| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
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Gallium already gives us height==1 for these, so the texture state is
already setup correctly to emulate 1D textures as a Nx1 2D texture. We
just need to supply the .y coord.
Signed-off-by: Rob Clark <[email protected]>
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In particular, we want mesa to emulate primitive restart for us.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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That was easy. Turns out it is just a matter of setting one bit.
Enable sampling from sRGB texture, and therefore enable GL 2.1 :-)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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When we had just one module "gallivm" was an appropriate name. But now we have
modules containing all functions for a particular variant, so give it a
corresponding name (this is really just for helping debugging).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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It makes more sense to link the core and common parts of the driver as the
target is build. Additionally this will help us drop duplicating symbols
for targets that static link mulitple pipe-drivers. Only egl-static needs
that currently with more to come.
To simplify things a bit add HAVE_GALLIUM_RADEON_COMMON variable.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Just fold libllvmradeon in libradeon.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The loops for updating the multiple packed fields in SP_VS_OUT[] and
SP_VS_VPC_DST[] will zero out one register beyond the last that on
required. Which is normally not a problem (and is kinda convenient
when looking at cmdstream dumps) unless we have maximum (16) varyings.
Fix loop termination condition so that this does not happen.
Signed-off-by: Rob Clark <[email protected]>
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We need to size input/output tables big enough for special inputs/
outputs (gl_Position, gl_FrontFacing, etc) which, while they don't
count towards the hw limit of 16 attributes or 16 varyings, we do
still need to track them all the same.
Signed-off-by: Rob Clark <[email protected]>
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Hardware only supports 16. Which fd3_shader_variant properly reflected,
but the pipe cap did not, leading to array overflow (and shaders that
could not possibly work).
Also a bunch of asserts to make problems like this easier to see.
Signed-off-by: Rob Clark <[email protected]>
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We are starting to add integer support to the compiler, which does not
get exercised with glsl feature level 120 and without advertising
integer support. But doing so breaks too many things right now. So
for now use a debug flag to conditionally expose the functionality
while it is in development.
Signed-off-by: Rob Clark <[email protected]>
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The KILL_IF opcode could potentially be merged in to the regular KILL
opcode function. It was a pain to do so, so I've left is separated
for cleanliness.
Signed-off-by: Ryan Houdek <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Adds a large sum of TGSI opcodes to the a3xx compiler.
For integer opcodes we have 28 opcodes added.
Adds 4 floating point compare opcodes
If GLSL 1.30 is enabled, this allows the GLSL 1.30 piglits to have a
completion amount of 432/641.
Signed-off-by: Ryan Houdek <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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The setup shaders were composed of both a fs shader number and a variant
number. But since they aren't tied to a particular fragment shader, the
former was a fixed zero while the latter was also always zero because
it was never assigned. So, similar to what the fs code does, use a ever
increasing number to give it a more catchy name (unlike fragment shaders
though where this number is for each explicitly created shader, we just use
it for the implicitly created variants).
And while here, fix whitespace a bit.
Reviewed-by: Jose Fonseca <[email protected]>
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Unused except it was increased for both fs and setup shader variants created.
Probably some leftover from ages ago.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The big missing part here is proper sched data calculations, but
hopefully the chosen placeholder will be sufficient for now.
Passes piglit as well as GK107 does.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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SM50 backend requires 21 bits per instruction, not 8.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Maxwell doesn't have immediate-mode.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Maxwell no longer has the methods to set constant attributes, and we'll
want to be treating stride 0 vtxbufs the same as for stride > 0.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Bring it back in line with r600g. I broke this in the original radeonsi
bringup. :(
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78537
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Same as Frank's change to draw module but for llvmpipe module.
Reviewed-by: Roland Scheidegger <[email protected]>
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Older versions haven't been tested probably don't work anyway. But more
importantly, code supporting it is hindering further work.
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Real GPU queries need some infrastructure to track samples per tile and
accumulate the results. But fortunately this can be shared across GPU
generation.
See:
https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries
Signed-off-by: Rob Clark <[email protected]>
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Split out fd_query into an abstract base class, to allow multiple
implementations. The current sw based queries are moved into
fd_sw_query.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
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Fixes the new logic of the conditional rendering piglit test.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
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Different textures may be bound to each slot for each stage. So we need
to be able to upload ms parameters for each one without stages
overwriting each other.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2 10.1" <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The sample position is one of them.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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It's the same as setting the 3 regs separately, but shorter, and it also
seems to be required on GFX7.2 and later. This doesn't fix Hawaii.
Reviewed-by: Michel Dänzer <[email protected]>
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Take the upper bound. The number doesn't have to absolutely correct, only safe.
Reviewed-by: Michel Dänzer <[email protected]>
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