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* nv50: Fix include recursion.Vinson Lee2010-04-191-1/+2
| | | | | Don't include nv50_context.h and use a forward declaration instead. nv50_context.h includes nv50_screen.h (itself).
* nvfx: Fix include recursion.Vinson Lee2010-04-181-1/+2
| | | | | Don't include nvfx_context.h and use a forward reference instead. nvfx_context.h includes nvfx_screen.h (itself).
* nvfx: Add missing header and forward declaration.Vinson Lee2010-04-181-0/+4
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* nouveau: Add missing header.Vinson Lee2010-04-181-0/+2
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* r300g: Remove unnecessary headers.Vinson Lee2010-04-182-3/+0
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* i915g: Remove unnecessary header.Vinson Lee2010-04-181-1/+0
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* r300g: implement TRUNC as floorMarek Olšák2010-04-191-1/+1
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* r300/compiler: lower CEILMarek Olšák2010-04-191-1/+1
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* softpipe: new comment and assertion for face valueBrian Paul2010-04-181-0/+3
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* softpipe: fix computation of fragment[FACE] attributeBrian Paul2010-04-181-3/+7
| | | | | | | In TGSI, front facing is +1 and back-facing is -1. We were computing this attribute as +1 and 0 before. However, the value isn't actually used anywhere because we machine->Face attribute overrides it in tgsi_exec.c. That could be changed, removing some special-case code...
* softpipe: clean-up and commentsBrian Paul2010-04-181-40/+57
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* softpipe: document MAX_QUADSBrian Paul2010-04-181-1/+6
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* r300g: more solid is_buffer_referenced implementationMarek Olšák2010-04-183-11/+19
| | | | | This fixes crash from 7a1b5c937fa32968a04a11649e456a1ef8c5b442, and also removes the unused "map" pointer.
* Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák2010-04-181-1/+3
| | | | Not sure why it crashes.
* nvfx: move declarations before codeBrian Paul2010-04-181-11/+12
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* nvfx: fix void * arithmetic warningBrian Paul2010-04-181-1/+1
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* nvfx: move declarations before codeBrian Paul2010-04-181-4/+9
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* llvmpipe: update commentBrian Paul2010-04-181-1/+1
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* nvfx: move declarations before code to silence warningsBrian Paul2010-04-183-6/+11
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* nvfx: fix fragment program constant updatesLuca Barbieri2010-04-181-1/+4
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* r300g: do not tell st that a buffer is referenced by hwMarek Olšák2010-04-184-8/+12
| | | | It saves a few libdrm calls and unnecessary flushes.
* r300g: save vertex buffers around u_blitter callsLuca Barbieri2010-04-181-0/+1
| | | | | | Not strictly needed by the Mesa state tracker, but needed in general. Only compile tested.
* r300g: fixup 0 stride buffer properly.Dave Airlie2010-04-181-8/+7
| | | | | | | Just set the max index to 1, this lets doom3 run and seems correct, though it would be better to just emit a constant like SVGA does. Signed-off-by: Dave Airlie <[email protected]>
* llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure ↵José Fonseca2010-04-181-68/+67
| | | | | | | the first one is always position. With this we correctly handle vertex shaders whose output position is not in index zero.
* softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca2010-04-181-1/+2
| | | | It can become negative in some weird triangles.
* trace: Handle transfers with zero strides correctly.José Fonseca2010-04-181-2/+10
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* nvfx: Initialize variables.Vinson Lee2010-04-172-4/+4
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* r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.Vinson Lee2010-04-171-1/+1
| | | | | Fixes this SCons build error. "pointer of type 'void *' uses in arithmetic"
* nvfx: Remove unused variables.Vinson Lee2010-04-172-3/+0
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* nv50: Initialize variables.Vinson Lee2010-04-172-6/+6
| | | | Silences GCC uninitialized variable warnings.
* nv50: Remove unused variable.Vinson Lee2010-04-171-2/+0
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* i915g: Remove broken power of two functionJakob Bornecrantz2010-04-181-16/+8
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* i915g: Add some helper functionsJakob Bornecrantz2010-04-181-7/+19
| | | | Mostly to make the lines not so long.
* i915g: Fix cubemap layoutsJakob Bornecrantz2010-04-181-101/+121
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* i915g: Clean and add some debug printingJakob Bornecrantz2010-04-181-8/+18
| | | | Disabled by default
* r300g: various other cleanupsMarek Olšák2010-04-1812-86/+71
| | | | | | It seems to me that the resource management code is the most blurry. Also some of my notes about fastfill are wrong, removing them too.
* r300g: inline screen_buffer functionsMarek Olšák2010-04-181-84/+36
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* r300g: remove unused declarationsMarek Olšák2010-04-181-4/+0
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* r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák2010-04-184-9/+18
| | | | | notiling = Disable texture tiling noimmd = Disable immediate mode (this optimization was really worth it!)
* r300g: remove r300_transfer::ctxMarek Olšák2010-04-181-5/+1
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* r300g: remove use of c++ keywordsMarek Olšák2010-04-184-15/+12
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* r300g: always create microtiled zbuffer regardless of texture dimensionsMarek Olšák2010-04-181-2/+3
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* nvfx: Remove unnecessary headers.Vinson Lee2010-04-174-6/+0
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* nv50: Remove redundant assignment.Vinson Lee2010-04-171-1/+1
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* i965g: Remove redundant assert.Vinson Lee2010-04-171-1/+0
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-161-1/+0
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* r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-171-1/+5
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* r300/compiler: make ARB_shadow_ambient optionalMarek Olšák2010-04-161-6/+0
| | | | | This saves constant register space for r300g, which doesn't need this feature.
* llvmpipe: fix color maskingBrian Paul2010-04-161-2/+4
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* llvmpipe: fix linking for lp_test_blendBrian Paul2010-04-161-1/+1
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