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* i965simple: remove pipe_texture::compressed referenceBrian Paul2009-04-091-1/+1
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* trace: Dump the fence, not its pointer.José Fonseca2009-04-091-2/+6
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* trace: Use 'flags' name consistently.José Fonseca2009-04-091-6/+6
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* nv50: adapt for new clear interfaceBen Skeggs2009-04-091-48/+23
| | | | this is so much nicer :)
* r300-gallium: Properly emit indexbufs.Corbin Simpson2009-04-082-5/+14
| | | | This fixes hardlocks with anything using elts.
* r300-gallium: Add vertex shader constant emit.Corbin Simpson2009-04-082-2/+19
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* trace: Make calls dumping threadsafe.José Fonseca2009-04-081-0/+7
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* trace: Make call no global.José Fonseca2009-04-081-3/+4
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* trace: Simplify cast wrappers.José Fonseca2009-04-085-58/+29
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* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
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* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
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* r300-gallium: vs: Add MAD.Corbin Simpson2009-04-062-0/+9
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* r300-gallium: vs: Add MUL.Corbin Simpson2009-04-062-0/+4
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* r300-gallium: Fix surface_copy too.Corbin Simpson2009-04-061-1/+2
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* r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson2009-04-062-12/+12
| | | | | This keeps non-TCL chipsets from locking up, and also fully unbreaks RADEON_NO_TCL rendering.
* softpipe: clean up the buffer clear and tile cache code a littleBrian Paul2009-04-063-39/+15
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* r300-gallium: vp: Moar.Corbin Simpson2009-04-051-2/+26
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* r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson2009-04-052-44/+17
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* r300-gallium: Re-translate shaders if constants change.Corbin Simpson2009-04-052-3/+9
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* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31
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* r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson2009-04-051-16/+49
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* r300-gallium: vs: Moar vert shaders.Corbin Simpson2009-04-042-5/+38
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* r300-gallium: vs: Expand instruction emission.Corbin Simpson2009-04-041-2/+55
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* r300-gallium: Update clear() code.Corbin Simpson2009-04-042-8/+20
| | | | We have a huge optimization opportunity, but for now we'll just use the util.
* cell: update clear() code to catch up to gallium changesBrian Paul2009-04-043-39/+25
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* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-0414-81/+79
| | | | | Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
* r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson2009-04-041-1/+8
| | | | This is definitely not perfect.
* r300-gallium: Fix bad register write.Corbin Simpson2009-04-041-3/+4
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* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-045-41/+41
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* Add scons build support for radeon/r300.Corbin Simpson2009-04-041-9/+19
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* r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson2009-04-045-24/+23
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* r300-gallium: r500 surface_copy fragment shader.Corbin Simpson2009-04-041-8/+23
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* softpipe: add additional surface formats in tile cache codeBrian Paul2009-04-031-0/+3
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* nv50: fix viewport state updateChristoph Bumiller2009-04-031-1/+2
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* r300-gallium: Translate vertex shader magic numbers.Corbin Simpson2009-04-011-13/+51
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* r300-gallium: Fix compiler warnings.Corbin Simpson2009-04-012-13/+13
| | | | | | "const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const.
* r300-gallium: Add vertex shader for surface_copy.Corbin Simpson2009-04-012-11/+37
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* r300-gallium: Backwards test.Corbin Simpson2009-03-311-1/+1
| | | | Wow, how long's that been there? Embarrassing.
* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-315-16/+34
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* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
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* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
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* softpipe: use util_is_inf_or_nan()Brian Paul2009-03-311-12/+5
| | | | And print/warn NaN/Inf in print_vertex().
* r300-gallium: RGBA, not ARGB, after all.Corbin Simpson2009-03-301-1/+1
| | | | Clearly, something else is wrong.
* r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.Corbin Simpson2009-03-301-0/+5
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* r300-gallium: Properly redo shaders when constant buffer changes size.Corbin Simpson2009-03-301-0/+7
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* r300-gallium: Allow surface_fill to clear depth/stencil buffers too.Corbin Simpson2009-03-302-1/+3
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* r300-gallium: Emit the "right" sequence of colors.Corbin Simpson2009-03-301-1/+1
| | | | ARGB, not RGBA.
* r300-gallium: Fix hardlock when no colors or textures are present.Corbin Simpson2009-03-301-9/+18
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* r300-gallium: Fix strange build error.Corbin Simpson2009-03-301-0/+1
| | | | Why didn't this come up before?
* r300-gallium: Handful of small leftovers.Corbin Simpson2009-03-302-2/+4
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