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* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
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* nv50: add some texture formatsBen Skeggs2008-07-114-13/+90
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* nv50: split tic construction out into own fileBen Skeggs2008-07-115-25/+187
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* nv50: add license headers to .c filesBen Skeggs2008-07-1111-26/+240
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* nv50: enable GART usage for vertex buffersBen Skeggs2008-07-112-4/+5
| | | | AKA "I can haz fast b0rk3d glxgears!!!"
* nv50: get clear-scissor workingBen Skeggs2008-07-112-9/+36
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* nouveau: update to latest object headerBen Skeggs2008-07-112-20/+44
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* nv50: more "abuse" by using libc malloc etc..Ben Skeggs2008-07-113-9/+9
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* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-07-113-5/+52
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| * softpipe: Prevent NULL ptr derreference on takedown.José Fonseca2008-07-051-2/+2
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| * softpipe: Compute block size for display targets.José Fonseca2008-07-051-1/+3
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| * i915: Added debug filling code of texture, not activeJakob Bornecrantz2008-07-041-2/+11
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| * psb: Fill all texture fields when creating texture blanket.José Fonseca2008-07-051-0/+2
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| * softpipe: Implement texture blankets.José Fonseca2008-07-051-0/+34
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* | nv30: min/max lod are used for mipmap, there is just enable bit in tx_formatPatrice Mandin2008-07-091-2/+2
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* | nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-10/+11
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* | nv30: Update defines from nouveau_class.hPatrice Mandin2008-07-091-28/+18
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* | nv30: update nouveau_class.hPatrice Mandin2008-07-091-9/+52
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* | nv10: use the gallium alloc/free wrappers.Stephane Marchesin2008-07-081-4/+4
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* | nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin2008-07-083-8/+8
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* | Merge branch 'gallium-0.1' of ↵Stephane Marchesin2008-07-083-3/+8
|\ \ | | | | | | | | | git+ssh://[email protected]/git/nouveau/mesa into gallium-0.1
| * | nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs2008-07-083-3/+8
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* | | nv30: use native instructions.Stephane Marchesin2008-07-081-22/+4
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* | nv10: there are no 3D textures.Stephane Marchesin2008-07-081-3/+1
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* | nv04: use BEGIN_RING_NIStephane Marchesin2008-07-081-6/+2
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* | nv04.Stephane Marchesin2008-07-0816-0/+1966
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* | nv30: Emit sampler state using state objectsPatrice Mandin2008-07-043-8/+46
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* | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs2008-07-051-2/+4
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| * gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
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* | nv30: Reemit state when changing contextPatrice Mandin2008-07-031-0/+10
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* | nv30: Emit viewport state using state objectsPatrice Mandin2008-07-033-9/+5
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* | nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-033-7/+8
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* | nv30: Emit scissor state using state objectsPatrice Mandin2008-07-033-3/+4
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* | nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-034-70/+53
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* | nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-034-109/+98
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* | nv30: Emit blend state using state objectsPatrice Mandin2008-07-035-59/+48
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* | nv30: Emit blend color state using state objectsPatrice Mandin2008-07-033-5/+4
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* | nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-035-164/+92
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* | nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-293-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :)
* | nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
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* | nv50: fix line stippleBen Skeggs2008-06-291-1/+1
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* | nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
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* | nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
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* | nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
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* | nv50: whoopsBen Skeggs2008-06-291-2/+2
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* | nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
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* | nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
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* | nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
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* | nv50: remove some debugBen Skeggs2008-06-291-6/+0
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* | nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
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