| Commit message (Collapse) | Author | Age | Files | Lines |
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Current LIT implementation uses dst components for storing temp
results, possibly overwriting still needed values (depends on the
swizzles).
This patch uses temp reg for one of such cases (found in etqw) and
fixes "LIT R.z, R.xyzz".
Tested on evergreen. Fixes some etqw-demo rendering glitches when
"Lighting" is set to "High" in the settings.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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fixes https://bugs.freedesktop.org/show_bug.cgi?id=36917
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Source box needs to be adjusted for blitting from compressed formats.
fixes https://bugs.freedesktop.org/show_bug.cgi?id=35434
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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To enable embedding in platforms other than linux.
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Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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[airlied: final chunk of Mike's patch from bug 37476
this uses a loop to emit the GRADIENTS and does a check to
see if we need to fetch to a temporary register. It also
increases the context src gpr to 4 which is needed here.]
Signed-off-by: Dave Airlie <[email protected]>
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[airlied: taken from Mike's patch in bug 37476]
Signed-off-by: Dave Airlie <[email protected]>
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Mike had actually done a lot of the TXD support in a patch in bug
37476 which I see now, I'll add the bits of his work that I didn't think
to add to my work.
Signed-off-by: Dave Airlie <[email protected]>
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This at least passes the piglit arb_shader_texture_lod-texgrad test,
the AMD shader analyzer seems to multiply the V component by an unspecified
constant value no idea why.
Signed-off-by: Dave Airlie <[email protected]>
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This sets the base level as the zero level, which fixes
piglit/texturing/tex-miplevel-selection*.
The r600 hardware ignores the BASE_LEVEL field in some cases, so we can't
use it.
Evergreen might need this too.
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Copy-and-paste from the bgra cases. The C paths attempt to avoid
copying the 'x' channel, but it's harmless, you might as well. Good for
about 5% in glxgears (740 to 780 fps).
Signed-off-by: Adam Jackson <[email protected]>
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Used the vertprog instead of gmtyprog.
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fixes fdo bug 38145
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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this needs a piglit run.
Signed-off-by: Dave Airlie <[email protected]>
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Snatched from xvmc.
Signed-off-by: Daniel Vetter <[email protected]>
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Put the shader programs into an immutable buffer object.
Also make sure that those object can be taken from the user
space buffer object pool.
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Fix an obvious typo in the yet unused part of the shader setup.
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No regressions found with :
- piglit (quick.tests)
- Unigine Heaven
- Lightsmark
- openarena
- Imprudence (Second Life fork)
agd5f Note: this patch was previously reverted due to piglit
regressions, but I'm not able to reproduce them here.
See this bug:
https://bugs.freedesktop.org/show_bug.cgi?id=34008
and discussion:
http://lists.freedesktop.org/archives/dri-devel/2011-June/011996.html
Signed-off-by: Alex Deucher <[email protected]>
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pipe_resource_reference call was miossing, thus creating massive memory under certain conditions.
Fix : https://bugs.freedesktop.org/show_bug.cgi?id=37168
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If the wrap R (3rd) mode is set to CLAMP or CLAMP_TO_BORDER and the texture
isn't 3D, r300 always samples the border color regardless of texture
coordinates.
I HATE THIS HARDWARE.
NOTE: This is a candidate for the 7.10 branch.
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Ideally we'd have a compiler and register spilling and all that
but this is good enough for now to avoid the gpu hang in piglit,
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined
on r600/r700 cards.
based on r600c patch
Andre Maasikas <[email protected]>
r600c: bump sq gpr resources if a shader needs more than default
Signed-off-by: Dave Airlie <[email protected]>
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NOTE: This is a candidate for the 7.10 branch.
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GLOBAL_GPR regs should be 0. Need to set the
number of temp regs in SQ_GPR_RESOURCE_MGMT_1.
Signed-off-by: Alex Deucher <[email protected]>
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need more sleep or something.
Signed-off-by: Dave Airlie <[email protected]>
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So only with kernel version 2.7 can this work, thanks to Alex
for pointing that out. Also add a workaround for a hw bug.
Signed-off-by: Dave Airlie <[email protected]>
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Evergreen can do this as well as cayman, so we should enable it.
This fixes a gpu lockup with
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined.shader_test
I need to add a better workaround for r600/r700.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Since resources don't generally vary in size, this splits
the emit path, it also takes into a/c that texture and vertex resources
have different number of relocs, and avoids emitting the extra
reloc for vertex resources.
Signed-off-by: Dave Airlie <[email protected]>
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This relies on the reference member being first, so document it.
Signed-off-by: Dave Airlie <[email protected]>
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Not sure why these were included originally.
Signed-off-by: Alex Deucher <[email protected]>
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Use the new PCI ID table, make it simpler.
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Wondering why r600g needs to include r300_pci_ids.h
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At the end of flushing we were scanning over 450 blocks
with generally about 50 enabled. This reduces the scanning
to just the list of enabled blocks.
Signed-off-by: Dave Airlie <[email protected]>
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There isn't much point taking the overhead of range/block lookups on resources
we aren't going to be getting resource registers at wierd offsets.
Signed-off-by: Dave Airlie <[email protected]>
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resource setting could be a fair bit more lightweight,
this patch just separates the resource structs from the standard
reg tracking structs in the driver, later patches will improve
the winsys.
Signed-off-by: Dave Airlie <[email protected]>
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With complex shaders there are often "holes" in the fs inputs, and we only
have 8 tex coorsd to map those to. To fix this, we remap fs inputs to [0..8].
This lets us to run many more GLSL programs.
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