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* llvmpipe: Fix alpha blending for formats without alpha channel.José Fonseca2010-05-031-2/+51
* svga: Include svga_surface.h in svga_screen.c.Vinson Lee2010-05-021-0/+1
* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
* trace: Fix typo in method name.José Fonseca2010-05-021-1/+1
* r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
* Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
* r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-028-207/+96
* r300g: inline update_derived_shader_stateMarek Olšák2010-05-021-12/+5
* r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák2010-05-021-37/+4
* i965g: s/sprintf/util_snprintf/Vinson Lee2010-05-021-5/+6
* llvmpipe: Remove unused variable.Vinson Lee2010-05-011-2/+0
* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-303-15/+10
* nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller2010-04-301-1/+27
* nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller2010-04-301-5/+6
* svga: Fix index offsetJakob Bornecrantz2010-04-211-2/+3
* svga: Init surface functionsJakob Bornecrantz2010-04-201-0/+1
* softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz2010-04-292-0/+4
* llvmpipe: fix texture/display target memory leakBrian Paul2010-04-291-0/+5
* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
* llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul2010-04-282-0/+12
* softpipe: consolidate tex image offset codeBrian Paul2010-04-281-29/+32
* llvmpipe: remove unused write_depthBrian Paul2010-04-283-15/+6
* softpipe: use consistant names for local varsBrian Paul2010-04-281-36/+33