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* cell: move depth/stencil code into separate functionBrian Paul2009-01-111-179/+213
* cell: clean-up, re-indent, commentsBrian Paul2009-01-111-95/+139
* cell: use tgsi_dump_instruction() instead of spe_comment()Brian Paul2009-01-101-101/+25
* cell: added rule to produce .s assembly filesBrian Paul2009-01-101-0/+3
* nouveau: Update nv30 swizzling.Younes Manton2009-01-102-9/+10
* nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton2009-01-102-3/+2
* nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton2009-01-103-6/+13
* nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton2009-01-101-2/+1
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-088-13/+13
* cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES queryJonathan Adamczewski2009-01-061-1/+1
* cell: fix code emit for RSQ/RCP when src arg == dst argBrian Paul2009-01-051-6/+8
* nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
* nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
* nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
* nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
* nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1
* nv50: indentation for TEX is a little overenthusiasticBen Skeggs2009-01-061-18/+23
* nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs2009-01-061-17/+42
* cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski2009-01-051-55/+42
* cell: SIMDize some subtractionsJonathan Adamczewski2009-01-051-8/+10
* cell: improvements to spu_tri.cJonathan Adamczewski2009-01-041-42/+52
* cell: new spu_shuffle.h headerJonathan Adamczewski2009-01-041-0/+186
* cell: initial codegen support for fragment shader loopsBrian Paul2009-01-041-26/+193
* cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul2009-01-041-0/+4
* cell: clean-up, improve SPU code generationBrian Paul2009-01-041-622/+506
* cell: fix typo (s/10/0)Brian2009-01-031-2/+2
* softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)Brian Paul2009-01-021-2/+2
* Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca2008-12-311-17/+34
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| * softpipe: Don't fill surfaces's winsys fields.José Fonseca2008-12-221-2/+0
| * softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca2008-12-221-15/+34
| * softpipe: initialize refcount and winsysJerome Glisse2008-12-221-0/+2
| * softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-221-35/+30
* | i915: Avoid ptr->int conversion.José Fonseca2008-12-311-3/+1
* | gallium: Remove unused variables.José Fonseca2008-12-301-1/+0
* | softpipe: initialize refcount and winsysJerome Glisse2008-12-181-0/+2
* | softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-181-35/+30
* | softpipe: fix vertex shader texture samplingBrian Paul2008-12-175-43/+98
* | nv40: apply ABS modifier to RSQ source in vpBen Skeggs2008-12-161-1/+1
* | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-166-0/+12
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-151-0/+2
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| * softpipe: Add missing header include.Michal Krol2008-12-111-0/+2
* | Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-137-156/+33
* | nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swi...Patrice Mandin2008-12-126-42/+167
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-12-101-0/+20
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| * gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-101-0/+20
* | nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen2008-12-076-252/+367
* | i915: Silence warningsJakob Bornecrantz2008-12-051-0/+2
* | softpipe: plug in softpipe's texture samplers into draw module.Brian2008-12-042-0/+18
* | gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian2008-12-041-0/+2
* | nouveau: Calc pitch for swizzled textures appropriately.Younes Manton2008-12-021-4/+3