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* gallium: swr: Added swr build for windowsGeorge Kyriazis2016-11-212-0/+217
* swr: Modify gen_knobs.{cpp|h} creation scriptGeorge Kyriazis2016-11-212-26/+39
* swr: Windows-related changesGeorge Kyriazis2016-11-212-7/+29
* swr: renamed duplicate swr_create_screen()George Kyriazis2016-11-213-2/+6
* swr: Handle windows.h and NOMINMAXGeorge Kyriazis2016-11-213-26/+17
* radeonsi: Fix resource leak in gs_copy_shader allocation failure pathGwan-gyeong Mun2016-11-221-1/+7
* radeonsi: store group_size_variable in struct si_computeNicolai Hähnle2016-11-211-5/+8
* nvc0/ir: use levelZero flag when the lod is set to 0Ilia Mirkin2016-11-202-6/+43
* swr: mark streamout buffers as writtenIlia Mirkin2016-11-191-0/+7
* radeonsi: emit sample locations also when nr_samples == 1Nicolai Hähnle2016-11-181-1/+4
* radeonsi: allow sample mask export for single-sample framebuffersNicolai Hähnle2016-11-181-4/+5
* vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt2016-11-165-2/+20
* vc4: Add support for ETC1 textures if the kernel is new enough.Eric Anholt2016-11-164-5/+18
* vc4: Fix simulator mode missing-GETPARAM debug info.Eric Anholt2016-11-161-1/+1
* vc4: Fix resource leak in register allocation failure path.Mun Gwan-gyeong2016-11-161-0/+2
* swr: [rasterizer core] fix clear with multiple color attachmentsTim Rowley2016-11-166-52/+40
* radeonsi: fix a subtle bounds checking corner case with 3-component attributesNicolai Hähnle2016-11-163-2/+39
* radeonsi: reject some 3-component formats as buffer texturesNicolai Hähnle2016-11-161-8/+35
* swr: mark color clamping as unsupportedIlia Mirkin2016-11-151-2/+3
* swr: always enable adding start/base vertex to gl_VertexIdIlia Mirkin2016-11-151-0/+1
* swr: add support for upper-left fragcoord positionIlia Mirkin2016-11-151-2/+8
* swr: make sure that all rendering is finished on shader destroyIlia Mirkin2016-11-151-0/+8
* swr: disable blending for integer formatsIlia Mirkin2016-11-151-0/+3
* swr: mark rgb9_e5 as unrenderableIlia Mirkin2016-11-151-1/+1
* swr: no support for shader stencil exportIlia Mirkin2016-11-151-1/+1
* swr: mark both frag and vert textures read, don't forget about cbsIlia Mirkin2016-11-151-5/+15
* swr: fix texture layout for compressed formatsIlia Mirkin2016-11-152-4/+6
* swr: add archrast generated files to gitignoreIlia Mirkin2016-11-151-0/+4
* swr: [rasterizer jitter] don't bother quantizing unused channelsIlia Mirkin2016-11-151-1/+1
* swr: [rasterizer memory] fix store tile for 128-bit ymajor tilingIlia Mirkin2016-11-151-1/+1
* swr: [rasterizer memory] add support for R32_FLOAT_X8X24 formatsIlia Mirkin2016-11-152-0/+2
* radeonsi: set IF_THRESHOLD to 3Marek Olšák2016-11-151-1/+2
* gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLDMarek Olšák2016-11-1510-0/+14
* radeonsi: set unsafe fpmath on FP instructions when allowed by R600_DEBUGMarek Olšák2016-11-151-1/+5
* radeonsi: fold some shader context initialization to si_llvm_context_initMarek Olšák2016-11-153-29/+30
* swr: [rasterizer core] remove driverTypeTim Rowley2016-11-145-49/+2
* swr: [rasterizer archrast] move to pass by valueTim Rowley2016-11-142-2/+2
* swr: [rasterizer core] add mode for aux buffer in the SWR_SURFACE_STATETim Rowley2016-11-141-0/+16
* swr: [rasterizer common] don't bleed NOMINMAX definition after <windows.h>Tim Rowley2016-11-141-1/+4
* swr: [rasterizer archrast] add eventsTim Rowley2016-11-146-6/+541
* swr: [rasterizer core] fix culling issuesTim Rowley2016-11-141-66/+119
* swr: [rasterizer core/jitter] fix alpha test bugTim Rowley2016-11-143-3/+15
* swr: [rasterizer core] various code style changesTim Rowley2016-11-146-5/+26
* swr: [rasterizer archrast] don't generate empty filesTim Rowley2016-11-144-8/+39
* swr: [rasterizer archrast] fix open file handle limit issueTim Rowley2016-11-141-6/+44
* swr: [rasterizer archrast] fix double free issueTim Rowley2016-11-149-24/+41
* swr: [rasterizer core] separate frontend/backend stats enablesTim Rowley2016-11-146-26/+51
* swr: [rasterizer core] 16-wide tile store nearly completedTim Rowley2016-11-145-314/+917
* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-123-5/+76
* vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt2016-11-123-1/+6