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gallium
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drivers
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Author
Age
Files
Lines
...
*
svga: Update flags documentation.
José Fonseca
2010-05-03
1
-8
/
+5
*
softpipe: Fix alpha blending for formats without alpha channel.
José Fonseca
2010-05-03
1
-60
/
+108
*
llvmpipe: Fix alpha blending for formats without alpha channel.
José Fonseca
2010-05-03
1
-2
/
+51
*
svga: Include svga_surface.h in svga_screen.c.
Vinson Lee
2010-05-02
1
-0
/
+1
*
r300g: Remove unnecessary header.
Vinson Lee
2010-05-02
1
-1
/
+0
*
r300g: fix surface_copy for compressed formats
Marek Olšák
2010-05-02
1
-1
/
+2
*
trace: Fix typo in method name.
José Fonseca
2010-05-02
1
-1
/
+1
*
r300g: always set the pitch of the first miplevel in the tiling flags
Marek Olšák
2010-05-02
1
-2
/
+2
*
Revert "r300g: disable point sprites (again)"
Marek Olšák
2010-05-02
1
-4
/
+1
*
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-05-02
8
-207
/
+96
*
r300g: inline update_derived_shader_state
Marek Olšák
2010-05-02
1
-12
/
+5
*
r300g: fix segfault when resizing a DRI2 framebuffer
Marek Olšák
2010-05-02
1
-37
/
+4
*
i965g: s/sprintf/util_snprintf/
Vinson Lee
2010-05-02
1
-5
/
+6
*
llvmpipe: Remove unused variable.
Vinson Lee
2010-05-01
1
-2
/
+0
*
nv50: raise constant buffers size to maximum
Christoph Bumiller
2010-04-30
3
-15
/
+10
*
nv50: relax restriction on surface_copy format equality a bit
Christoph Bumiller
2010-04-30
1
-1
/
+27
*
nv50: don't segfault on OPCODE_END for empty programs
Christoph Bumiller
2010-04-30
1
-5
/
+6
*
svga: Fix index offset
Jakob Bornecrantz
2010-04-21
1
-2
/
+3
*
svga: Init surface functions
Jakob Bornecrantz
2010-04-20
1
-0
/
+1
*
softpipe & llvmpipe: Enable SM3 cap
Jakob Bornecrantz
2010-04-29
2
-0
/
+4
*
llvmpipe: fix texture/display target memory leak
Brian Paul
2010-04-29
1
-0
/
+5
*
r300g: fix compiler error
Marek Olšák
2010-04-29
1
-2
/
+1
*
r300g: use the enum for color swizzles in the rasterizer
Marek Olšák
2010-04-29
1
-8
/
+10
*
r300g: rasterizer debug logging
Marek Olšák
2010-04-29
3
-2
/
+34
*
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
Marek Olšák
2010-04-29
2
-3
/
+9
*
r300g: enable the RGBA16F renderbuffer too
Marek Olšák
2010-04-29
1
-1
/
+1
*
r300g: enable float textures
Marek Olšák
2010-04-29
1
-9
/
+0
*
r300g: compose swizzles from texture formats and sampler views
Marek Olšák
2010-04-29
3
-22
/
+14
*
r300g: init s3tc fetching functions
Marek Olšák
2010-04-29
1
-0
/
+3
*
svga: More don't recurse
Jakob Bornecrantz
2010-04-19
1
-1
/
+1
*
svga: Don't recurse
Jakob Bornecrantz
2010-04-19
1
-1
/
+1
*
llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()
Brian Paul
2010-04-28
1
-1
/
+6
*
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: fix mem leak in llvmpipe_resource_destroy()
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: fix surface memory leak during tear-down
Brian Paul
2010-04-28
1
-0
/
+2
*
llvmpipe: remove unused psize_slot field
Brian Paul
2010-04-28
1
-3
/
+0
*
llvmpipe: move/rename llvmpipe_init_surface_functions()
Brian Paul
2010-04-28
3
-7
/
+5
*
llvmpipe: make rasterizer-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-18
/
+17
*
llvmpipe: update comments, fix formatting
Brian Paul
2010-04-28
1
-10
/
+9
*
llvmpipe: remove old prototypes, fix-up formatting
Brian Paul
2010-04-28
1
-10
/
+9
*
llvmpipe: make shader-related functions static, clean-up initializations
Brian Paul
2010-04-28
4
-29
/
+37
*
llvmpipe: make clip-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-25
/
+28
*
llvmpipe: make draw-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-29
/
+22
*
llvmpipe: make vertex-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-21
/
+19
*
llvmpipe: make blend-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-42
/
+38
*
llvmpipe: make sampler-related functions static, clean-up initializations
Brian Paul
2010-04-28
3
-46
/
+27
*
llvmpipe: remove some unneeded shader structure fields
Brian Paul
2010-04-28
2
-9
/
+2
*
llvmpipe: dump shaders if LP_DEBUG=tgsi
Brian Paul
2010-04-28
2
-0
/
+12
*
softpipe: consolidate tex image offset code
Brian Paul
2010-04-28
1
-29
/
+32
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