flushMarek Olšák2011-10-293-25/+4
* r600g: get backend mask after the context is fully set upMarek Olšák2011-10-283-4/+2
* r600g: don't flush before reading query resultsMarek Olšák2011-10-281-5/+0
* r600g: only maintain the list of active queriesMarek Olšák2011-10-284-32/+19
* r600g: cleanup r600_query_resultMarek Olšák2011-10-281-9/+6
* r600g: don't flush in r600_get_backend_maskMarek Olšák2011-10-281-3/+0
* r600g: remove redundant variable r600_query::buffer_sizeMarek Olšák2011-10-282-15/+17
* r300g: remove useless codeMarek Olšák2011-10-284-22/+3
* r300/compiler: Fix scheduler bug causing texture corruptionTom Stellard2011-10-271-6/+35
* r600g: remove redundant variable r600_pipe_context::blitMarek Olšák2011-10-273-4/+2
* r600g: remove redundant assignment of pipe_draw_info in draw_vboMarek Olšák2011-10-261-2/+0
* llvmpipe: llvmpipe doesn't support pure integers yet.Dave Airlie2011-10-262-0/+8
* r600g: cleanup draw_vbo and add commentsMarek Olšák2011-10-264-93/+71
* i915g: Cleanup the vertex sampler interface a bit.Stéphane Marchesin2011-10-253-9/+5
* i915g: Flesh out TODO idea.Stéphane Marchesin2011-10-251-1/+3
* r600g: move some code out of draw_vbo into new r600_update_derived_stateMarek Olšák2011-10-251-20/+31
* r600g: cleanup some magic numbersMarek Olšák2011-10-252-4/+16
* r600g: don't render if pipe_draw_info::count is 0Marek Olšák2011-10-251-6/+8
* r600g: set correct tiling flags in depth infoMarek Olšák2011-10-252-9/+13
* r300g: expose ARB_ES2_compatibility by claiming FIXED format supportMarek Olšák2011-10-242-2/+8
* nv50: fix max texture levelsAdel Gadllah2011-10-241-3/+3
* r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vboMarek Olšák2011-10-231-5/+0
* llvmpipe: point out that there's two stencil writemasksBrian Paul2011-10-231-3/+4
* llvmpipe: compare front_facing to NULL to improve readabilityBrian Paul2011-10-231-2/+2
* r600g: make r[67]00 not bail out on PRED_SETNE_INT.Mathias Fröhlich2011-10-231-0/+1
* r600g: make if's use PRED_SETNE_INT no matter what.Dave Airlie2011-10-222-1/+2
* r600g: print inst in hex in dumpsDave Airlie2011-10-221-6/+6
* r600g: drop specific i2f it should be a trans only op2.Dave Airlie2011-10-221-27/+1
* nv50/ir: import SM4 converterChristoph Bumiller2011-10-214-4/+2513
* nouveau,nvc0: fix/improve handling of multiple constant buffersChristoph Bumiller2011-10-218-35/+111
* nvc0: add support for linear and buffer textures and RTsChristoph Bumiller2011-10-218-82/+213
* nvc0: add support for clip distance shader outputsChristoph Bumiller2011-10-216-16/+88
* nvc0: handle more query typesChristoph Bumiller2011-10-213-49/+204
* nvc0: fix location of the PrimitiveID outputChristoph Bumiller2011-10-211-4/+6
* nvc0: prevent VERTEXID/INSTANCEID from consuming input slotsChristoph Bumiller2011-10-211-3/+15
* nvc0: fixes for program tessellation parametersChristoph Bumiller2011-10-212-17/+47
* nv50,nvc0: reset per-instance state for inactive vertex elementsChristoph Bumiller2011-10-212-0/+6
* nv50,nvc0: reset base element in draw_arraysChristoph Bumiller2011-10-212-0/+11
* nvc0: apply first_layer offset to all resources with array_sizeChristoph Bumiller2011-10-211-3/+1
* nvc0: emit state to allow GP to select the RT layerChristoph Bumiller2011-10-211-1/+4
* nvc0: validate GP samplers, texturesChristoph Bumiller2011-10-211-0/+2
* nvc0: fix clear_render_target/depth_stencil regionChristoph Bumiller2011-10-211-19/+21
* nvc0: fix assertion that immediate array buffer fitsChristoph Bumiller2011-10-211-1/+1
* nv50/ir: use RDSV to fetch FrontFacing before loweringChristoph Bumiller2011-10-214-13/+33
* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-214-3/+14
* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-213-2/+5
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
* nvc0/ir: fix emission of cvt when register and type size differChristoph Bumiller2011-10-211-2/+3
* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-212-4/+4