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* nvc0: add support for setting patch vertices at draw timeIlia Mirkin2015-07-234-3/+8
* nvc0: support MAX_SHADER_PATCH_VARYINGSIlia Mirkin2015-07-231-1/+2
* nvc0: preliminary tess supportIlia Mirkin2015-07-2310-54/+86
* radeonsi: enable tessellation, update GL3.txt & release notesMarek Olšák2015-07-231-3/+11
* radeonsi: add scratch buffer support for tessellation shadersMarek Olšák2015-07-231-8/+28
* radeonsi: update invariant registers for tessellationMarek Olšák2015-07-231-2/+6
* radeonsi: add assertions into draw_vbo and check tessellationMarek Olšák2015-07-231-1/+7
* radeonsi: set the rasterization primitive type for tessellationMarek Olšák2015-07-231-0/+3
* radeonsi: set VGT_LS_HS_CONFIG for tessellationMarek Olšák2015-07-233-4/+28
* radeonsi: update IA_MULTI_VGT_PARAM for tessellationMarek Olšák2015-07-231-3/+51
* radeonsi: add derived tessellation stateMarek Olšák2015-07-234-3/+146
* radeonsi: implement a fixed-function tessellation control shader and its stateMarek Olšák2015-07-234-1/+68
* radeonsi: set up a ring buffer for tessellation factorsMarek Olšák2015-07-234-0/+42
* radeonsi: add tessellation shader statesMarek Olšák2015-07-233-13/+203
* radeonsi: update si_get_vs_info and si_get_vs_state for tessellationMarek Olšák2015-07-231-2/+8
* radeonsi: add shader code generation for tessellationMarek Olšák2015-07-235-29/+851
* radeonsi: implement TGSI_OPCODE_BARRIERMarek Olšák2015-07-231-0/+12
* radeonsi: program VGT_SHADER_STAGES_EN for tessellationMarek Olšák2015-07-234-23/+45
* radeonsi: add translation of PATCH primitivesMarek Olšák2015-07-231-0/+2
* radeonsi: add support for tessellation shader resources and samplersMarek Olšák2015-07-232-8/+37
* radeonsi: add code for creating, binding and destroying tessellation shadersMarek Olšák2015-07-233-0/+74
* radeonsi: add debug flags for dumping tessellation shadersMarek Olšák2015-07-232-9/+17
* radeonsi: rework how shader pointers to descriptors are setMarek Olšák2015-07-235-91/+156
* radeonsi: rename build_streamout_store -> build_tbuffer_store_dwordsMarek Olšák2015-07-231-12/+12
* radeonsi: separate primitive ID computationMarek Olšák2015-07-231-7/+20
* radeonsi: move declaring streamout parameters to its own functionMarek Olšák2015-07-231-13/+23
* radeonsi: make ES2GS offset sgpr location dynamicMarek Olšák2015-07-232-6/+3
* gallium/radeon: expose emit_fetchMarek Olšák2015-07-232-19/+15
* gallium/radeon: expose LLVM functions implementing emit_storeMarek Olšák2015-07-232-5/+13
* gallium/radeon: remove buffer_unmap calls that can potentially decrease perfMarek Olšák2015-07-237-26/+1
* radeonsi: remove switch statement in si_create_contextMarek Olšák2015-07-233-13/+7
* radeonsi: don't change pipe_resource in resource_copy_regionMarek Olšák2015-07-234-160/+110
* radeonsi: upload shader rodata after updating scratch relocationsMarek Olšák2015-07-233-29/+29
* radeonsi: remove redundant parameter in si_shader_binary_readMarek Olšák2015-07-233-8/+5
* radeonsi: Flush when we're asked to return a fence but don't have one yetMichel Dänzer2015-07-221-1/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-21182-647/+647
* nvc0: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* nv50: force cache flush when binding a new uboSamuel Pitoiset2015-07-211-0/+2
* r600/sb: Fix an &/&& mistakeAdam Jackson2015-07-211-1/+1
* nouveau: use bool instead of booleanSamuel Pitoiset2015-07-2169-678/+678
* nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset2015-07-201-3/+3
* nouveau: always align buffers to 0x100Samuel Pitoiset2015-07-201-7/+1
* nv50: limit the maximum number of samplers to 16Samuel Pitoiset2015-07-201-1/+1
* nv50: turn samples counts off during blitSamuel Pitoiset2015-07-201-0/+11
* nv50: add nesting support for occlusion queriesSamuel Pitoiset2015-07-202-11/+20
* nv50: fix max level clamping on G80Ilia Mirkin2015-07-201-2/+9
* gm107/ir: fix indirect txq emissionIlia Mirkin2015-07-181-2/+8
* nvc0/ir: don't worry about sampler in txq handlingIlia Mirkin2015-07-181-22/+8
* nvc0/ir: fix txq on indirect samplersIlia Mirkin2015-07-182-2/+56
* vc4: Switch to using a separate ioctl for making shaders.Eric Anholt2015-07-174-12/+78