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gallium_va_encpackedheader01
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gallium
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drivers
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Author
Age
Files
Lines
...
*
|
i915g: Fix comment in is buffer referenced
Jakob Bornecrantz
2009-11-07
1
-7
/
+3
|
/
*
nv50: enable all 32 threads of a warp
Christoph Bumiller
2009-11-07
1
-1
/
+3
*
llvmpipe: Fix build with llvm 2.6.
José Fonseca
2009-11-06
2
-5
/
+10
*
softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
José Fonseca
2009-11-05
1
-2
/
+10
*
r300g: add polygon mode
Marek Olšák
2009-11-04
5
-3
/
+67
*
r300g: fix the size of CS when emitting the fragprog constant buffer
Marek Olšák
2009-11-04
1
-1
/
+1
*
r300g: set the correct offset in a colorbuffer surface
Marek Olšák
2009-11-04
1
-8
/
+9
*
r300g: add color channel masking
Marek Olšák
2009-11-04
4
-5
/
+19
*
nv50: fix shader emit_tex for cube textures
Christoph Bumiller
2009-11-04
1
-14
/
+36
*
nv50: add abs-modifier for emit_minmax
Christoph Bumiller
2009-11-04
1
-17
/
+31
*
nv50: add 3d texture tiling and mip-mapping
Christoph Bumiller
2009-11-04
4
-37
/
+114
*
llvmpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-03
1
-24
/
+10
*
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-11-03
10
-386
/
+59
*
llvmpipe: Respect gl_rasterization_rules in primitive setup.
José Fonseca
2009-11-03
1
-18
/
+30
*
softpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-02
1
-24
/
+10
*
nouveau: Assume all texture blankets are linear for now.
Younes Manton
2009-11-01
2
-0
/
+6
*
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
Corbin Simpson
2009-11-01
5
-14
/
+28
*
r300g: fix geometry corruptions
Maciej Cencora
2009-11-01
1
-2
/
+14
*
r300g: split constant buffer and shader emittion
Maciej Cencora
2009-11-01
5
-98
/
+152
*
r300g: Adopt osiris' PSC data and swizzle.
Corbin Simpson
2009-11-01
1
-40
/
+88
*
nv50: handle TGSI_SEMANTIC_FACE
Christoph Bumiller
2009-11-01
1
-0
/
+25
*
nv50: make IF condition safe
Christoph Bumiller
2009-11-01
1
-1
/
+3
*
nv50: implement TGSI_OPCODE_AND/OR/XOR
Christoph Bumiller
2009-11-01
1
-0
/
+47
*
nv50: fix textures with block size != cpp
Christoph Bumiller
2009-10-31
2
-37
/
+48
*
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
Younes Manton
2009-10-31
7
-0
/
+15
*
nv50: use SIFC also for shader upload
Christoph Bumiller
2009-10-31
3
-56
/
+120
*
nv50: make MRTs work
Christoph Bumiller
2009-10-31
2
-0
/
+15
*
r300g: correct the pitch calculation for smaller mipmaps
Marek Olšák
2009-10-31
2
-7
/
+2
*
r300g: pretend NPOT support
Marek Olšák
2009-10-31
1
-1
/
+3
*
r300g: fix reading from the destination buffer in blending
Marek Olšák
2009-10-31
1
-0
/
+2
*
r300g: add precalculating of pixel pitch, add a new NPOT flag
Marek Olšák
2009-10-31
3
-17
/
+42
*
r300g: remove unnecessary assertions
Marek Olšák
2009-10-31
2
-5
/
+2
*
r300g: fix crash in r300_is_texture_referenced
Marek Olšák
2009-10-31
2
-2
/
+2
*
softpipe: Respect gl_rasterization_rules in primitive setup.
Michal Krol
2009-10-30
1
-14
/
+26
*
r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.
Corbin Simpson
2009-10-28
1
-0
/
+9
*
r300g: Keep texture formats organized.
Corbin Simpson
2009-10-28
1
-6
/
+5
*
r300g: add some texture formats
Maciej Cencora
2009-10-28
2
-0
/
+9
*
r300g: Clear up a bit of the buffer reference stuff.
Corbin Simpson
2009-10-28
1
-14
/
+11
*
r300g: Fix XXX.
Corbin Simpson
2009-10-28
1
-1
/
+0
*
r300g: fix emitting the stencil-ref and alpha-ref values
Marek Olšák
2009-10-28
3
-11
/
+31
*
r300g: fix the WRAP_T mode when using 1D textures
Marek Olšák
2009-10-28
1
-1
/
+8
*
r300g: fix blending and do some optimizations
Marek Olšák
2009-10-28
2
-48
/
+54
*
llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.
José Fonseca
2009-10-28
6
-4
/
+118
*
llvmpipe: Implement round() for MSVC.
José Fonseca
2009-10-28
1
-0
/
+12
*
nv50: activate more lanes in a warp
Christoph Bumiller
2009-10-28
1
-0
/
+4
*
r300g: read occlusion query results from both Z pipes on RV530
Marek Olšák
2009-10-26
1
-2
/
+8
*
r300g: add cubemap support
Marek Olšák
2009-10-26
2
-24
/
+37
*
llvmpipe: Human friendlier sampler state dump.
José Fonseca
2009-10-25
2
-9
/
+22
*
llvmpipe: Dump the sampler state of the shader key.
José Fonseca
2009-10-25
1
-0
/
+18
*
llvmpipe: Immediate multiplication.
José Fonseca
2009-10-25
4
-32
/
+64
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