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* nvc0: reenable some shader optimizationsChristoph Bumiller2010-12-272-51/+63
* nvc0: use VTX_ATTR for stride 0 vertex attributesChristoph Bumiller2010-12-271-30/+69
* nvc0: implement VRAM buffer transfers with bounce buffersChristoph Bumiller2010-12-2712-116/+336
* nvc0: init miptree transfer layer strideChristoph Bumiller2010-12-271-1/+2
* nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINESChristoph Bumiller2010-12-231-0/+2
* nvc0: fix layer stride stateChristoph Bumiller2010-12-233-18/+30
* nvc0: use most defs/decls from nouveau_pushbuf.hChristoph Bumiller2010-12-238-118/+29
* nvc0: remove unused 'buf' parameter in pipe_buffer_unmapBen Skeggs2010-12-211-1/+1
* nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of placesBen Skeggs2010-12-212-2/+2
* nvc0: fence.bo is mappable, mark it as suchBen Skeggs2010-12-211-1/+2
* Merge remote branch 'origin/master' into nvc0-newBen Skeggs2010-12-2118-48/+49
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| * nouveau: fix includes for latest libdrmBen Skeggs2010-12-214-5/+4
| * r600g: properly unset vertex bufferJerome Glisse2010-12-203-12/+22
| * gallium: remove unused 'buf' parameter in pipe_buffer_unmapMarek Olšák2010-12-2011-31/+23
* | nvc0: s/INLIN_RING/IMMED_RINGChristoph Bumiller2010-12-195-11/+11
* | nvc0: improve shader support for texturingChristoph Bumiller2010-12-196-45/+133
* | nvc0: adapt to array textures interface changeChristoph Bumiller2010-12-199-201/+251
* | Merge remote branch 'origin/master' into nvc0-newChristoph Bumiller2010-12-19217-3558/+5798
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| * r300g: optimize the fallback for misaligned ushort indicesMarek Olšák2010-12-192-2/+22
| * r300g: finally fix the texture corruption on r3xx-r4xxMarek Olšák2010-12-171-17/+15
| * softpipe: remove sp_tex_tile_cache_border_color()Brian Paul2010-12-163-34/+2
| * softpipe: fix depth texture sampling regressionBrian Paul2010-12-161-9/+17
| * svga: s/varient/variant/Brian Paul2010-12-162-2/+2
| * i965g: s/varient/variant/Brian Paul2010-12-164-8/+8
| * i915g: s/varient/variant/Brian Paul2010-12-163-3/+3
| * softpipe: s/varient/variantBrian Paul2010-12-165-77/+77
| * nvfx: fix fragprog word swapping on big-endian machinesBen Skeggs2010-12-161-2/+2
| * r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund2010-12-151-1/+1
| * r600g: need to reference upload buffer as the might still live accross flushJerome Glisse2010-12-152-2/+4
| * softpipe: do texture swizzle during texture samplingBrian Paul2010-12-144-15/+114
| * r600g: fix segfault when translating vertex bufferJerome Glisse2010-12-144-21/+10
| * r600g: fix rendering with a vertex attrib having a zero strideAlex Deucher2010-12-121-4/+6
| * r300g: fixup rs690 tiling stride alignment calculations.Dave Airlie2010-12-133-31/+19
| * r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák2010-12-111-7/+7
| * r600g: Fix SCons build.Vinson Lee2010-12-092-1/+2
| * r600g: indentation cleanupJerome Glisse2010-12-092-23/+21
| * r600g: specialized upload managerJerome Glisse2010-12-098-109/+176
| * llvmpipe: Plug fence leaks.José Fonseca2010-12-092-0/+3
| * r600g: remove dead codeJerome Glisse2010-12-076-268/+8
| * r300g: also revalidate the SWTCL vertex buffer after its reallocationMarek Olšák2010-12-071-0/+1
| * r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-077-13/+39
| * r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-073-15/+65
| * r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-067-47/+108
| * r600g: build fetch shader from vertex elementsJerome Glisse2010-12-0611-44/+619
| * r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
| * gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry2010-12-051-0/+6
| * init ps->context with util_surfaces_get and do_getXavier Chantry2010-12-051-2/+1
| * nvfx: fixes after array textures mergeXavier Chantry2010-12-052-9/+10
| * r300g: optimize looping over atomsMarek Olšák2010-12-0513-119/+121
| * r300g: cleanup winsysMarek Olšák2010-12-055-11/+12